
Control powerful heroes and carve your way through dungeons, quests, and endless monsters and bosses. Grow your powers every run with new weapons and enchantments. Choose your cards wisely and thrive in chaos.
Modeled estimate, not a reported figure. How we estimate →
About
Control powerful heroes and carve your way through dungeons, quests, and endless monsters and bosses. Grow your powers every run with new weapons and enchantments. Choose your cards wisely and thrive in chaos.

Return to the world of Hand of Fate imprisoned within the Shadow Vaults where the banished Dealer devises your demise. Unravel his dark designs as you carve through endless hordes, deadly quests, and fearsome bosses to break free.
Master four heroes – Trickster, Goblin, Warrior, and Rebel – each with distinct ranged, melee, and magic fighting styles.
Learn. Adapt. Conquer. Master every dungeon's layouts, secrets, and special features to make smarter choices and push further with every run.
Grow your powers with new cards, abilities and rewards and twist the dungeons to your advantage.
By the original indie designers of Hand of Fate™. Starring Hand of Fate's Anthony Skordi as the Dealer.

Battle through waves of enemies as your powers grow.
Hone your skills for each hero. Every card. Every encounter. Every decision could bring you closer to freedom—or deeper into The Dealer’s trap.
Build your powers with every run. Unlock new rarities, story Encounters, fantasy melee, ranged, and magic weapons, treasure-filled events, and powerful blessing modifiers.

Win powerful boons and buffs through card shuffle and dice minigames.
Earn Tokens that unlock game changing rewards at the end of each run.
New Heroes, Quests, Dungeons, Bosses, and Weapon updates dropped throughout the year.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 284 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
:)
当前版本本不推荐,好评只为鼓励作者的立意 在幸存者上融了DnD,让无脑割草的过程有了更浓的地牢探索剧情、事件选择、骰子命运,让节奏慢下来和有深度起来,这是立意里最值得称赞的部分 但当前版本有几处败笔: 1.节奏虎头蛇尾,只有第一关是相对顺畅,从第二关开始难度陡增,也和关卡设计和败笔的近战职业有关——但被逼在第一关就开始复刷不是什么好体验 2.关卡设计与幸存者冲突很大:大量的狭道、死胡同,大量突出的障碍,与持续全方位刷出和包围的怪形成无论跑打还是弹道都挺不舒服的体验 3.敌我攻击范围和碰撞范围问题很大,尤其是战士职业:手比怪还短,砍一个人之前先得挨几个人的刀,碰撞范围偏大也导致关卡问题暴露更明显 基本都是基础体验问题,应该能改,加油
The upgrades can be summarized as "+6% Crit Chance" and pickups force you to play three-card monte. Add the narrative text that interupts you in the middle of levels and it's a wonder this even made to early access. It should be said that all of this is on top of a bog standard survivor-like. There isn't a reason to pick this over anything else in the genre, even if you, like myself, enjoyed Hand of Fate 1/2.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $116.4K | 218 | 86% | $14.99 | |
| $116.4K | 242 | 93% | $14.99 | |
| $116.4K | 999 | 54% | $5.99 | |
| $116.5K | 327 | 93% | $19.99 | |
| $116.5K | 212 | 63% | $24.99 | |
| $116.4K | 294 | 89% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.2K | 91 | 73% | $9.59 | |
| $11.4K | 37 | 100% | $10.99 | |
| $2.9K | 22 | 91% | $4.99 | |
| $2.8K | 11 | 100% | $10.99 | |
| $928 | 6 | 83% | $5.99 | |
| $112 | 2 | 50% | $2.99 |
Languages: English*, French, Portuguese - Brazil, Russian, Simplified Chinese*, German*languages with full audio support
Hours played at review time, across 284 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩了一把,唉,典型的幸存者,没看到有啥特别眼前一亮的设定,开箱子,升级技能,限时撤离
手柄识别,关闭和下一页都是A键,分辨率只有2K没有4K,
Fun!
和幸存者模式的融合非常顺滑,和2代相比节奏上更紧凑了,期待完整版
玩下来只能说希望后续更新能给力点,一个是build不好玩,一个是像法师什么的转身没有过度动画,看着感觉巨难受。还有就是希望地图能稍微大一点,这么小的地图基本上避免不了被围困掉血,主动技能说实话也没花头。这个转型做的挺一般,看在二代给我流的印象这么好我还是给个好评吧,希望后续更新能抓紧给点有意思的东西。
爽玩
中规中矩,可能我更喜欢二代那种翻牌的博弈和桌游感:食物是行动力,增加了路线规划,而这一代只是作为骰子资源;战斗部分让我觉得就算跨难度,也可以试着用自己技巧打过,而这一代改成类吸血鬼玩法就少了这部分。只能当作支持,不太耐玩。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.