
A new hero rises to challenge the Dealer in Hand of Fate 2! Master a living boardgame of infinitely replayable quests - unlock new cards, build your adventure, then defeat your foes in brutal real-time combat! Draw your cards, play your hand and discover your fate!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.8Kreviews | 84% | — | $3.7M |
| $29.99 | 1.1Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
感觉不好玩
Nice Rogue/Adventure
Классная игра, нравится разнообразие квестов, интересный сюжет, даже периодически сложные сражения. Просто рекомендую!!! Затягивает!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 6.5K | 76% | $16.99 | |
| $3.7M | 4.4K | 90% | $24.99 | |
| $3.7M | 7.5K | 95% | $19.99 | |
| $3.7M | 29.1K | 90% | $4.99 | |
| $3.7M | 3.3K | 75% | $31.99 | |
| $3.7M | 7.6K | 80% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 8K | 89% | $19.99 | |
| $272K | 491 | 83% | $19.99 | |
| $42.8K | 102 | 75% | $9.99 | |
| $9.5K | 20 | 65% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Polish*languages with full audio support
| $29.99 |
| 347ratings |
| 84% |
| — |
| not modelled |
| $29.99 | 144ratings | 84% | — | not modelled |
| $5.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game single-handedly inspired a card game ive been working on for over 2 years. This game also inspired me to get into game development/design. This game also has one of the best fantasy worlds of any game i have ever played. Furthermore, this game has some of the most unique, and engaging mechanics in any game i have ever played. HOWEVER, the combat is horrible. This would have been easily one of my most played games ever, if the combat wasn't so poorly designed. For the first few hours, the combat is somewhat engaging, but eventually, it just becomes uninteresting, and boring. The enemies feel pretty much all the same to fight, with only minor differences between them. The movement and attacking feels clunky, but most of all, its just way too easy. The enemies only attack once every 10 or so seconds, which can just be easily dodged, or blocked. And since the enemies are so apprehensive to actually attack you, they just end up feeling like training dummies that you just beat on. All of this on top of each other just makes combat something you slog through, and not something you actually have to overcome. I found myself legitimately ALT+F4ing to go back to a previous encounter to avoid combat (when i started the game up again, The Dealer did slander me for circumventing the game's mechanics by closing the game, which i thought was actually ingenious, but thats besides the point) I still recommend the game, because of how incredible the other aspects of the game are, and how impactful it has been on my life, but don't expect anything from the combat.
Good game.
is good
Fajne
运气太差
Po zagraniu 12.5h mogę stwierdzić, że było warto :) Na plus mechanika kart i towarzyszy. (Trzeba dobrać odpowiednio do kampanii zarówno karty jak i towarzysza) Z czasem odblokowujemy nowe karty i towarzyszy co dodatkowo poszerza nasze możliwości w grze i urozmaica rozgrywkę o dodatkowe wydarzenia. Są w tej grze elementy losowości takie jak granie w kości bądź właśnie odkrywane karty na stole. Występują także mini gry które wymagają naszej zręczności i wyczucia czasu jak wahadło lub gdy kręcą się karty i trzeba zatrzymać je w odpowiednim czasie by dostać coś pozytywnego jak np. pożywienie bądź punkty życia W grze występuje mechanika pożywienia, z którego korzystamy przechodząc na kolejne pole. Trzeba zadbać by nam nie zabrakło pożywienia inaczej jesteśmy karani utratą punktów życia. Przed rozpoczęciem kampanii trzeba wybrać wyposażenie, którego w miarę postępów robi się coraz więcej. Są różne typy broni, sprawdzą się na konkretny rodzaj przeciwnika. Warto na to zwrócić uwagę choć i tak można sobie poradzić inną bronią. W grze są trzy tryby gry; Kampania, Przygody i tryb gry bez końca. Grę polecam
Мало того, что на 10 раз уже начинают надоедать эти тупорылы анимации (почему нельзя добавить кнопку пропустить, мне не интересно 50 раз смотреть, как он картами жанглирует). Еще и тупорылые компании есть, на подобии "Правосудие", какой ***** писал это, занимаешься полной херней.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.