
Manage a Dwarven mining colony in the unexplored mountains of Mara. As conflict rages in the Overworld, you will need to craft, explore and fight as you provide the allies of your choice with the finest weapons and gear to assist them in the battle for glory.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Hammerting is a vertical dwarven mining colony sim with RPG elements.
Manage a clan of colourful Dwarves, establish an epic mining operation, craft legendary swords and delve deep for greater glory, riches... and danger.
With conflict raging on the surface, the Dwarves pledge to delve deep and as master craftspeople, will produce and supply what is needed to support their allies. From humble beginnings, you start with a handful of Dwarves who need to set up their operations quickly. However, as you progress, your small clan will expand and become known throughout the Overworld for their skill and premium craftsmanship.
Allies on the surface will have all manner of requests. Dwarves may find themselves asked to craft a plethora of silver swords against an oncoming army.
With the Overworld in need, every successful delivery takes you one step closer to triumph. As your Dwarves grow in skill and your base expands, build conveyor belts and elevators to free them of manual labour.
Does Åglöf’s fancy ancestry clash with Vargskreva’s humble upbringing? Is your explorer afraid of the dark? Has your master crafter reached their Ballmer Peak? Aim for success and exploit the strengths of your Dwarves, as well as their weaknesses. Each Dwarf is richly and uniquely defined through its stats, Dwarven ancestry, traits, abilities, equipment, move-set and much more, as they are shaped by events occurring in their lives.

Anyone can craft an Iron Sword, but only Dwarves can dig down into the depths and cart up boatloads of diamonds and bones and use it to craft the... Iron Sword +2.
With every strike of the hammer on an anvil, a skilled Dwarf has a better chance of achieving a critical result, giving you better and improved gear.

It is as they say – “Fortune favours the bold”, and only in the deepest depths will you find the most powerful materials, the warmest magma, the rarest treasures, but also the most dangerous conditions.
Figuring out the fastest and safest route down - and up again - is a chief concern, but you’ll have plenty of unique Dwarven mechanisms to help you to do so.
Hammerting features liquid and physics mechanics for pumping sizzling lava to your hearths, brewing hoppy beer, tossing burning torches down shafts to light up the unknown and more!
A Dwarven king once said: “A single axe is easily blunt, but an army of axes is unbreakable!”. You might want to explore and populate the depths of Mara on your own, but you can also partner up with jolly comrades and run a dwarven colony together. It’s all about synchronization, companionship and common goals!
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.49−90% | 2.6Kreviews | 57% | — | $153.9K |
| $4.99−80% | 134ratings | 60% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
MORE CONTENT PLEASE !
Great example for loss of potential. Team 17 used to be a bold name back in Amiga times. This was one of the reasons, why I got this game in early access. Like someone mentioned before, developers attention seemed be suffitient enough to go for it. Unafortunately development of the game ended up shortly after full release. As conclusion, we have a lot of "unfinished" mechanics, like smell. Also heritage of dwars (advertised at some point as a feature) doesn't seem to have any significant impact on how you planning your colony and there is more to explore when you get deeper into the game. Game overall seem to be polished at first glance but having such potential it's just abandonend project now. Not finished, despite advertised as completed. Sad.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Polish, Portuguese - Brazil
| $24.99 |
| — |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super fun! GO forth, my dorfs. Really addicting and fun to build your underworld kingdom, but you will definitely have to look up tips on job management to get our dwarves to actually build the damn elevators. The diagonal railing is annoying to line up. It's very easy to become disoriented once you expand very far so I wish there was a way to mark where certain landmarks are or something. Oh, I also wish you could disable auto-locking the screen onto the monster hordes when they appear.. Still tons of fun! I'm also shocked my laptop is still running this game just fine after I built so so many buildings and housed so many dwarfs.
Lots of fun but had to redo boards over and over as some mechanics are not intutative.
Clearly abandoned half complete. What's here is a frustrating tease of what could have been, which is more aggravating than fun. I wouldnt recommend buying this for anyone - this current trend, of viral hit or abandoning of EA titles, as a deliberate development plan shouldnt be rewarded
[h1] 百炼成钢?不,是「百炼成憨」——一份又好笑又好哭的矮人血泪攻略[/h1] https://store.steampowered.com/app/760650/ [hr][/hr] [b][u]写在最前面的一句话总结:[/u][/b] [quote=一个被矮人气到笑出声的评测师]这游戏名字起得特别好——因为真正被"百炼成钢"的,不是游戏里的矮人,是[strike]掉进电梯井里再也爬不上来的[/strike]屏幕前的你。[/quote] [hr][/hr] [h2]🧐 这到底是个啥游戏?[/h2] 一句话:这是一款 [b]Team17 发行的横版矮人挖矿殖民地模拟[/b],玩法上就是《缺氧》+《打造世界》生出来的混血娃。你扮演一帮住山洞里的矮人当权者,白天(呃,地下没有白天)挖矿、造房子、炼钢铁,偶尔爬到地表把武器和物资卖给上面的人类和精灵当"军火贩子"。 听起来很香对吧?美术也确实很香(这游戏唯一从头到尾没被骂过的地方)。但请注意: [list] []游戏 [b]2021年11月上线,EA 阶段就被官方正式弃坑[/b],原因是"销量不佳"。现在没有重大更新了,凉得很安详。 []Steam 总评 [b]褒贬不一[/b],好评率大约 58%~59%。 [*]所以这压根不是"未来可期",是"未来已凉"。买之前请三思你的钱包。 [/list] [hr][/hr] [h2]🎯 谁适合买 / 谁赶紧跑?[/h2] [table equalcells=1] [tr][th]适合你[/th][th]快跑别回头[/th][/tr] [tr][td]重度《缺氧》《打造世界》玩家,就想换个口味折磨自己[/td][td]想要完整剧情、主线、完结体验的[/td][/tr] [tr][td]能忍受矮人AI间歇性智熄、习惯性手动存档的人[/td][td]对 Bug 和软锁零容忍的强迫症患者[/td][/tr] [tr][td]纯粹冲着美术和音乐来观光打卡的[/td][td]指望"百炼成钢"真的能让你炼出钢来的[/td][/tr] [/table] [hr][/hr] [h2]🛠 新手开荒黄金攻略(重点!拿去救命)[/h2] [spoiler]以下全是老玩家用血和坏档换来的干货,建议收藏后边玩边看。[/spoiler] [h3]1. 开局先解决「木头危机」[/h3] 这是全游戏最反直觉、坑死最多新手的点:[b]你家门口没有木头[/b]。 [list] []矮人的房子、照明、工具台,全都要木头,但木头 [b]只能从地表买[/b]。 []开局先挖铜,做灯笼、铜工具拿去地表卖钱换木头。 [*]先盖房子、点亮灯,否则矮人心情崩了(没房子没酒 = 士气大跳水),殖民地直接摆烂。 [/list] [h3]2. 挖矿:这游戏不是"点哪挖哪"[/h3] [list] []跟《打造世界》不一样,这里要 [b]框选范围[/b]挖,矮人够到的高度大约 3 格。 []最稀有的矿在最深的地底,当然也藏着最凶的怪。出门探险前,[b]存!档![/b] [/list] [h3]3. 电梯是"大型矮人绞肉机"(最大坑,没有之一)[/h3] [list] []电梯 [b]只能从上往下盖,不能从下往上[/b]。 []矮人挖轨道时经常不带铜矿,电梯站台又需要 2 块铜,于是出现了经典画面:四五个矮人困在电梯井底部,面面相觑,集体发呆。 [*]掉到有地形高差的坑底,矮人 [b]自己不会爬上来[/b]。请把楼梯铺明白,否则你的矿坑会变成矮人公墓。 [/list] [h3]4. 奥秘学识:解锁一切科技的灵魂[/h3] 新科技不是白给的,要靠 [b]奥秘学识[/b](1~5阶),而它需要两种资源: [table equalcells=1] [tr][th]山地学识[/th][th]贸易学识[/th][/tr] [tr][td]靠挖矿、探索山脉获得[/td][td]靠做地表任务、交易获得[/td][/tr] [/table] 后期地表会点名要各种稀奇古怪的物资,往往得先把对应学识点出来才能造,[b]提前看任务需求规划科技,别瞎点[/b]。 [h3]5. 贸易 = 你的主要经济命脉[/h3] [list] []挖矿做工具 → 卖给地表人类/精灵王国 → 换钱 + 换 [b]贸易学识[/b]。 []和各王国关系好了以后买东西有折扣。 [*]胜利条件之一是"结盟/控制所有地表地点",本质就是——把任务全做光。游戏内解释得含含糊糊,别找半天找不到主线。 [/list] [h3]6. 矮人养成 & 工具槽(很多人卡在这)[/h3] [list] []矮人有五个属性:[b]敏捷、智慧、意识、体格、热情[/b],干活涨经验、升级加技能点。 []矮人最多带 3 件工具,初始默认是 [b]建筑+制作+战斗[/b]。 [*]等你建了料理、珠宝、裁缝这些新设施,[b]记得手动给矮人换对应工具[/b],否则他们站着发呆,你会以为 AI 又抽风了——其实是工具没配。 [/list] [h3]7. 保命三连(血泪教训)[/h3] [olist] [][b]勤存档[/b]:闪退、坏档、矮人卡墙是家常便饭,出门和大战前必存。 [][b]别用加速硬肝[/b]:加速容易闪退。 [*][b]放平心态[/b]:矮人 AI 血量低时会陷入"撤退→干活→撤退"的永动机,血量低于约 25% 还拒绝打架。这不是你的错,是它真菜。 [/olist] [hr][/hr] [h2]👍 优点(能夸的地方,真诚地夸)[/h2] [list] []🎨 美术是真的顶,洞穴氛围、矮人小可爱,一眼心动。 []🎵 音乐好听,挂机听歌不亏。 [*]🌍 地下生态区丰富(岩浆、冰霜、敌对据点),探索有惊喜。 [/list] [h2]👎 缺点(能骂的地方,大声地骂)[/h2] [list] []🤖 矮人 AI 约等于"半瓶二锅头的打工人",优先级紊乱,间歇性智熄。 []🐛 Bug 多到离谱,还 [b]官方弃坑不修[/b],软锁、坏档随时可能把你几十小时的心血清零。 []📚 新手引导约等于没有,设定复杂,全靠自己悟。 []🎲 关键资源靠脸(木材全看随机刷出的城镇是不是伐木场),脸黑直接卡关。 [*]💸 原价性价比低,尤其在一个已经"寿终正寝"的游戏身上。 [/list] [hr][/hr] [h2]🏁 最终结论[/h2] [b]推荐指数:观望 / 打折再考虑,别原价冲。[/b] 如果你就是《缺氧》《打造世界》的深度受害者,愿意用一顿饭钱换个美术好看的"半成品观光票",[i]打折到白菜价[/i]时可以入手打个卡;如果你想完整、省心、AI 不犯病的经营体验,[b]请直接右上角,去玩矮人要塞[/b]。 毕竟,这游戏最诚实的地方就是名字——[strike]它确实把你炼成了钢[/strike],炼的是耐心,钢的是心态。🤡 [hr][/hr] [i]参考来源:Steam 社区评测、小黑盒《夜游者》评测、游侠网电梯机制详解、B站实况开荒视频等。[/i] English Version [h1] "Forged Steel"? More Like "Forged Stress" — A Hilarious, Heartbreaking Dwarf Survival Guide[/h1] https://store.steampowered.com/app/760650/ [hr][/hr] [b][u]One-line verdict up front:[/u][/b] [quote=A reviewer who got laughed at by dwarves]The name is genius — because the one being "forged in a hundred refinements" isn't the dwarves, it's [strike]the guy stuck at the bottom of an elevator shaft[/strike] you. [/quote] [hr][/hr] [h2]🧐 What even is this game?[/h2] Short version: a [b]side-view dwarf-mining colony sim published by Team17[/b] — basically the love child of Oxygen Not Included and Craft the World. You run a bunch of cave-dwelling dwarves, mine, build, smelt, and occasionally pop up to the surface to sell weapons and supplies to the humans and elves like a medieval arms dealer. Sounds great, right? And the art genuinely is great (the one thing nobody ever trashed). But heads up: [list] []The game launched [b]Nov 2021 in Early Access and was officially abandoned[/b] due to "poor sales." No major updates. It died peacefully. []Steam rating: [b]Mixed[/b], roughly 58–59% positive. [*]So this isn't "full of potential" — it's "already dead." Think hard before swiping your wallet. [/list] [hr][/hr] [h2]🎯 Buy it / Run away[/h2] [table equalcells=1] [tr][th]Buy if…[/th][th]Run if…[/th][/tr] [tr][td]You're a hardcore ONI / Craft the World veteran who wants to suffer in a new flavor[/td][td]You want a complete story, main quest, or a finished game[/td][/tr] [tr][td]You can tolerate braindead dwarf AI and religious manual saving[/td][td]You have zero tolerance for bugs and soft-locks[/td][/tr] [tr][td]You're just here for the gorgeous art and music[/td][td]You expect the title "Hammerting" to actually let you hammer things[/td][/tr] [/table] [hr][/hr] [h2]🛠 Beginner Survival Guide (the real content — save your run with this)[/h2] [spoiler]All of this was bought with the blood and corrupted save files of veterans. Bookmark it.[/spoiler] [h3]1. Solve the "Wood Crisis" first[/h3] The single most counterintuitive, newbie-killing point: [b]there is no wood near your base[/b]. [list] []Houses, lighting, workbenches — all need wood, but wood [b]must be bought from the surface[/b]. []Early on, mine copper, craft lanterns and copper tools, sell them, and buy wood. [*]Build houses and light everything first, or dwarf morale tanks (no house + no booze = mood collapse) and your colony goes on strike. [/list] [h3]2. Mining: not "click to dig"[/h3] [list] []Unlike Craft the World, you have to [b]drag-select an area[/b] to dig; dwarves reach about 3 tiles high. []The rarest ores are deepest — and so are the nastiest monsters. Before exploring, [b]SAVE[/b]. [/list] [h3]3. Elevators are "dwarf meat grinders" (biggest trap, period)[/h3] [list] []Elevators [b]only build top-down, never bottom-up[/b]. []Dwarves often forget to carry copper, and an elevator platform needs 2 copper — resulting in the classic scene: four or five dwarves stuck at the bottom of the shaft, staring at each other, collectively zoning out. [*]Dwarves who fall into a pit [b]will not climb out by themselves[/b]. Plan your stairs properly, or your mine becomes a dwarf cemetery. [/list] [h3]4. Arcane Lore: the soul of all technology[/h3] New tech isn't free — it's gated by [b]Arcane Lore[/b] (Tiers 1–5), which needs two resources: [table equalcells=1] [tr][th]Mountain Lore[/th][th]Trade Lore[/th][/tr] [tr][td]Earned by mining & exploring the mountain[/td][td]Earned by completing surface quests & trading[/td][/tr] [/table] Later, the surface will demand weird, specific goods you can often only make after unlocking the right lore — [b]plan your tech around quest requirements, don't click blindly[/b]. [h3]5. Trade = your economic lifeline[/h3] [list] []Mine → craft tools → sell to human/elf kingdoms → earn money + [b]Trade Lore[/b]. []Better relations = discounts. [*]One victory condition is "allying/controlling all surface sites," which basically means: do every quest. The game explains this terribly, so stop hunting for a main quest that doesn't exist. [/list] [h3]6. Dwarf growth & tool slots (where people get stuck)[/h3] [list] []Dwarves have five stats: [b]Agility, Wisdom, Awareness, Physique, Passion[/b]; working grants XP, leveling grants skill points. []Each dwarf holds up to 3 tools; the default loadout is [b]Build + Craft + Combat[/b]. [*]Once you build cooking, jewelry, tailoring stations, [b]manually swap in the matching tools[/b] — otherwise they stand around doing nothing and you'll blame the AI when it's actually a missing tool. [/list] [h3]7. The Survival Trinity (hard-earned lessons)[/h3] [olist] [][b]Save often[/b]: crashes, corrupted saves, and stuck dwarves are routine. Always save before expeditions and big fights. [][b]Don't brute-force with speed-up[/b]: fast-forward loves to crash. [*][b]Manage expectations[/b]: low-HP dwarves enter an infinite "retreat → work → retreat" loop, and below ~25% HP they flat-out refuse to fight. It's not your fault — the
Es un juego de crear una especie de base y Explorar, similar al Steam World Dig, pero con un poco menos de carisma. Es algo mas complejo, tiene lindos graficos, sonidos y ambientacion, es Potable en cuanto a la jugabilidad, pero de alguna forma no lo siento divertido. Hay un balance muy delicado que tienen que tener este tipo de juegos entre mantenerte entretenido y por otra parte, sentir que estas haciendo procesos repetitivos como una maquina, para que toda la expansion funcione. En esencia, es eso, expandir la base, mas recursos, para expandir, el sistema Ponzi elevado a la N potencia. Casi como cualquier juego del rubro, no cuento nada nuevo, el tema es que siento que le falta personalidad y algo que te enganche y por eso no lo disfrute ni lo pude terminar. La contracara de esto, es que es un juego larguisimo y te va a dar mucho entretenimiento, Algo que no es sospechoso, dado el precio que tiene. tiene CROMOS que mejoran el valor del titulo un poco. 4/10 - Salvo que seas muy del genero, no te lo recomiendo.
애매하네요... 건물 만들어야 할 건 많고 할 건 많은데 할 수가 없어요.. 진짜 말 그대로 할 수 있는게 초보기준 없어요ㅜㅜ 초반 땅 파면서 기지 건설하고 도시 만들고 하는 개척의 재미가 있었는데 주괴 몇 개 만들고 나니까 연료가 없다고 해서 석탄이나 용암을 찾는데 석탄이 잘 보이지 않고 시간이 좀 지나니까 드워프들의 탐욕 때문에 돈을 어떻게 벌어도 그게 다 사라져있어서 교역을 할 수 가 없고.. 맥주도 만드는 양조장 빌드가 너무 멀리 있는 것 같아요. 맥주 만들기도 전에 그냥 애들이 전부 빌빌거립니다.. 그럼 뭔가를 만들어서 빨리 원기를 채워줘야 하는데 아까 말했 듯 돈을 어떻게 기둥만들어서 팔아제끼자마자 그거 전부 거래 후 싹 사라져있습니다. 제가 이런 게임을 못해서 그런건지.. 저도 엉망이고 AI도 엉망이고 시키는 건 많은데 그 시키는 것을 하기 위한 ABC를 전부 멀리 배치해놓고 설명도 부족하고.. 아이템은 항상 부족하고.. 아이템들이나 설명을 누르면 바로 만들 수 있는 곳이나 필요한 곳으로 화면 리다이렉트라도 싹싹하게 되었다면 참 좋았을 것 같은데 아쉽습니다. 게임 컨셉 자체는 너무 괜찮은데 2시간 정도 하다보니까 게임 자체도 크러쉬나서 한번 자동으로 꺼지는 등 문제가 좀 있습니다. 게임이.. 너무 불친절해요......
Abandoned.
Abaddoned.
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| $2.1K | 13 | 54% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $153.9K | 324 | 81% | $19.99 | |
| $154K | 574 | 89% | $12.99 | |
| $153.8K | 288 | 63% | $14.99 | |
| $154K | 697 | 83% | $9.99 | |
| $154K | 570 | 52% | $9.99 | |
| $154.1K | 531 | 67% | $14.99 |