
Manage a Dwarven mining colony in the unexplored mountains of Mara. As conflict rages in the Overworld, you will need to craft, explore and fight as you provide the allies of your choice with the finest weapons and gear to assist them in the battle for glory.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Hammerting is a vertical dwarven mining colony sim with RPG elements.
Manage a clan of colourful Dwarves, establish an epic mining operation, craft legendary swords and delve deep for greater glory, riches... and danger.
With conflict raging on the surface, the Dwarves pledge to delve deep and as master craftspeople, will produce and supply what is needed to support their allies. From humble beginnings, you start with a handful of Dwarves who need to set up their operations quickly. However, as you progress, your small clan will expand and become known throughout the Overworld for their skill and premium craftsmanship.
Allies on the surface will have all manner of requests. Dwarves may find themselves asked to craft a plethora of silver swords against an oncoming army.
With the Overworld in need, every successful delivery takes you one step closer to triumph. As your Dwarves grow in skill and your base expands, build conveyor belts and elevators to free them of manual labour.
Does Åglöf’s fancy ancestry clash with Vargskreva’s humble upbringing? Is your explorer afraid of the dark? Has your master crafter reached their Ballmer Peak? Aim for success and exploit the strengths of your Dwarves, as well as their weaknesses. Each Dwarf is richly and uniquely defined through its stats, Dwarven ancestry, traits, abilities, equipment, move-set and much more, as they are shaped by events occurring in their lives.

Anyone can craft an Iron Sword, but only Dwarves can dig down into the depths and cart up boatloads of diamonds and bones and use it to craft the... Iron Sword +2.
With every strike of the hammer on an anvil, a skilled Dwarf has a better chance of achieving a critical result, giving you better and improved gear.

It is as they say – “Fortune favours the bold”, and only in the deepest depths will you find the most powerful materials, the warmest magma, the rarest treasures, but also the most dangerous conditions.
Figuring out the fastest and safest route down - and up again - is a chief concern, but you’ll have plenty of unique Dwarven mechanisms to help you to do so.
Hammerting features liquid and physics mechanics for pumping sizzling lava to your hearths, brewing hoppy beer, tossing burning torches down shafts to light up the unknown and more!
A Dwarven king once said: “A single axe is easily blunt, but an army of axes is unbreakable!”. You might want to explore and populate the depths of Mara on your own, but you can also partner up with jolly comrades and run a dwarven colony together. It’s all about synchronization, companionship and common goals!
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.49−90% | 2.6Kreviews | 57% | — | $153.9K |
| $4.99−80% | 134ratings | 60% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Was the game abandoned? I guess so. Did I complete 100% of the achievements 4 years after the final update? Yes... yes I did. A lot of my success has to do with manipulation of the jobs tab. The game could have certainly used some polish, some of it can be really frustrating, but it's not broken, it's just less than optimal design. Will I ever play the game again? Almost certainly not, but I did have fun getting all the achievements with the game running in my background, and me intervening with my dwarfs as needed.
every time I play this i'm reminded why I stopped. there are so many places where you are just stuck waiting to upgrade things, there is so little quality of life features added, and you can soft lock yourself out of tech due to you not being able to unlock something.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Polish, Portuguese - Brazil
| $24.99 |
| — |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I need to watch some reviews before buying games. This game is so unplayable for normies. No explanation but incredbly complex systems - zero tutorial - just 50 different popups explaining things with little text bubbles. It felt like sitting through corporate mandatory training just to technically qualify as an "introduction" to the game's systems. This game was designed for robot-humans. If you are a complete spreadsheet autist with an endless quantities of Adderall, then it's right up your alley.
Game becomes unplayable once getting towards end game. Dwarves stop collecting and making food etc, tasks aren't completed so game just dies. No obvious reasons. Wasyed too much time trying to fix, restarting from beginning etc.
冷兵器骑砍类战术网游,武将 + 兵团双体系,主要玩法是骑兵冲锋、阵地攻防、攻城战。 武将养成系统丰富,装备、技能、兵种搭配自由度高,既能化身武将单挑,也能专注指挥兵团作战。 遗憾的是,玩家基数持续萎缩,非高峰时段匹配很慢,大量对局填充 AI,真人对抗对局稀缺。 而且氪金导向明显,强力武将、高级装备获取门槛高,零氪养成周期极漫长。
Super Spiel, ich liebe es Schade da daran nicht weiter gearbeitet wir oder ein Nachfolger kommt :(
Hammerting is a dwarf base building simulator. Pros: -Autogenerated maps for replayability. -It's fun to dig and explore. -Good automation tools. Cons: -One of those games that just throws pages of tutorial at the start and you just end up figuring it out as you go. Luckily the quests more or less keep you on track. -Alot of the features like skill trees, dwarf relationships, and etc... don't really end up mattering in the grand scheme of things. Ultimately just a resource generation game. -The overworld/win conditions are not intuitive. A win condition is to control all locations, but you can't attack anyone. So its literally just to make allies with everyone, and its not in game explained how to do that (complete all quests). -The unlock science tree is kinda all over the place. Easy to unlock things out of order. -I got screwed by the map generation, where the fire zone was on the farthest edge of my map, I found like 3 of every other zone first. And thats the zone i needed to complete the game. -Dwarfs kept glitching and getting stuck on nothing. Overall, its a base building simulation game that kept me engaged, but the game progression is just not optimally streamlined which leads to lots of wasted time. It's decent for a playthrough, but there's better options out there. Rating: 5/10
Great example for loss of potential. Team 17 used to be a bold name back in Amiga times. This was one of the reasons, why I got this game in early access. Like someone mentioned before, developers attention seemed be suffitient enough to go for it. Unafortunately development of the game ended up shortly after full release. As conclusion, we have a lot of "unfinished" mechanics, like smell. Also heritage of dwars (advertised at some point as a feature) doesn't seem to have any significant impact on how you planning your colony and there is more to explore when you get deeper into the game. Game overall seem to be polished at first glance but having such potential it's just abandonend project now. Not finished, despite advertised as completed. Sad.
MORE CONTENT PLEASE !
Muchas horas jugadas, desde hace mucho tiempo, las primeras actualizaciones hicieron que el juego cambiara y mejorara muchísimo, ahora se ha estancado esa parte sigue siendo entretenido y un quema horas. Si tuviera que describir el juego rápido, organizas a los enanos por trabajos y cavas hacia abajo, matas cosas y vendes cosas. Ta divertido.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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