
Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign, rebuilt from the ground up.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign. Experience the original story rebuilt with high-definition visuals, updated cinematics, refined controls, plus a brand-new three-mission adventure featuring the Master Chief and Sgt. Johnson. A broader arsenal of weapons, vehicles, enemies, and gameplay-modifying “Skulls” – optional modifiers that change combat in fun and challenging ways – add fresh tactics and endless replayability.
Play it your way: solo or up to 4-player online co-op with full crossplay and cross-progression support. Whether you’re discovering Halo for the first time or returning to the ring after 25 years, Halo: Campaign Evolved delivers an adventure that feels both timeless and brand new.
DISCOVER THE RINGWORLD:
After crash landing on a mysterious ringworld known as Halo, the Master Chief is tasked with helping the remaining humans survive against overwhelming Covenant forces. Alongside his AI companion Cortana, he uncovers Halo’s dark secrets and fights to avert the annihilation of all life in the galaxy.
THE COMPLETE CAMPAIGN, REBUILT:
Battle through the original missions, remade with high-def visuals, updated cinematics, and refined level design.
CINEMATICS AND AUDIO OVERHAULED:
All-new visuals and animations, plus a remastered soundtrack and fully rebuilt sound design for deeper immersion.
COMBAT AND WEAPONS EXPANDED:
Classic Halo combat feels sharper than ever, now with 9 additional iconic weapons from across the series to add to your arsenal.
THREE NEW MISSIONS:
Play as the Master Chief alongside Sgt. Johnson in Operation: Meteorite, a standalone combat operation featuring new environments, gameplay, and enemies.
PLAY SOLO OR WITH FRIENDS:
Experience the complete campaign your way, solo or in 4-player online co-op, complete with crossplay and shared progression across console and PC.
DRIVE, HIJACK, WREAK HAVOC:
Halo’s iconic vehicles return with more ways to create unforgettable chaos. For the first time in Halo: CE, hijack enemy vehicles and pilot a fully drivable Wraith tank.
ENDLESS REPLAYABILITY:
Remix every mission with optional “Skull” modifiers that add variety and challenge with randomized weapons, enemies, and environments.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.6Kreviews | 61% | — | $19.3M |
| Free | 8.4Kratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i think in the end it is a good game, some issues, some bugs here and here but largly speaking, it has more hits than misses. if i were pressed to rate from a 1 to 10, it would be 7/10
298定价有问题,198或许没问题
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.3M | 13.8K | 86% | $34.99 | |
| $19.3M | 13.3K | 77% | $49.99 | |
| $19.4M | 38.7K | 97% | $14.99 | |
| $19.2M | 46.4K | 91% | $19.99 | |
| $19.4M | 21.9K | 98% | $29.99 | |
| $19.4M | 35.7K | 75% | $24.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133.3M | 262.7K | 92% | $39.99 | |
| $0 | 34.7K | 68% | Free | |
| $9.1M | 12.2K | 62% | $29.99 | |
| $48.8M | 144.9K | 95% | $19.99 | |
| $47.5M | 46.1K | 88% | $49.99 | |
| $11M | 13.9K | 85% | $29.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese* +1 more
| $69.99 |
| 8Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beautiful.
This game needs a lot more polish and fixes. Please continue working on it and patching it until it's in a better state.
I Loved it!
Note : 9/20 Si Halo: Combat Evolved est souvent présenté comme un chef-d'œuvre, il bénéficie aujourd'hui surtout de son statut historique. En y jouant sans le filtre de la nostalgie, ses défauts sautent rapidement aux yeux. Le plus gros problème est son level design répétitif. Une grande partie du jeu consiste à parcourir des couloirs identiques, des salles qui se ressemblent toutes et des bâtiments Forerunners sans réelle variété. Certaines missions donnent l'impression d'être de simples allers-retours dans les mêmes décors, ce qui casse complètement le rythme. L'arrivée des Floods est également décevante. Au lieu d'apporter de la variété, ils transforment souvent les combats en vagues d'ennemis qui foncent tout droit sur le joueur. Des niveaux comme The Library deviennent rapidement interminables et frustrants. Le scénario est minimaliste. Le Master Chief parle très peu, les personnages manquent de profondeur et le jeu laisse beaucoup de questions sans réponse. Une partie de l'univers n'est réellement développée que dans les romans ou les épisodes suivants. Le gameplay montre aussi son âge. Les déplacements sont lourds, certains véhicules sont difficiles à contrôler et l'équilibrage des armes est discutable : le Magnum est tellement puissant qu'il rend beaucoup d'autres armes presque inutiles. Une version française ratée La version française est souvent considérée comme l'un des gros points faibles du jeu. Le doublage manque d'énergie et de naturel, avec des voix parfois peu convaincantes qui ne rendent pas justice aux personnages. Certaines répliques sont traduites de manière approximative ou avec un ton qui ne correspond pas à la situation, ce qui nuit à l'immersion. Comparée à la version originale anglaise, la VF paraît nettement moins soignée et fait perdre une partie de l'intensité des scènes importantes. Verdict En dehors de son importance historique, Halo: Combat Evolved est un FPS qui souffre aujourd'hui de nombreux défauts : niveaux répétitifs, combats contre les Flood lassants, scénario peu développé, gameplay daté et une version française qui manque de qualité. Il reste un jeu important dans l'histoire du jeu vidéo, mais il est difficile d'ignorer ces faiblesses lorsqu'on le découvre aujourd'hui.
This game is not perfect. But I did enjoy playing it, although there are issues with it and valid criticism I can't ignore. The optimization was not good, I did not like the film grain effect, hopefully they fix that in a future patch. Some of the voice acting was meh, it ranged from either good to cringe, mainly for Cortana's lines, but Master Chiefs were just fine, prob better than the og. Steve Downs never disappoints. I also didn't really like the handholding but that was an easy fix by turning off waypoints and tutorials. And the sprint, This game was not made for it, although it's an easy fix with the speed limit skull or simply just not holding down shift. And there were some performance issues I had, mainly my game freezing for a few seconds, and one time even crashing. Now that I've gotten that out of the way let me get on to what I liked about the game. The visuals look great, probably the best they've been in any halo game. The levels really pop out now, although the forerunner stuff does look a bit too clean for my liking but who knows maybe there's a lore explanation for it, maybe Guilty Spark has cleaning robots or smth. The new weapons are a good addition, finally being able to use the energy sword in CE was awesome. I know most of the assets are from Halo Infinite for the marines and some of the covenant but I'll take that over Halo 4/5's art style any day of the week. Although I'm not a big fan of the bonus mission I do like the buddy dynamic for Chief and Johnson. I think my most favorite thing about this game is the return of the flood. After years we finally fight them again, and they look better than ever. Not to mention the mission they are introduced, 343 Guilty Spark looks 10 times better than it did in CEA. I also love the flood biomass now spreading all over the walls the more you progress, something the og and the anniversary remaster did not have. If it's one thing this remake did right, it's the flood. Anyways thats all I have to say. Good game but still could use some work. I'm honestly hoping Halo Studios listens to the fans and make better content in the future.
This game is actually sexist. Graphics are meh, good luck getting it load properly when you hit the go button. Lots of stupid issues, the developers should be absolutely ashamed of themselves. Don't waste your time.
Unplayable garbage. 4 player co-op doesn't work at all. Someone gets dropped, the enemy AI doesn't load, the achievements don't pop. The only success this game had was suckering me out of $50 USD. Don't be a chump buy MCC, buy Haze on the PS3, buy anything else. This is objectively the worst Halo game ever made. I'm getting teary eyed with nostalgia for the Halo 5 and I hated that game. That is what it has come to. . A huge disgrace. A sicking boondoggle. A big sadness. It is over. I'm not going to make it. I'm on my knees at the toilet but can't throw up. Enough.
Worse on every level than the original with the sole exception of polygon count. Just get MCC for $10 less and with 5 other campaigns plus pvp multiplayer.
Active players
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Players by region
Where this game's players are, estimated from review languages.
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