
Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign, rebuilt from the ground up.
Most likely between $8.7M and $24.7M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 61% | approximately $14.5M |
| PlayStation | $55.99 | 75% | — |
| Xbox | Free | 68% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1960 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Worse than the original
Plunge an obsidian knife into a mummy, and drag it across it's desiccated corpse. Does money still fall out, from old Tutankhamun? In Microsoft's creative bankruptcy, this is all they had left to try to resurrect Halo's corpse. Anything good about Campaign Evolved can be attributed to the well curated game design of the original Halo 1, and yet the new-age additions are half hearted. The revisions to some of the levels are half-assed, and the implementation of the flood pure form is a disgrace. We waited 18 long years to get the flood back - in a remake no less - and the flood pure form is less functional than the one in Halo 3. Defeated by a simple ledge. You might as well have not added them into the remake in the first place. Oh, and you add back the needle rifle on the second to last level? You only have the battle rifle in the ♥♥♥♥♥♥ prequel missions? Commit to the original weapon sandbox or otherwise revamp it entirely, pick a side of the fence for god's sake. Overall, if you liked Halo 1 and want to check this out... get it on a deep sale. But otherwise, if you have never played Halo before, you are better off getting the Master Chief collection on sale for ~10 USD. I just find it really hard to encourage people to buy such a blatant cash-grab that could have used a lot more thought and optimization behind it.
abysmal slop
[b]TL;DR: The point of a videogame remake is to recreate the experience of the original game while elevating it to modern standards. Unfortunately, Halo Campaign Evolved is nothing more than the Frankenstein monster of the Halo franchise. It borrows plenty of ideas from the original and other Halo games, yet adds almost nothing original or meaningful to justify its existence. On top of that, it completely lacks the iconic Multiplayer mode, making it not only an inferior version of the 2001 original, but also far from the modern standard a Halo game should strive for.[/b] The first few missions were OK. They weren't nearly as bad as the internet made them out to be, but after a while I started to realize something was off. First of all, the voice acting is horrible. Cortana sounds like a schoolgirl with no direction and very little faithfulness to the original character. Secondly, while the first few cutscenes stay fairly close to the original, some of the later ones genuinely made me shake my head in anger because of how poorly they were written and acted. There's also something about the characters' faces that makes them uncomfortable to look at, although I can't quite explain what it is. The intro cutscene to The Library completely ruins the game's biggest plot twist, and it does so in such a lazy way that I was genuinely baffled. Likewise, the Assault on the Control Room scene where Cortana discovers Halo's secrets was terrible. It's clearly inspired by Blade Runner, and it quietly introduces this "Evil Cortana" angle solely to justify Halo 5's awful story. Overall, the cutscenes and voice acting were simply bad. They felt like a collection of Unreal Engine fan-made cinematics you would find on YouTube. The soundtrack is literally the original 2001 score, which by itself shouldn't be a negative. The problem is that the audio mixing is so bad that I could barely hear the music during gameplay. On top of that, several tracks play during scenes where they simply don't belong, reinforcing that Frankenstein-monster feeling I mentioned earlier. The Halo main theme even played randomly during certain cutscenes—probably due to a bug—completely undermining their intended emotional impact. The score itself remains as legendary as ever, but pairing it with the new visuals creates an oddly uneven experience. Now let's talk about the visual art direction. It's not as bad as Anniversary, but Halo Studios still doesn't quite understand the visual identity of Halo CE. The original game was conceived as a spiritual successor to Bungie's Marathon, so its interiors should feel claustrophobic, cold, dark, and mysterious. Meanwhile, the outdoor environments should feel vibrant, colorful, and filled with wonder. To the game's credit, it gets some of this right: The Covenant once again has its signature purple color palette, the outdoor areas are bright, and the Forerunner architecture has regained its classic blue-gray tones. However, the pursuit of graphical fidelity comes at the expense of atmosphere. Halo's natural environments no longer feel isolated or cold; instead, they look like random valleys on Earth. Likewise, the Forerunner interiors are now shiny and pristine, stripping away the ancient, forgotten feeling they once had. Halo Studios clearly prioritized graphical fidelity over visual storytelling. "Epic," "Ancient," and "Mysterious" were the three words that defined Halo CE back when Bungie created it, and this remake captures none of them. To make matters worse, Sprint is practically unlimited, so you never have a chance to appreciate the visuals the way you did in 2001. You're no longer walking through the woods while admiring the majesty of the Halo ring. Instead, you're simply sprinting toward the next combat encounter. Speaking of Sprint, let's move on to the gameplay. First of all, there's nothing new here. Absolutely nothing. Every mechanic has been lifted from previous Halo games, whether it's Sprint, holo-aiming, or vehicle hijacking. It feels like Halo Studios wanted to streamline Combat Evolved until it played exactly like the future Halo titles they have planned. Rather than modernizing CE, they simply turned it into something much closer to Halo Infinite. Secondly, the enemy AI is clearly based on Halo Reach, and you can immediately tell you're no longer playing Combat Evolved. Enemies are relentlessly aggressive. They always know where you are, even while you're using Active Camo. They can spot you from absurd distances and will chase you nonstop, even if they're already fighting another faction. Some encounters are also ridiculously overcrowded. There were moments when I genuinely got stuck because I had no weapons, almost no ammunition, and was facing thirty or more enemies at once. My only viable option was to sprint past entire encounters. To me, that's just lazy design. Instead of rewarding players for engaging with combat, the game encourages them to skip it altogether. I spent more time looking for ways to bypass enemies than actually fighting them. The Flood are the biggest victims of this design, as they simply can't keep up with Sprint. I ended up running past nearly every Flood encounter. Without the original health system, you're actually rewarded for avoiding fights because you no longer have to worry about preserving your health. Sprint trivializes the entire experience. Ironically, despite Sprint making movement faster, the player's actions feel painfully slow compared to the enemies, especially the Elites. They can rush you down and instantly kill you with a melee attack while all you can do is hope they miss. Weapon swapping, picking up weapons, and even reloading all have this strange delay that makes your Spartan feel clunky, sluggish, and honestly helpless. Sometimes you can't even fire immediately after meleeing or swapping weapons. It almost feels as though Halo Studios intentionally kept the clunky mechanics of the original game just to remind players they're still playing Combat Evolved, while simultaneously speeding up every enemy around them. The result is another example of that Frankenstein-monster design philosophy. Many of my deaths on Heroic weren't caused by intelligent enemy placement like in the original game, but by these awkward mechanical inconsistencies. The difficulty simply wasn't well designed. Throwing hordes of enemies into cramped spaces while starving the player of ammunition isn't challenging—it's lazy. This game is clearly a development exercise for Halo Studios who are experimenting with Unreal Engine and want to understand what Halo is about. It's clear that this wasn't a passion project but one that was locked in a drawer, incomplete. They just packed it, put some skins over it and sold it to the world. This game is not a Remake or a Remaster but I tag it as a third category: a Remix. It has ideas from previous games without adding anything new or exciting beyond pretty graphics and a few new missions while making it inferior to the original in every single other aspect. In my opinion, this is the worst game 343/HS has ever made. They don't have the experience and passion Bungie had in 2001 when they created Halo CE. This is nothing but a cash grab to make the most blinded nostalgic fanboy happy while they wait their next inferior Halo main title. Halo is dead.
Halo was my childhood. This game was made by a team that clearly had some people who really cared, but there were also some voices involved who once again, nothing new for halo studios... do not understand what these games are at all. They have just remade halo 1 for the second time and they still dont understand its appeal or what made it so good in the first place. I wish they would focus more on making a great faithful remake that enhances the game without tainting whats already there with horrible gameplay decisions and social messaging. Pretty much all the charm of halo 1 gameplay is gone. movement feels off, warthog feels off, guns dont feel right, plus theres too many weapons that dont belong in halo 1. On top of all this i had horrific performance through most of the campaign. Its really unfortunate cause I really wanted to love this game, but now i have a great reason to go play the original again in the MCC. I recommend you guys go buy that instead unless you absolutely need more than 2 player co-op.
Graphics good, the rest is garbage. If you think picking up this game, don't even think about it, just play the original it's 10x better than this pile of trash. Poor AI, reused assets from older games so if I think about it, it's really nothing new about it. Even the soundtrack is copy pasted from older Halos too. 0 interest and passion put in this game. When I got to the prequel missions I simply uninstalled, didn't even finish them. 3/10 made me vommit
Thank god I got my money back. What a big disappointment. Played it for like 20 minutes, and I couldn't stand sgt Johnson. Dude lines were cheesy in the wrong way, and he smiles in every damn cutscene which is creepy af. Then you have Cortana, it sounds like the voice actress was just having fun instead of making me feel like shes nervous and have the emotions of danger. I had enough after that. Then you have the marines. The most cheesiest thing about them is how they act when there ship is being overrun by the covenant. Specially after leaving reach. They should be focused and have some fear. Not this "hope" ♥♥♥♥♥♥♥♥. This game is nothing but cringe.
I'll come back when this game can remember keybind settings.
We all know this is a cash grab to recoup the cost of Infinite. The Halo we knew is gone and is never coming back. No multiplayer for a game over for a game over $50 is wack. They had over a decade to give us a good Halo and not rehash ♥♥♥♥.
Halo: Refund Evolved Я бы поставил среднюю оценку этому недо "ремэйку" и как оказалось это очередной ремастер ремастера первой части. Кац-сцены во время движения "плавятся", ии врагов по ощущениям тупее оригинала, а оптимизация... игра перенесена на анрил 5, че тут говорить. Смешанные чувства