
Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign, rebuilt from the ground up.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best AU #75, worst CA #99 · 3 markets collected
About
Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign. Experience the original story rebuilt with high-definition visuals, updated cinematics, refined controls, plus a brand-new three-mission adventure featuring the Master Chief and Sgt. Johnson. A broader arsenal of weapons, vehicles, enemies, and gameplay-modifying “Skulls” – optional modifiers that change combat in fun and challenging ways – add fresh tactics and endless replayability.
Play it your way: solo or up to 4-player online co-op with full crossplay and cross-progression support. Whether you’re discovering Halo for the first time or returning to the ring after 25 years, Halo: Campaign Evolved delivers an adventure that feels both timeless and brand new.
DISCOVER THE RINGWORLD:
After crash landing on a mysterious ringworld known as Halo, the Master Chief is tasked with helping the remaining humans survive against overwhelming Covenant forces. Alongside his AI companion Cortana, he uncovers Halo’s dark secrets and fights to avert the annihilation of all life in the galaxy.
THE COMPLETE CAMPAIGN, REBUILT:
Battle through the original missions, remade with high-def visuals, updated cinematics, and refined level design.
CINEMATICS AND AUDIO OVERHAULED:
All-new visuals and animations, plus a remastered soundtrack and fully rebuilt sound design for deeper immersion.
COMBAT AND WEAPONS EXPANDED:
Classic Halo combat feels sharper than ever, now with 9 additional iconic weapons from across the series to add to your arsenal.
THREE NEW MISSIONS:
Play as the Master Chief alongside Sgt. Johnson in Operation: Meteorite, a standalone combat operation featuring new environments, gameplay, and enemies.
PLAY SOLO OR WITH FRIENDS:
Experience the complete campaign your way, solo or in 4-player online co-op, complete with crossplay and shared progression across console and PC.
DRIVE, HIJACK, WREAK HAVOC:
Halo’s iconic vehicles return with more ways to create unforgettable chaos. For the first time in Halo: CE, hijack enemy vehicles and pilot a fully drivable Wraith tank.
ENDLESS REPLAYABILITY:
Remix every mission with optional “Skull” modifiers that add variety and challenge with randomized weapons, enemies, and environments.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.6Kreviews | 61% | — | $19.3M |
| Free | 8.3Kratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolute garbage. DO NOT BUY THIS GAME! this is an obvious cash grab from microsoft. they literally ripped everything from the original halo, slapped it into this garbage and added a couple of visuals and weapons. playing halo remasted is better than this garbage.
I prefer MCC
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese* +1 more
| $69.99 |
| 8Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
343/Halo Studios misses the mark again. Unreal Engine 5, the engine that they touted as being the thing that would refresh and revive Halo, ironically, is the thing that kills this game for me. The Slipspace Engine in Infinite ran so well, and had Infinite FEELING like Halo. Unreal Engine leaves Campaign Evolved feeling like its missing something. Every aspect of this game feels like a pulled punch. The music just isn't quite there. It's too quiet and lacks soul. It feels like they just used AI to make the score. The guns feel just not quite right. There is no oomf in the gunplay at all. The enemies' AI feels not quite there. There is no satisfaction in headshotting grunts and jackals. This game feels like there was no unifying vision. It feels like everything was outsourced to the cheapest labor. OH WAIT! IT WAS! Unreal Engine 5 is all flash and no soul. Every single surface in this games is reflective and shiny, and every single particle effect is dialed up to 12. It makes this game incredibly difficult to run without tuning all your graphical settings down to Medium at minimum, and the sensory bombardment does little to hide what lies underneath. Campaign Evolved feels like a literal polished turd, except the polish makes the game not even playable. They gave this game the landlord special and just painted over all the rust and dirt with Unreal Engine 5's graphical choices. 343 decided they'd make a playable benchmarking program rather than a game. The input lag and stuttering this game has is inexcusable. Was I excited for this? Yes. I was excited for a reboot where some of the choices Bungie made during Halo 1's development could be righted. Things like the Library, and the warthog run's infamous tiny bridge on the Pillar of Autumn. We received those things, but it came in a crusty cardboard box that they decided to paint gold and call a treasure. I haven't beat this game yet. I will, and I will see if this review changes. If 343/Halo Studios likewise releases performance patches, too, I will also change this review. Halo games are supposed to be easy to run, and always have been. At what point do we have diminishing returns in graphical fidelity to game playability? This culture of trying to make games shinier and shinier with tech that is sooo resource-expensive to run is hurting gaming. This game does not look that much better than Infinite or even Reach for that matter, yet it is 100x more difficult to run.
Just get the masterchief collection this isnt worth the money
The Mechanics are solid, because they are Bungie's mechanics, once again 343 is standing on the shoulders of Giants. The bonus mission is sub-par, and the mandatory girl-boss character is grating, and Cortana was definitely hit with the industry-mandated ugly-stick. The graphical remake is solid enough, but lacks optimization, and is totally overpriced. Wait for a deep sale, and enjoy MCC with community mods.
So this game is single player? Okay. Got it. For sure. No internet needed. Cool. Oh, you need my email? You need an authenticator app, you need a new password? Every 4 ♥♥♥♥♥♥♥ seconds? You won't take the new password? You need my drivers liscense? You need my dogs name? Do you need my birth certificate? You need my stinking rotting stinky ♥♥♥♥ mailed in a box to your office so you can smear it on your face and record yourself shoveling it down your throat and post it on your story so anyone and everyone you've ever known knows what a worthless disgusting revolting piece of ♥♥♥♥ you are for making the 3rd remake of a 20 year old game harder to access than the Area 51. Die
This is a very SAFE remake of the first game. It's basically the first game with updated graphics, cutscenes, and most importantly: the gameplay......that's it.....all done in Unreal Engine. It doesn't break anything, nor does it push the boundaries of Halo that the series has done before. At first, all of this sounds like a negative. It's not. It gives me exactly what I'd expect out of a Halo game which is to give me a fun gameplay experience from the first iteration that doesn't change too much of what made the original so great. It's not flawless though so I'll list my pros and cons down below. Pros: - Very satisfying gameplay loop (most important) which is what I expect out of a halo game - much smoother gameplay imported into a Halo Combat Evolved story. - Gorgeous visuals despite not using the traditional Slipspace engine. the main campaign levels look soooo good. - the main story has not changed drastically - some scenes flow better in my opinion than they did in the original - Unlike Halo purists, I do like the change they made to the health system. I'm glad they got rid of the healthpack items and replaced it with a separate rechargeable bar that allows you to see how low your health will get before your character is dead. Rather than looking for healthpack drops allows me to enjoy and progress through the game unnecessarily interrupted. Keep in mind, healthpack systems were dropped in Halo 2 and I enjoyed that mechanic ever since. This time, it's improved so you can view your base health on the HUD rather than guessing. I hope they implement this is future titles. - Some environments look way more improved than the original. Cons: - There are some glitches, primarily in the checkpoint systems, sometimes an automatic checkpoint will happen at the worst possible time leaving me stuck and having to restart the entire mission. - The 3 bonus missions didn't do anything for me. They were kinda boring, repetitive and didn't add anything to the halo lore. If anything they changed a bit of the lore which made me kinda irate. For example: I don't understand why they felt it was necessary to diminish the brutes like that. Saying that they brutes can be controlled makes them useful. Only by destroying their chest devices unleashes their rage against allies and foes. That doesn't make any sense. The brutes in Halo were never like that at all. They had their own intelligence that made them prominent enemies in the halo lore. This change makes them look foolish. - Let's get this out of the way: Lt Williams is a very useless character in the bonus missions, and poorly written. I get it that she is a UNSC ODST and because of that has a rivalry with Spartans, isn't enough to make her character compelling. Spoiler alert: she makes a sacrifice play at the end for the wrong reasons. She sacrifices herself and her squad because she doesn't want Master Chief to get all the glory. Compare that to Jorge's sacrifice play in the middle of Halo: Reach, where he chose to sacrifice himself because he had no other option and wanted to protect the planet he loved so much.....the comparison is night and day. One did it for compassion, the other did it for glory to prove a point, whatever that point is. It's not compelling, it's foolish writing, and makes the character unlikeable. - The improvement to the Library mission didn't really make the mission any less annoying to play through compared to the original.....it's still a repetitive slog through waves of Flood enemies that will annoy you to no end. It does look prettier, but it's still an annoying mission. and the color palette is a bit ugly to be honest compared to the original for that mission specifically. - NO competitive multiplayer (currently). This game regardless of being mostly a remake of the campaign should've come with at least a Slayer mode with the familiar maps players want to play in - this game came too late honestly. I think this remake would've made a bigger impact if it had been released years ago. it should've came out around the time this was announced which was 2 years ago, meaning production of this remake would've needed to have started in 2022. Or if it had come out during that lull period between halo 5 and infinite, that would've been a better time window for sure. I know it's useless to say that now, but it's just a thought I had since this game desperately needs to make an impact So all in all, this game does things that are great, such is giving us a solid remake of the original with updated gameplay/graphics imported into a beloved story that fans like myself or new players can enjoy time and time again.....and there are things this game where there are some mis-steps like the 3 bonus missions. I felt like most players can play this game without playing those bonus missions and feel like they lost nothing. Regardless of any short-comings this remake provides I do think this game is a solid game to pick up for those who haven't played halo before and want to experience the story for the first time or for returning players who want to see their favorite story updated with smoother gameplay. I'd absolutely recommend this for those reasons. Now is this game worth $50?.......to be honest....NO......I think this should be a $40 game at launch because after all, this is just a SAFE remake/product with no Slayer mode and overall doesn't push halo's boundaries that we haven't seen before. But if you're a die-hard fan, this is definitely worth it for you regardless cause it is still fun. Which in my opinion is the MOST IMPORTANT thing this remake should be judged on. Does it retain that fun 30 second loop of fun spread out through the entire game? Absolutely....no question. So if you want a solid game to play, this is still it. Side note: Cortana doesn't look that bad compared to what others are saying....she could look better, but I suspect the reason why in some scenes she looks odd is probably because the animations needed some extra cleanup. That's all I'm going to say about that.
By far the most difficult Halo game in the franchises history. Spent over 3 hours trying to get past main menu account login to no avail. Not sure why 343 decided a campaign only game needed LASO difficulty starting at the very first button click. Refunding, might try it again whenever the price drops significantly.
A very high effort Reach mod with a UE5 skin. Hundreds of developers at Halo Studios and the studios they outsourced to, just to make a game worse than one that came out 25 years ago and had about 40 developers. It does nothing to justify being $10 more than MCC ($30 for me). This game has 24 producers, Combat Evolved had only 3. The game runs worse, sounds worse, and has worse animations in a lot of areas. It strips the visual identity of Combat Evolved for Infinite/Reach. It doesn't do enough new to justify existing, while many other remakes do plenty to offer a new experience over the original (even if the experience is worse than the original). There are some cool decisions here, but it doesn't outweigh the flaws. 25 years of lore building upon the original Combat Evolved, and they didn't do anything to expand upon it beyond changing one or two words in dialogue that is delivered worse. The three prequel missions are pointless and add nothing to the story of Campaign Evolved, and actively plays worse as the brutes featured are probably the worst since 2004. It feels like it's setting up a future title instead of building upon the one you're playing. There is absolutely no reason to get this game over MCC, especially on Steam with Workshop support. If you really want it, get it on sale.
343 choked the life out of this iconic game. The woke women of 343 industries should be ashamed of themselves. Halo was my childhood, this is a joke… why does the new generation destroy everything they touch? Fkn disgrace
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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