
Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign, rebuilt from the ground up.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best AU #75, worst CA #99 · 3 markets collected
About
Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign. Experience the original story rebuilt with high-definition visuals, updated cinematics, refined controls, plus a brand-new three-mission adventure featuring the Master Chief and Sgt. Johnson. A broader arsenal of weapons, vehicles, enemies, and gameplay-modifying “Skulls” – optional modifiers that change combat in fun and challenging ways – add fresh tactics and endless replayability.
Play it your way: solo or up to 4-player online co-op with full crossplay and cross-progression support. Whether you’re discovering Halo for the first time or returning to the ring after 25 years, Halo: Campaign Evolved delivers an adventure that feels both timeless and brand new.
DISCOVER THE RINGWORLD:
After crash landing on a mysterious ringworld known as Halo, the Master Chief is tasked with helping the remaining humans survive against overwhelming Covenant forces. Alongside his AI companion Cortana, he uncovers Halo’s dark secrets and fights to avert the annihilation of all life in the galaxy.
THE COMPLETE CAMPAIGN, REBUILT:
Battle through the original missions, remade with high-def visuals, updated cinematics, and refined level design.
CINEMATICS AND AUDIO OVERHAULED:
All-new visuals and animations, plus a remastered soundtrack and fully rebuilt sound design for deeper immersion.
COMBAT AND WEAPONS EXPANDED:
Classic Halo combat feels sharper than ever, now with 9 additional iconic weapons from across the series to add to your arsenal.
THREE NEW MISSIONS:
Play as the Master Chief alongside Sgt. Johnson in Operation: Meteorite, a standalone combat operation featuring new environments, gameplay, and enemies.
PLAY SOLO OR WITH FRIENDS:
Experience the complete campaign your way, solo or in 4-player online co-op, complete with crossplay and shared progression across console and PC.
DRIVE, HIJACK, WREAK HAVOC:
Halo’s iconic vehicles return with more ways to create unforgettable chaos. For the first time in Halo: CE, hijack enemy vehicles and pilot a fully drivable Wraith tank.
ENDLESS REPLAYABILITY:
Remix every mission with optional “Skull” modifiers that add variety and challenge with randomized weapons, enemies, and environments.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.6Kreviews | 61% | — | $19.3M |
| Free | 8.4Kratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1882 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really wanted to like this game, but it just doesn't feel like halo. Sometimes it does look good but for fun and enjoyable gameplay I just dont get that from this game. Alot of it really feels like its been AI generated, something is just off about it. I would not recommend. I regret the 50$ purchase.
VF horrible doublé par de l'IA sans aucune honte et même pas réécouter par un mec du studio. Jeu instable qui crash un peu près toutes les 10 minutes en légendaire sur certains passage. Bref y'avait pas beaucoup de travail à faire vu que l'histoire est déjà écrite mais ils ont quand même réussi à mal le faire c'est assez surprenant. Chapeau bas à ce studio qui m'épatera toujours autant sur sa capacité à faire toujours pire.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.3M | 13.8K | 86% | $34.99 | |
| $19.3M | 13.3K | 77% | $49.99 | |
| $19.2M | 13.8K | 77% | $59.99 | |
| $19.4M | 38.7K | 97% | $14.99 | |
| $19.4M | 35.7K | 75% | $24.99 | |
| $19.4M | 13.7K | 91% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133.3M | 262.7K | 92% | $39.99 | |
| $0 | 181.2K | 69% | Free | |
| $9.1M | 12.2K | 62% | $29.99 | |
| $48.8M | 144.9K | 95% | $19.99 | |
| $47.3M | 46.1K | 88% | $49.99 | |
| $11M | 13.9K | 85% | $29.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese* +1 more
| $69.99 |
| 8Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this aint it chief
For reference, I have been a Halo fan since the start, and I'm kind of a Halo lore nerd, but I'm not one of those people who has made hating 343/Halo Studios/Microsoft a significant part of their fan personality. So, take that as you will. My top level, tldr thesis statement would have to be: firmly mid, really hard to recommend when the Master Chief Collection is right there. There are some things I think are cool or interesting, but those things don't outweigh the things that irked me. But, you do have to take into account that I have a lot of time in the original games, and because of all that experience and time, it's impossible for me to separate the two. Truthfully, I think a lot of my issues won't be noticed by the casual player, and that's totally okay. Who is this game for? I think it's for either the people who have never played Halo CE before, or were very casual about it. I think those people would genuinely enjoy the experience. I still think that if you have access to the MCC, that would be your best option. But if you don't for some reason, like a PS5 player with no PC/Steam access, I think that's really the only people who benefit from this "remaster" experience. Please keep in mind that everything I have said, and am saying below, is entirely subjective. YMMV. The Good: - Sure, it looks good. Personally I don't need ultra shiny graphics and hyper realistic water, but overall I can't say it looks bad. - Some interesting lore updates, folding in some concepts that were introduced later in the series in a way that, IMO, makes sense. Can't say too much without spoilers, though. - Some changes to some maps that I thought were neat. Visually I appreciate the updates to the warthog run on The Maw. I also appreciate the visual updates to The Library, and the sense of increasing infestation regarding the Flood levels. - Bringing in some modern gaming features and some weapons from other Halo games was generally appreciated. The Bad: - Questionable voice direction given to the voice actors. Tone seemed off for the situation at hand during some moments. I know the voice actors are capable, so I don't know what happened here. - Dialog also got very repetitive in some moments, punishing sense of exploration. Trying to explore Truth And Reconciliation? Too bad, Cortana needs to remind you every 2 minutes that you're looking for Keyes, using the same canned line each time. - Overall lack of "spirit of exploration" that was present in original CE and Bungie-era Halo games. If you see a rock that's a little out of the way that looks like you can grenade jump onto it, no you can't. There's a death wall there. - The combat AI felt stupid at times? Multiple instances of banshees flying into walls and getting stuck there. - The marine AI also is a little stupid, they struggle to get into vehicles sometimes. - Marines don't drive vehicles anymore. At least not in my game. This was disappointing. Part of the original CE's charm for me was Marines doing their own thing rather than everyone waiting on you all the time for everything, particularly on levels like Assault on the Control Room. It made the game feel a little more alive. - Some weird physics stuff happens once in a while. A few times, my vehicle would just get launched backwards or sideways, with no obvious cause. - Weird little moments that felt like a lack of polish. On their own I could easily write them off, but on top of everything else it just kept poking at me. Things like supplies floating a foot off the ground, Marines holding SMGs with their hands placed incorrectly (one hand too far forward and floating, like they were holding an Assault Rifle), etc. The Meh: - I know there's been some complaints about the cutscenes. Personally I don't have as much of an issue with them. I like a lot of the body language in those scenes. I will agree that the faces fall into uncanny territory sometimes, though. - Vehicle handling has also come up a few times and I do think it is distinctly different from original CE or really any other Halo game to date, but you can get used to it. - Vehicle hijacking is restricted on some levels. That's all I can think of right now. Once again, overall, while I'm glad I played it for a couple of interesting lore stuff, I can't really recommend it. Just go grab the MCC if you haven't already. Original CE is still a pretty good game. Plus you'll get a bunch more Halo.
Being a major part of my childhood, I had hopes. I expected to be disappointed, and surprisingly, I actually wasn't as disappointed as I thought I'd be. Still disappointed none the less.. But eh, it's worth the maybe week of fun if you can get it on sale.. a very big sale.. maybe.. The old Halo is long gone and remains so unfortunately. I honestly don't think it's coming back.. Woke ♥♥♥♥♥♥♥ that don't understand what halo is killed it.. A willful ignorance has those in control of this IP putting out the same slop over and over again no matter how many times it flops. RIP Halo.
"As a Halo fan, I am a bit disappointed with the approach taken here. I recommend sticking to the standard version of the game because the Premium Edition is simply not worth the extra money—paying a higher price just to unlock a few colored skins doesn't add any real value or fun to the experience. It is frustrating to see so much focus put on locking cosmetics behind a paywall rather than putting that energy into making the base game as great as it can be. I really hope the studio shifts its focus back to delivering the best possible gameplay for the community instead of charging extra for color changes."
visual upgrade gameplay downgrade
Just get MCC, this is a total butchering of Halo CE. You can make the game look as nice as you want it to. It all means nothing when you change the tone and gameplay of the original. Everything feels off, from the voice acting to the pacing of the gameplay and cutscenes. Don't even get me started on the bonus levels. Halo Studios (343 Industries) has yet again shown it's lack of interest in the franchise it has been tasked with taking care of.
Just play the original. Better yet the Ruby's rebalance mod. Crazy how AI is worse than a game made 25 years ago.
The game has broken rebind controls.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.