
Slay hordes of terrifying monsters in this horde survival roguelite. Descend into the Halls of Torment where the Lords of the underworld await you. Treasures, magical trinkets, and a growing cast of heroes will grant you the power to vanquish these horrors from beyond. How long can you survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Sep 4 → 5.71/day in the week after.
About
Halls of Torment is a horde survival game with a pre-rendered retro look reminiscent of RPGs from the late 90s. Choose one of many hero characters and descend into the deadly Halls of Torment. Fight unholy horrors from beyond and survive wave after wave of enemies until you face one of the tormented Lords. Strengthen your hero with character traits, abilities, and items. Create a new powerful build during each run. Explore various underground expanses and find new powerful items that enable you to venture even deeper into the abyss.
Quick and casual 30 minute runs
Old school pre-rendered art style
Quest-based meta progression
Large selection of diverse abilities, traits, and items, all enabling you to create interesting synergies
Diverse bosses featuring unique mechanics and attack patterns
Several distinct characters allowing for many different play styles
Unlock and explore multiple interesting and challenging underground worlds
Unique items can be sent up to the overworld and used to customize future runs
Craft magical tinctures to direct fate in your favor
Unlock the power of each class and combine them with your chosen character
Defeat the Lords of the underworld and explore infinite growth
Find rare item variants to further improve your builds
Put your strategies to the test in the late game against the unbeatable Shrine of Torment
6 stages with unique environments
11 playable characters & character marks
25 blessings that make you stronger for each run
60 unique items to retrieve and unlock
240 higher rarity item variants
74 abilities and ability upgrades
30 artifacts to customize your game experience
35+ unique bosses
70+ unique monsters
500 quests to complete
1000+ traits that upgrade characters and abilities
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.66 | 31.9Kreviews | 95% | — | $5.7M |
| $9.99 | 1.4Kratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 972 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Didn't hook me in at all. It's just a meh bullet hell game. It's something you'd get out of hiring a random programmer for a week. Like one good design idea is the gathering of equipment (helmets, boots, vest etc). But it is slow mid-late game stuff. And maybe the mini-bosses that have their abilities and feel more alive than just a tanky enemy. The worst thing is just STATS STATS STATS. It's really stat-checky, all i felt was +5 dmg +5 defense +5 cooldown over and over again. I know this isn't an ARPG with milion build types, but right now it's too straight forward. AND OMG THE GRAPHICS. I know it's a different style, I believe this art choice could work out and look really good but something got ♥♥♥♥♥♥ up during the process and honestly it looks bad. Why the main character looks worse than a skeleton ? (1st enemy?)
played for 30+ hours and the DLC I purchased is still nowhere to be found. The game is too simple for some "unlock" to be complicated.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Jul 23 → 6.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +5 more
| $7.49−25% |
| 1.2Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 979 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very much prefer over vampire survivors. Solid progression and variety.
Fun rogue.... lite/like? One of those. Very reminiscent of Diablo - graphically and musically. Very addicting and fun to chase that OP build where you can just stop moving and watch how everything just melts around you and then destroy a boss in 5 seconds - very fun... have I said that already? Because it is. Never got bored just decided to move on with other games.
guud game !!
Amazing game I put off way to long. I'm a Vampire Survivors fan so I assumed I would like this. I also play Diablo every now and again. This game scars those itches if you know what I mean :)
My favorite title in the genre. Best Vampire Survivors-like/Bullet Heaven on steam imo and I've played at least a dozen of games like it. I like that you can aim, that adds more skill req to the game slightly while it still being mindless enough that you can watch a movie while you play. Build crafting is very fun and there's tons of skills and abilities for you to experiment with. There's 14 heros apparently. I've only unlocked like 10 of them at time of writing. I love how every single one feels completely different. I hope they continue putting out content including DLC and supporter packs because I intend to purchase everything the do. Last thing.... I love the old school Diablo aesthetic. LOVE IT. This game is so beautiful and fun to look at. I would say it's a solid 9/10 best of its kind right up there with the OG Vampire Survivors. If VS is kinda boring to you and you want something similar but a little more involved, this is the game for you. Would recommend it to anyone I think everyone can enjoy this. I would like a little more challenge and hope there's a harder end game. I have breezed through it to this point. I think out of my 15 or so runs I've died maybe like 2-3 times. Most of the time I steamroll even on the harder to start characters like Warlock or Shield Maiden. So I'm really hoping after I unlock all characters maybe the game gives me a more difficult mode where enemies are more numerous and have more health. Maybe even give us a mode where we jump start to level 10 but enemies are 10x beefier. edit: at original time of writing I'm more like 8-10 hours into the game. I fell asleep with the game launched still and didn't turn it off until I got back home from work like 22 hours later.
It's ok.
im hooked
Diablo Survivaton tis peak
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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