
Slay hordes of terrifying monsters in this horde survival roguelite. Descend into the Halls of Torment where the Lords of the underworld await you. Treasures, magical trinkets, and a growing cast of heroes will grant you the power to vanquish these horrors from beyond. How long can you survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Sep 4 → 5.71/day in the week after.
About
Halls of Torment is a horde survival game with a pre-rendered retro look reminiscent of RPGs from the late 90s. Choose one of many hero characters and descend into the deadly Halls of Torment. Fight unholy horrors from beyond and survive wave after wave of enemies until you face one of the tormented Lords. Strengthen your hero with character traits, abilities, and items. Create a new powerful build during each run. Explore various underground expanses and find new powerful items that enable you to venture even deeper into the abyss.
Quick and casual 30 minute runs
Old school pre-rendered art style
Quest-based meta progression
Large selection of diverse abilities, traits, and items, all enabling you to create interesting synergies
Diverse bosses featuring unique mechanics and attack patterns
Several distinct characters allowing for many different play styles
Unlock and explore multiple interesting and challenging underground worlds
Unique items can be sent up to the overworld and used to customize future runs
Craft magical tinctures to direct fate in your favor
Unlock the power of each class and combine them with your chosen character
Defeat the Lords of the underworld and explore infinite growth
Find rare item variants to further improve your builds
Put your strategies to the test in the late game against the unbeatable Shrine of Torment
6 stages with unique environments
11 playable characters & character marks
25 blessings that make you stronger for each run
60 unique items to retrieve and unlock
240 higher rarity item variants
74 abilities and ability upgrades
30 artifacts to customize your game experience
35+ unique bosses
70+ unique monsters
500 quests to complete
1000+ traits that upgrade characters and abilities
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.66 | 30.7Kreviews | 95% | — | $5.7M |
| $9.99 | 1.4Kratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
brilliant. goes deep in achievements and unlocks
Really fun roguelike with some Diablo inspired mechanics and graphics. A great game overall. It plays awesome on the steamdeck.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Jul 23 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +5 more
| $7.49−25% |
| 1.2Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 965 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing diablo like survivors game
Update: I finally did beat the Vault by abusing Decay to whittle down the boss over time, but honestly, the more I play this game, the more it upsets me. So many times I find an item I need, but can't transfer it because I'm out of "buckets" (to send items home), as they don't stay in your inventory after a (successful) run. Game balance is complete a**, with some areas being utterly busted and unbalanced, same as for certain bosses (i.e. Mr. Cyclone boss from the ice area with his bulls**t hitboxes), but also in the discrepancy of characters and items. Block is king, so Shield Maiden has given me the most success in any area. Excessive enemy spam with increasing speed in combination with the AI that is hell bent on making your life as difficult as possible with no breathing room at all, hence why tanks with high regen vastly excel in any and all content, most notable in Vault and Boglands. The whole progression system needs a complete overhaul to not waste so much of your time with these long runs (20-30 minutes each). Miniscule upgrades paired with item scarcity make me not wanna play anymore. It is not communicated at all that the Vault is apparently the final area with credits, intended to be tackled as you gear up via other content, yet it is unlocked immediately after you beat the other levels. I still don't know what most of the power-ups do because the game doesn't let you look at them. It's a cool and fun game that is overall well polished, but it's shooting itself in the foot with excessive (annoying) grind, hampering progression, oppressive design, poor balance of difficulty and often terrible UX (user experience). There's a fine line between difficult and extremely annoying. Imma leave up the original review because it encapsulates quite succinctly how I feel after playing more and more sessions. The rose tinted glasses are off and all its flaws come to light. I think it's time for me to finally try Vampire Survivors... or something else. This game wants to waste my time. ---- Honestly, just f**k this game at this point. Can't complete the f*****g Vault, even though I deal almost a billion damage (literally) over the run, as I just can't hit the boss before enemy HP gets so crazy that I have to constantly run away/get overwhelmed. Doesn't matter what I try. Decay or crit, summons or Spark, full tank, it just doesn't matter. The % bonuses from the vessels are so laughable with +0.2% to +0.5% per shard (gained from killing bosses) that progression feels extremely slow. Bonus points for me being soft stuck because I need to complete the damn Vault so I can send up better items. ON TOP OF THAT I can't even upgrade my other characters because there (still!) exists this bug where you can't upgrade your heroes if you haven't unlocked them in a specific order. Which I can't do now BECAUSE I CAN'T SEND UP THE BETTER ITEMS to survive the harder quests! It was fun at first, but f**k this game, man. I'm beyond frustrated now.
Muy divertido, exelente musica de fondo
Muy buen vampires survivor con pinta de diablo
The genre is moving forward
The runs are like a snack-size diablo 2, which is great for a Dad who doesn't have teenager amounts of free time.
Gra jest bardzo prosta i nie zawiera dużo mechanik. Po kilku pierwszych godzinach prawie się odbiłem, ale udało mi się wytrwać ten mały kryzys. Trzeba wytrzymać powolność gry do momentu zbierania artefaktów (głównie klepsydry) - po tym gra wciąga - chaos i epilepsja gwarantowana. Zawsze z chęcią wracam każdego dnia żeby porobić kolejne zadania.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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