
On Halloween night, 1978, no one is safe from Michael Myers. Become the Boogeyman or fight back against the face of evil itself in Halloween.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Take The Shape of Evil: Target, stalk, and terrorize the residents of Haddonfield as the iconic Michael Myers.
Become a Hero of Haddonfield: Arm yourself with weapons and everyday household items to fend off the impending evil, alert the authorities, and rescue the innocent families of Haddonfield.
Experience the Ultimate Horror Sandbox: An expansive array of dynamic map features, distinct gameplay systems, life-like NPC interactions, and player abilities elevates the horror sandbox like never before.
Singleplayer Slashing: Immerse yourself in the haunting narrative events of "The Night He Came Home" through the eyes of Michael Myers in a standalone singleplayer story.
Elevated Asymmetrical Multiplayer: Cooperate with up to four players as the Heroes of Haddonfield and face off against the one and only Michael Myers in unpredictable multiplayer matches unfolding within a living, breathing game world.
It’s Halloween night, 1978, the unsuspecting families of the quiet suburban town of Haddonfield are making holiday preparations, and evil has made its way home. Take The Shape of Evil as Michael Myers or save your neighbors as a Hero of Haddonfield in Halloween, the ultimate asymmetrical horror sandbox.
As Michael, players wear the mask, become the Boogeyman, and stalk innocent residents with relentless obsession. Utilizing a nightmarish array of abilities, Michael leverages shadows and stealth to satisfy his bloodthirst. This doesn’t mean Haddonfield is going down without a fight. Frightened townsfolk will call the local authorities and even fight back when threatened, incentivizing Michael to avoid detection. And for the first time ever, fans of the transformative original film will have the option to witness the haunting narrative events surrounding "The Night He Came Home" through the eyes of Michael Myers in a standalone singleplayer story mode.
As a Hero of Haddonfield, it’s your job to alert the residents of Haddonfield to the impending evil and help them escape before falling victim to Michael’s unyielding pursuit. In dynamic and ever-changing 1v4 asymmetrical multiplayer matches, hero players must arm themselves with everyday household items, weapons, and knowledge to combat an unpredictable and unkillable enemy. Convincing townsfolk and contacting the police will lead to increasingly powerful and thorough neighborhood patrols. To even the odds, you can command and equip NPCs with weapons to outsmart or even overpower The Shape, providing precious windows for escape.
This immersive horror sandbox is powered by Unreal Engine 5 to deliver engaging and dynamic gameplay systems, life-like NPCs, hauntingly realistic visuals, cinema-quality lighting, and endless scares for you and your friends. Asymmetrical horror comes home in Halloween.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 14.5Kreviews | 68% | #29 | $16.5M |
| $39.99 | 1.9Kratings | 70% | Top 100 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1641 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game fun
this is the worst game i ever seen 15 fps in medium settings the performance are horrible and my pc is not the problem fix your game
I don't have many hours yet, but this is a pretty fun game. Confusing to start with, yeah, but pretty fun, at least on the survivor side. The QTEs are good, too. :) Unfortunately, I can't recommend this game. It's absolutely riddled with bugs and the performance is absolutely abysmal. The single player mode frequently drops to 20FPS for no real reason, and both the menus and multiplayer mode suffer from FPS drops and just general low FPS. Most of the bugs are fine and not game breaking, but being unable to maintain even a stable 60FPS is ridiculous.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.5M | 15.4K | 97% | $29.99 | |
| $16.5M | 26.9K | 85% | $19.99 | |
| $16.5M | 22.2K | 92% | $19.99 | |
| $16.6M | 14.2K | 88% | $34.99 | |
| $16.4M | 24.9K | 68% | $29.99 | |
| $16.4M | 44.3K | 95% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 12K | 74% | $9.99 | |
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| — | 0 | — | — | |
| $3.8M | 3.4K | 87% | $34.99 | |
| $1.4M | 2.7K | 63% | $19.99 | |
| $111.9K | 648 | 40% | $7.99 |
Latest in each market: best AU #15, worst BR #83 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Russian, Korean, Portuguese - Brazil*languages with full audio support
| $39.99 | — | — | — | not modelled |
| $39.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i love it even though its buggy and doesnt have alot of content its still great cause it just came out
jogo é bom mas o friday 13 era melhor
Overall, it is a very fun game to play, with a lot to play for and unlock. I like this about the game, especially since it isn't like Texas Chain Saw Massacre, which had a lot of cosmetics/content locked behind paywalls. There are some issues the game might need a few small balance changes but overall, it is pretty well tuned. My main issue is probably optimization: the game needs to be further improved in that area.
I tried enjoying this game, but I wish more than anything I could just get a refund. This game should be marked as early access. Extremely buggy game for $40, I would not suggest purchasing until the devs at least fix half the game. Extremely repetitive after a couple games, which is another justified reason to not spend a whopping $40 on this. I guarantee in October they will be releasing DLC (Paid) content on top of the expensive price tag. The devs are too incompetent to listen to community feedback, and they are steering ship into the wrong direction, not the direction the community wishes to see it go. Hopefully between the studio, they can rack up enough brain cells and common sense to listen to the players, otherwise, this game will inevitably die within the span of months.
Boogeyman is more like Boogerman because all he can do is pick his nose. Civilians can literally just hold W, not even sprint, or walk in circles around car like DBD and Michael genuinely can't do LITERALLY anything. FInally get a grab? Pocketknife. The game is genuine garbage and should be like $15.
The game can be fun for friends and people who are fans of asym games but it's not for everyone so take this what you will.
This game's design is very self defeating in its mechanics and philosophy. In theory the power fantasy of Michael is to ambush people, appearing around corners and stalk people from places when and where they don't expect it. Instead though, players see exactly what level of stalk they are at, meaning they know when Michael is stalking them, and all of the maps are set in suburban neighborhoods, so all of the players know to run outside if they're ever being chased by Michael. Being outside while Michael is chasing you doesn't feel like he's suddenly appearing around a corner, instead it feels like playing Slender the Eight Pages with him appearing and disappearing around you whenever he's out of sight. Since player encounters devolve into these outside engagements and it's unintuitive to Shape Jump into a place where you can actually grab them, they give Michael reality tear allowing him to appear in someones line of sight with a cooldown attached, allowing him to just appear on players and civilians, but since it's not fun to just have Michael appear on top of you and grab you within the first three minutes of the game, they give players the ability to start the match with a pocket knife, a one per item get out of jail free card, but since any players could be holding up to three of these in a match, Michaels know better and just use reality tear to slash players instead, reintroducing the helplessness the pocket knives were designed to prevent. Now they're nerfing slashing which just reintroduces the problem michaels used slashing to solve. One of the biggest self defeating design decisions however is the main objective for both teams. In any PVP game the most engaging element is directly interacting with the opposing players, but this game opts to make the objectives the NPC's. Both Michael and the Civilian players compete to see how many of these NPC civilians are saved or killed, Michael earning points for killing NPC's, especially the Special target NPC's, and doing Michael-y actions before and after he kills them, with Civilian players tasked to protect these civilians and get them to escape to prevent Michael earning his points. It's an interesting take on the genre on paper but in practice it incentivizes Michael to avoid interacting with human players and focusing solely on the objectives. The only times Michael wants to engage with players are if the civilian player(s) are fundamentally bad at the game or if the NPC's are following them, meanwhile it's not rare to have a civilian game where you never even see Michael. I've had fun with this game, but not for any of the reasons that make this game stand out from others in its genre.
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