
On Halloween night, 1978, no one is safe from Michael Myers. Become the Boogeyman or fight back against the face of evil itself in Halloween.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Take The Shape of Evil: Target, stalk, and terrorize the residents of Haddonfield as the iconic Michael Myers.
Become a Hero of Haddonfield: Arm yourself with weapons and everyday household items to fend off the impending evil, alert the authorities, and rescue the innocent families of Haddonfield.
Experience the Ultimate Horror Sandbox: An expansive array of dynamic map features, distinct gameplay systems, life-like NPC interactions, and player abilities elevates the horror sandbox like never before.
Singleplayer Slashing: Immerse yourself in the haunting narrative events of "The Night He Came Home" through the eyes of Michael Myers in a standalone singleplayer story.
Elevated Asymmetrical Multiplayer: Cooperate with up to four players as the Heroes of Haddonfield and face off against the one and only Michael Myers in unpredictable multiplayer matches unfolding within a living, breathing game world.
It’s Halloween night, 1978, the unsuspecting families of the quiet suburban town of Haddonfield are making holiday preparations, and evil has made its way home. Take The Shape of Evil as Michael Myers or save your neighbors as a Hero of Haddonfield in Halloween, the ultimate asymmetrical horror sandbox.
As Michael, players wear the mask, become the Boogeyman, and stalk innocent residents with relentless obsession. Utilizing a nightmarish array of abilities, Michael leverages shadows and stealth to satisfy his bloodthirst. This doesn’t mean Haddonfield is going down without a fight. Frightened townsfolk will call the local authorities and even fight back when threatened, incentivizing Michael to avoid detection. And for the first time ever, fans of the transformative original film will have the option to witness the haunting narrative events surrounding "The Night He Came Home" through the eyes of Michael Myers in a standalone singleplayer story mode.
As a Hero of Haddonfield, it’s your job to alert the residents of Haddonfield to the impending evil and help them escape before falling victim to Michael’s unyielding pursuit. In dynamic and ever-changing 1v4 asymmetrical multiplayer matches, hero players must arm themselves with everyday household items, weapons, and knowledge to combat an unpredictable and unkillable enemy. Convincing townsfolk and contacting the police will lead to increasingly powerful and thorough neighborhood patrols. To even the odds, you can command and equip NPCs with weapons to outsmart or even overpower The Shape, providing precious windows for escape.
This immersive horror sandbox is powered by Unreal Engine 5 to deliver engaging and dynamic gameplay systems, life-like NPCs, hauntingly realistic visuals, cinema-quality lighting, and endless scares for you and your friends. Asymmetrical horror comes home in Halloween.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 12.7Kreviews | 68% | #15 | $15.2M |
| $39.99 | 1.8Kratings | 70% | Top 100 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Invertendo seus papeis históricos no cinema de terror, agora é Michael Myers quem aspira ocupar o legado legalmente amaldiçoado de Jason Vorhees no mundo dos games, a um passo e um suspiro de cada vez. É um retorno aprimorado da gameplay "semiaberta" de [i]Friday the 13th[/i], apresentando novos tributos aos tropos dos [i]slashers[/i] e aos embalos dos anos 70. São os tapas ocasionais em entorpecentes, um bom esfrega-esfrega com os nervos à flor da pele ou tentativas desajeitadas de revelar, aos provincianos civis, o Mal sempre à espreita. Haddonfield é excelente na teoria, mas a prática é bastante truncada. Você já deve ter lido sobre a má otimização, mas pra mim o pior é se sentir enganado pela tela de configurações gráficas; cada opção que você muda parece nada afetar. Não dá de desativar granulados (que costumo adorar) ou deixar as bordas mais nítidas, ou conseguir enxergar sem precisar dessaturar tudo de visualmente estimulante que o design e as cores vibrantes teriam a oferecer. Também não me agradou muito a mixagem de som, a icônica trilha original do mestre John Carpenter pouco se destaca entre camadas de ruídos desajeitados; tentarei outras predefinições que não seja a específica para fone de ouvidos. A jogatina no primeiro dia de acesso antecipado começou desanimadora. O prólogo-tutorial pouco fluido querendo te impressionar pela recriação de cenas clássicas ou o [i]likeness[/i] assustador do falecido ator Donald Pleasence - algumas cenas polêmicas certamente serão vividas com o mesmo, ainda mais com a dinâmica dos armários... A desenvolvedora pensou bastante mecânicas para que ninguém fique sem o que fazer - modo offline, desafios, personalização, NPCs, minigames e renascimentos. Apesar de tudo, as partidas cooperativas online pareceram vazias e sem vida. Faltam aquelas encenações histriônicas (ou até mesmo as cordiais) que tornaram F13 tão [i]streamável[/i]; alguém pra conversar, brincar, atazanar junto. Os jogadores fogem fácil, voltam à vida, mantém-se observando, meio perdidos. Em uma dezena de partidas como civil presenciei o assassino poucas vezes, até nenhuma! Mas jogando de Myers até entendo, pois o [i]modus operandi[/i] requer perseguição lenta e calculada de início, sem essa de pegar a Tramontina e partir direto para o hack 'n slash. A maior lição que tirei dessa primeira e fatídica noite de Dia das Bruxas foi: não vai dar certo sem que os jogadores saiam da mentalidade individualista de outros jogos "cooperativos", como o DBD. Porque mais que abrir saídas e fugir, a proposta é interagir e liberar os cidadãos automatizados. Até percebermos isso, serão experiências vazias e rápidas, fugas medíocres, como o próprio marcador de XP reitera. Enfim, como fã do gênero e meio cadelinha, vou recomendar porque quero ver a comunidade crescer, as dinâmicas idealizadas florescerem. Espero que a Illfonic respeite sua comunidade e que mantenha a manutenção de qualidade de vida depois do primeiro aniversário - um sonho cada vez mais distante esses dias. Tô dando uma chance mas não significa que vocês precisam gastar o preço cheio em uma experiência ainda insatisfatória. Infelizmente, as desenvolvedoras sabem que parte do público irá consumir só pelo nome (mea culpa); tomara que esse não seja o caso. Agora é acompanhar os primeiros patches. E o pesadelo continua...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best AU #15, worst BR #83 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Russian, Korean, Portuguese - Brazil*languages with full audio support
| $39.99 | — | — | — | not modelled |
| $39.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
if you are having trouble run the game turn the plants down i run a basic set up and am having a blast. a couple of early release bugs are to be expected but very fun pvpve experience with the halloween ip we need the Hospital as a map and the asylum would be great too!
goated kinda runs bad tho
I love this game, it's a very enjoyable buggy mess of a game. Playing as Michael Myers is great, the abilities are all fun and unique. But the optimization is absolute ♥♥♥♥. It averages around 26 fps for me, and sometimes goes down to 2-3 fps. Some animations are janky, but I care very little about that. The game just needs a optimization hotfix and it'll be amazing. I still find it fun even with the issues it has.
cause its meyers
I Personally Enjoyed Playing Halloween: The Game I Streamed It For More Than 12 hours on Twitch and had a lot of fun playing with my friends! It Honestly felt similar to Friday The 13th and gave me a bit of nostalgia. yes there are couple bugs here and there But people have to realize its still in early access, The Devs are Actively pushing out updates and hot fixes to actively fix the problems! Not Every game comes out perfectly Polished
分數我給5.5/10 --------- 先講最重要的恐佈程度(? 這遊戲玩倖存者恐佈程度 大約跟對抗DBD走路鬼差不多 主要是太多tell(提示)了 - 傳送中旁邊燈會閃, 如果傳送完在旁邊會閃畫面 MM除了大招 平常也要在視野外顯現 又不可以有燈 然後倖存者個個飛毛腿 還可以圍毆MM 開局大部份MM都會先找NPC殺 壓力不大 DBD永一MM比這貨恐佈快10倍 基本上不算恐佈遊戲 所以如果只是因為怕 想試試但不敢買的 其實可以考慮入手 (當然現階段有很多其他原因不太推 真想試可以玩兩小時再退款) --------- 有單人故事模式 處決動畫頗衝擊的 但玩多了會發現變化不大 有點悶 --------- 多人模式 超級農 除了帳等 每個角色也有自己等級 又有進度式成就 要一個一個解 而且有些成就超浪費時間 多人玩多了 一樣會有點悶 唯一一個要讚的 是私人遊戲可以單人開 而且! 還計經驗/進度! 應該很少遊戲會這樣 平衡方面小偏倖存者 但因為可以殺NPC賺分 結算通常算MM贏 --------- Bug方面各式各樣 NPC會在你打電話的時候撞開你 單人成就不解鎖 有機會卡死在出口 逃離沒計入數據 MM卡隱形 我暫時未遇到遊戲崩潰的情況 --------- 港幣228 台幣689 這價錢不算太貴 真的很大興趣可以試試 湊夠5個朋友可以一起玩的 會小推 因為私人遊戲計進度 會頗歡樂 沒有很大興趣的 可以等特價一半再看看 天知道這會不會好像其他殺手遊戲 熱度過了就沒人玩 不過最少還有單人模式/私人遊戲 不至於全死
literally so good good literall y bruh
охуенчик покупайте только если у вас есть мозга
This is defiantly more of a stealth strategy version of friday 13th. different to just a hunt and kill asap and im all for it
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 12K | 74% | $9.99 | |
| $6.4K | 61 | 34% | $4.99 | |
| — | 0 | — | — | |
| $3.8M | 3K | 87% | $34.99 | |
| $1.4M | 2.7K | 63% | $19.99 | |
| $111.9K | 546 | 40% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.2M | 47.9K | 74% | $19.99 | |
| $15.3M | 21.5K | 80% | $29.99 | |
| $15.3M | 53.6K | 96% | $14.99 | |
| $15.1M | 18.7K | 81% | $17.49 | |
| $15.3M | 38K | 95% | $19.99 | |
| $15.1M | 38.2K | 95% | $14.99 |