
Half Sword is a physics-based medieval combat simulator featuring historically accurate XV-century arms and armor. We are not afraid to show the brutal nature of medieval combat with in-depth blood and gore features.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Half Sword is an immersive, physics-based medieval combat simulator that offers players a unique experience of becoming a commoner-turned-knight, fighting brutal tournaments in 15th-century Europe. With innovative gameplay mechanics, you can wield your weapon with precision using your mouse, feeling the intensity of each clash as you ascend the ranks to face formidable opponents.
Immerse yourself in the rich tapestry of history with our meticulously crafted collection of historically accurate arms and armor. Experience the diverse and vibrant array of armor from history, offering players an authentic glimpse into the past.

Become the champion of the Arena by besting your opponents in various brawls and tournaments. Prepare for an unparalleled combat experience where your every move matters. All animations and maneuvers are meticulously designed with a strong foundation in realism.
Your control over weapons is genuine, as we have crafted a combat system based on the expertise and feedback of Historical European Martial Arts (HEMA) practitioners and sword fencers. Through this dynamic system, players can immerse themselves in the intricacies of swordplay and learn the art of the game's combat mechanics.
Survive bloody battles to gain renown and claim wealth to buy new equipment or forge your own armor and weapons tailored to your combat style. Feeling confident? Bet on your success to potentially boost your earnings and further your progress.

Every story needs an end, and in Half Sword, it often means losing your head - quite literally. As this is a simulation game, death is final…
Be Warned: Half Sword is an extremely violent and gory game. I mean… we do have a Chief Blood Officer. Witness skull-crushing blows, limb decapitations, and gruesome displays of entrails and bloodshed, all intricately tied to the weapon and armor choices of both you and your opponents.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 29.9Kreviews | 72% | — | $30.6M |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2993 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun
game had a really rough launch, and the silence for months was worrying - however the latest updates have improved the game massively and it looks to have a good future
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.6M | 36K | 85% | $34.99 | |
| $30.5M | 99.5K | 91% | $19.99 | |
| $30.4M | 748.7K | 92% | $4.99 | |
| $30.4M | 79.8K | 94% | $19.99 | |
| $30.9M | 86.3K | 92% | $14.99 | |
| $30.3M | 71.6K | 77% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $750.3K | 1.4K | 83% | $15.99 | |
| — | 0 | — | — | |
| $7.1M | 8.4K | 88% | $21.99 | |
| $101.7K | 301 | 75% | $14.99 | |
| $0 | 4.2K | 91% | Free | |
| — | 0 | — | — |
Latest in each market: best CA #76, worst UK #93 · 4 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game is to laggy and you cant use twohanded weapons your character wont hold it properly
its halfsword
матюки, убийства и голые сиськи
good from where it started at it was a laggy mess and sucked and everything felt heavy but now they added everything i wanted and the community wanted it still lags like hell when you chop someone in half but it's hard to optomize but overall good game i enjoy it and there is a lot of options and weapons but yeah worth every penny just make sure you have a decent pc or it will fry it like butter under a pancake
wow aamzing
good
ngl why make an official release if its still in beta and very much at that level or lower in development, just rushing it out the door and making no way to leave reviews or feedback is such a soulless money hungry approach, maybe if this was a major testing stage where they would review players experience but the fact that they just made it so you can buy the incomplete game is so telling that someone bills were higher than their savings account the fact that theres still countless issues from the demo and somehow theres more..... just to list a few, the alley map junk that can fall 1/10 times it spawns, touches the ground, and explodes injuring most on the map best case scenario. something i call a design flaw is the insane responsiveness of the AI compared to the AI you "pilot", if you knock heads and both pass out, the completely AI driven one will always stand faster and often be on its feet by the time yours starts to stir. the unsheathable meter is completely inaccurate so you just have to guess and feel around for how long a longsword can be before the game decides its a greatsword and has no one handed dexterity and cant be sheathed. the first person menu is still a hot mess but with the new found modularity in the game its lack in quality can be displayed even better. certain weapons like the barbed warstaff and the rake still will turn you into a tornado if they catch you in the wrong way and you try to move. the new hired muscle asks for payment despite being dead. and why does it say "craft armor" if its only you being able to change the color of already owned armor.... with an ocean of issues like that and even more i could have easily listed, why are the devs putting it up for sale and plugging their ears, take feedback please
Funny Sword game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.