
Defy the god of the dead as you hack and slash out of the Underworld in this rogue-like dungeon crawler from the creators of Bastion, Transistor, and Pyre.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 46/day in the week to Jul 22 → 73.63/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 308.5Kreviews | 98% | — | $125.7M |
| $24.99 | 19Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game game game
Проще из Северной Кореи сбежать, чем из подземного мира в этой игре.
WHY ARE ALL THE GODS HOT
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Japanese*languages with full audio support
| $24.99 |
| 12.9Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game so much I decided to get every possible achievement. After more than 100 runs and getting the epilogue, it still had new lines of dialogues and contents! How crazy is that? I really wish we could be able to play Hades but multiplayer :')
gayet keyifli bir oyundu.benim gözümde rogue-like oyunların kralıdır.bu oyunu seven dead cellse de göz atsın bence ondan da keyif alırsınız.gerek combatı gerek sanat dizaynıyla gerek seslendirme ve hikayesiyle güzel bir oyundu.bu oyun kaçmaz.çok ard arda oynancak bir oyun değil sıkılabilirsiniz yoksa.ama kafa dağıtmak için kesinlikle ideal bir oyun.
çok güzel
刚开始玩的时候还挺爽的,但是重复性确实有点高,通关一次推进主线剧情的幅度也小,玩起来多少还是有点累和乏味的。而且一周目实际游玩下来,主线剧情还是偏弱,虽是佳作,却无法在个人评分这里打到9分以上。 评分:8.8/10。顺便说一句,海潮冲刺YYDS!
[b]"bro it's peak."[/b] I died. Then I died again. Then I died again again. 10/10. Here's the thing. Hades is probably one of the best-designed roguelikes ever made. The gameplay loop is ridiculously polished. Every death teaches you something without making progress feel meaningless, the weapon aspects completely change how you approach combat, and the dialogue somehow keeps feeling fresh after dozens of escapes. The soundtrack absolutely slaps, the art direction is gorgeous, and somehow the characters have more personality than people I know in real life. Tips for new players: * Stop panic-dashing. Dash with purpose instead of looking like you're trying to dodge your responsibilities. * Pick boons that actually work together instead of grabbing every shiny icon your monkey brain sees. * Talk to EVERYONE after every run. The story is half the reason this game is so addictive. * Don't get discouraged by dying. It's literally the progression system. * Give Skelly a little appreciation. He's taking more abuse than your controller. Overall, Hades somehow made losing feel rewarding, which is honestly impressive. [i]"Now if you'll excuse me, I'm going to escape the Underworld for the 94th time because Dad still hasn't learned what healthy family communication looks like."[/i]
Genuinly one of the best games of all time
An exceptionally artistic, original, and stylized rogue-like. Distinctive characters, phenomenal music (some of which I listen to in my free time), rich environments, brilliant dialogue, and engaging gameplay - everything deserves the highest praise and it's not surprising why this title was so overwhelmingly well-received. ⭐ Achievement-wise, there are almost none difficult to unlock, and most of the rare ones require an extensive progression time. This is where my only real criticism lies - in the long run, the gameplay and its locations became too repetitive for me, and the varied character dialogue wasn't enough to break the staleness of the endgame content.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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