
Defy the god of the dead as you hack and slash out of the Underworld in this rogue-like dungeon crawler from the creators of Bastion, Transistor, and Pyre.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 46/day in the week to Jul 22 → 73.63/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 308.5Kreviews | 98% | — | $125.7M |
| $24.99 | 19Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game but it's way too easy to complete.
26夏促入坑端游以来,最喜欢的游戏
刚开始玩的时候还挺爽的,但是重复性确实有点高,通关一次推进主线剧情的幅度也小,玩起来多少还是有点累和乏味的。而且一周目实际游玩下来,主线剧情还是偏弱,虽是佳作,却无法在个人评分这里打到9分以上。 评分:8.8/10。顺便说一句,海潮冲刺YYDS!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Japanese*languages with full audio support
| $24.99 |
| 12.9Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | 98% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]"bro it's peak."[/b] I died. Then I died again. Then I died again again. 10/10. Here's the thing. Hades is probably one of the best-designed roguelikes ever made. The gameplay loop is ridiculously polished. Every death teaches you something without making progress feel meaningless, the weapon aspects completely change how you approach combat, and the dialogue somehow keeps feeling fresh after dozens of escapes. The soundtrack absolutely slaps, the art direction is gorgeous, and somehow the characters have more personality than people I know in real life. Tips for new players: * Stop panic-dashing. Dash with purpose instead of looking like you're trying to dodge your responsibilities. * Pick boons that actually work together instead of grabbing every shiny icon your monkey brain sees. * Talk to EVERYONE after every run. The story is half the reason this game is so addictive. * Don't get discouraged by dying. It's literally the progression system. * Give Skelly a little appreciation. He's taking more abuse than your controller. Overall, Hades somehow made losing feel rewarding, which is honestly impressive. [i]"Now if you'll excuse me, I'm going to escape the Underworld for the 94th time because Dad still hasn't learned what healthy family communication looks like."[/i]
çok güzel
i've always been a fan of supergiant games... and i'm sure nothing i'll say is new but i just want to get my two cents out. hands-down the most gorgeous art style i've seen in a roguelike wonderful voice acting and heartfelt story zagreus may be a god... but he never really feels like one so much content... like [b]so[/b] much... i've had hades since launch but haven't really had the time to wrap it up until recently... it's a very solid roguelike (i know it's lite but whatever man...) with an in-depth(?) boon system that helps you progress through the different levels of the underworld to escape. it feels really good to get the hang of the enemies and bosses and learn their attack patterns and spawning quirks. learning how to weave attacks between dashes, using your cast effectively, and learning each individual weapon (and their aspects!) is a whole lot of fun! it's an easy-to-pickup but difficult-to-master hack-n-slash at its core... and while i do recommend the game and do think it can be fun... the voice acting, story, and art direction are doing [b]a lot[/b] of heavy lifting here... i've 100%'ed the achievements and wanted to 100% the game as well... but after looking through what was left: luck-based fishing minigame, luck-based boon collecting, and the uber-grindy resource director ranks... i evaluated how much fun i was having with the gameplay loop... and yeah, i think i'm good... i finished the main story, epilogue, and a few more runs to wrap up some achievements. for a roguelite, there's just never really any runs where i feel [i]strong[/i] as zagreus. i have good runs mostly... with some here and there getting shafted by luck. maybe it's the enemies or world design that just makes runs feel a little... tedious. i think tartarus is the best (and most engaging!) level in the game... and to think that of the [i]first[/i] level is a little worrisome. asphodel is designed very poorly. i get the point of learning to avoid traps and slowing the player down, but man. massive lava pits (with arguable hitboxes) and enemies that just run away and snipe you with bombs or shockwaves or gorgon stones... it's just... unengaging to me. lernie has to be the worst boss i have faced... maybe ever... in a roguelike. forcing the player to not just slow down, but to just completely stop playing due to invincibility and a [b]shoehorned[/b] three-part fight is insulting. i'd say the hydra is one of the easiest bosses too (it has obviously slow and telegraphed attacks), but that boss fight always just feels like it's artificially halting my game. what gives? elysium is an absolutely gorgeous level... but it's plagued with exalted (which share the same self-revival mechanic that is borrowed from a previous supergiant game: [i]transistor[/i]. it's very unfun here too.) add on pacts of punishment that give these enemies more health or armor or damage control armor and then you just have to sit there and slog through waves of [i]the same[/i] enemies. it could be your first run or your hundredth run and besides simple modifiers like 'more damage' or 'more health' or 'more speed' nothing about them changes. i will say, the first time i beat theseus and asterius i jumped out of my chair. these two killed my first run and many after that until i finally got them downloaded. enough about my griping though. these are just issues i personally have with hades as a roguelite... i just think it feels a little more tedious comparatively... but! there is so much to love here... supergiant has always had a penchant for making expansive worlds with interesting characters that feel so real and hades is no exception. zagreus (voiced by darren korb?! who has done the music and audio for all of the supergiant games) is an amazing protagonist. he's rebellious but never feels too angsty or angry... he's regal, but personable and down-to-earth... and his character design is absolutely stellar... they did a great job at subtly showing the physical similarities he shares with both of his parents (spoilers!) but i could honestly gush pink about all of the characters... hades, nyx, dua, the furies, the [b]GODS[/b], skelly! wonderfully illustrated character designs with subtle details and intensely colorful personalities. the character portraits generally remain idle, but special interactions can briefly have the character face you or change their expression and i just love that. especially seeing the other sides of some of the more serious characters. i think meg has to be my absolute favorite. she's voiced by avalon penrose (who does a phenomenal job!) and her interactions with zag just feel so real. woof. i don't want to delve too deeply into spoilers, so i won't touch too much on the ending... but it's probably the biggest reason the game has received as much praise as it has. it's supergiant's writing at their absolute best. zag's familial relationships server as the central anchor to the story and seeing him develop and deepen relationships throughout runs is incredibly satisfying. there's so much profound and heartfelt dialogue... i especially love the interactions between zagreus and nyx nearing the epilogue (at least for my runs)... it's incredibly touching. there's just something so special about seeing that type of relationship depicted in a video game. just lovely stuff... i think i finally wrapped up hades because a friend of mine told me they had started it and were struggling. we share a lot of the same interests in media and i knew they would really enjoy the story... so i just recommended they turned on god mode. and i think that's my biggest reason to thumbs up the game. it has something for everyone. if you want to tough it out and 100% the game on hell mode... good for you! if you want to go through runs just to get nectar to give to your honeys... good for you! nothing is locked on either style of run and that's how things should be. oh and ashley lynn barrett sings again so... certified banger.
very good game i would crack
就这个全成就爽,画风最好看文本最有趣也是最好玩的肉鸽,作为入手的第一部肉鸽足以给我留下最美好的印象。顺便一说,冥府男同你俩的成就真的很难刷呵呵呵。
"There is no escape..."
no.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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