
Defy the god of the dead as you hack and slash out of the Underworld in this rogue-like dungeon crawler from the creators of Bastion, Transistor, and Pyre.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 46/day in the week to Jul 22 → 73.63/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 308.5Kreviews | 98% | — | $125.7M |
| $24.99 | 19Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm sorry, I tried, I really did try to like this game, and it is great! Until you try to play it for fun. The gameplay loop is really unrewarding, rather than feeling like I get better or stronger after each run, I just feel demotivated, all because the upgrades are nearly worthless and lose a lot of value later on. Now, one might argue that I'm just supposed to get better. Nothing wrong with that! I don't mind difficult fights. But then why add all those upgrades if the game is clearly more focused on you getting better instead of getting more upgrades? The whole point of these games is that you get as far as possible to get as much currency as possible to get as strong as possible after the run is over, that way you can try again and get even further, creating an enjoyable gameplay loop. Obviously, that loop isn't for everyone, but this game is way more focused on you getting better skill-wise. Here's where the issue comes in - a game that wants you to get better, you DON'T put the player like HALF AN HOUR back. Take soulslikes/metroidvanias for example, returning to the boss you just died to takes maybe 5 minutes at most. Now if you take roguelikes, you do have to spend much more time getting back, but AT LEAST you got way more upgrades. That concludes my complaints with the game, I truly believe I'm being very fair here. Everything else about the game is great, though the combat could feel better. If I should mention a good example of a roguelike, it would be Rogue Legacy 1 and 2. Amazing balance between post-run upgrades and having to get better at the game. Now, if I missed something that helps with my complaints or can otherwise potentially convince me to return, that would be great. Thank you
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Japanese*languages with full audio support
| $24.99 |
| 12.9Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is great but every single person now has a hades brain tumor, their brainrotted by hades, every single action roguelike game now its called "its similar to hades" or "its copying hades". Great game, but the fans are the worst.
gayet keyifli bir oyundu.benim gözümde rogue-like oyunların kralıdır.bu oyunu seven dead cellse de göz atsın bence ondan da keyif alırsınız.gerek combatı gerek sanat dizaynıyla gerek seslendirme ve hikayesiyle güzel bir oyundu.bu oyun kaçmaz.çok ard arda oynancak bir oyun değil sıkılabilirsiniz yoksa.ama kafa dağıtmak için kesinlikle ideal bir oyun.
tr genci evinde yaşadığı zorluklardan dolayı evden kaçmaya çalışıyor ama dışarıdaki tehlikeler yani hırtlar onu eve geri yollamasına sebep oluyor bu arada oyun aşırı sarıyor bide cs2 de müzik kiti veriyor
I love this game so much I decided to get every possible achievement. After more than 100 runs and getting the epilogue, it still had new lines of dialogues and contents! How crazy is that? I really wish we could be able to play Hades but multiplayer :')
정말로 전투가 더럽게 재미없는 게임이 맞다는 걸 확인하는 데 쓴 32시간
Проще из Северной Кореи сбежать, чем из подземного мира в этой игре.
bu oyunu çok zor şartlar altında bitirdim kim oyuna ateşli silah ekledi mk yapıcağınız oyunun mk güzeldi ama eğlendim bir süre evet ama konu başarımlara gelince aynısını diyemicem şimdi Hades II oynayama gidiyorum
game game game
ns上玩了几百小时
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $123.3M | 262.7K | 96% | $39.99 | |
| $122.9M | 380.2K | 97% | $29.99 | |
| $129M | 1.1M | 98% | $9.99 | |
| $121.7M | 61.9K | 47% | $34.99 | |
| $121.5M | 239.5K | 92% | $39.99 | |
| $130M | 180.4K | 83% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $77.9M | 123.3K | 96% | $29.99 | |
| $2.6M | 5.1K | 80% | $24.99 | |
| $7.3K | 21 | 95% | $14.99 | |
| — | 0 | — | — | |
| $1.6M | 3.2K | 88% | $24.99 | |
| $165.2K | 478 | 70% | $14.99 |