
HAAK is a Metroidvania-Platformer. As the mysterious wanderer Haak, you embarked on an epic expedition across the vast cyber-wasteland to find your lost brother. Explore deserted cities and metro, refine your weapons and hack skills, and uncover the secrets behind metal and dust.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 20 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam + Google Play only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 3.5Kreviews | 90% | — | $953.2K |
| Free | 14.5Kratings | 84% | — | $5.1M | |
Engagement
Reviews
Themes across 122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
坑坑巴巴终于是在难得的闲暇时间打完了,一款出乎意料的国产类银。包括关卡设计上充满了许多奇思妙想,让我此等凡人直呼还能这么藏?特别是dlc的黑白门,把一个几乎完美养成的玩家打回原形,再玩家已经知道原有能力的基础上进行解密设计,着实不得不佩服作者的脑洞,就我游玩的国单而言,我可以给到哈克就是国单中关卡设计no1的评价。当然这个作品是有许多缺点的,例如由于能力锁太多导致玩家游玩的时候关卡节奏并非顺畅,比较烦人的红光跳跳乐乐,还有就是太能藏了!在在这个节奏极快的时代真的难能适应,也注定了小众。或许这就是作者与玩家之间的“底山臭水遇知音”吧。总之,这场冒险是一场痛并快乐着的旅程,值得每一位同行学习的优秀关卡设计
作为国产类银在系列里面把探索几乎做到了极致,整个流程几乎全在探索,各种隐藏,反而战斗部分非常简单,后面能力全得到后就是无脑冲刺平a就行,可惜地图做的一般,为了做机关而做机关,有些正路甚至是隐藏通道,不过整体难度方面是宝宝级别的难度,不看攻略也能全探索,流程不清晰,虽然有指引,但是能力获取完全想不到,因为这部作品没有按照类银套路来,没二段跳,管道特别多,有时候感觉有些地方有多种解法但是其实只有一种,冲刺伤害二段剑气居然都是关键跑图的技能,dlc做的还可以,不过最后的那个超远流程的跳跳乐是真的逆天,跑的不是很顺畅。游戏会有一些小bug,而且boss很少,但是存档点非常多,总体来说是适合新手入坑的一款好玩的类银
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $952.8K | 2.2K | 98% | $19.99 | |
| $952.8K | 1.1K | 84% | $24.99 | |
| $953.7K | 1.4K | 82% | $14.99 | |
| $953.7K | 2.3K | 75% | $12.99 | |
| $953.9K | 2.4K | 51% | $14.99 | |
| $954.2K | 302 | 55% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3K | 35 | 69% | $2.99 | |
| $1.8K | 5 | 100% | $14.99 | |
| $837 | 12 | 92% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, Spanish - Spain, Portuguese - Portugal, Italian, German, Indonesian +9 more
| $17.99 |
| 12ratings |
| 80% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 122 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]游戏简介[/h1] 《勇敢的哈克》是一款类银河城横板动作冒险游戏,故事发生在一个物资贫乏的世界,食物短缺,为了寻找生路,主角哈克的哥哥巴克决定带队出门探索寻找生路,但迟迟未归,于是担心哥哥安危的哈克踏上了寻找哥哥的旅途......... [h1]游戏体验[/h1] 游戏的画风非常别致,人物的立绘都非常的有个性。联络员是个黄豆脸真的非常难绷,我承认我玩这游戏的初绷交代在他身上了。能看得出来制作组在做游戏的时候夹杂了很多私货,比如游戏里的存档点是厕所,生命碎片拼起来是个五仁月饼之类的。 另外虽然游戏主打动作冒险,但是游戏难度却可以自由调节。游戏的难度系统也很有特色,他不像其他游戏一样在开局选择简单普通困难,而是统一默认难度。在游戏里死亡时会获得菜币,使用菜币可以在特定的商店里兑换一大堆非常nb的强化,还能削弱boss,而随着菜币的使用,游戏也会给予难度下降的评价,比如初始的难度是魔鬼椒,消耗了2枚菜币后难度评价就会掉到榴莲。试了一下里面的5级护盾甚至能做到站撸boss(当然我买这个只是用来测试一下游戏的这个道具,并不是说我打不过这个boss,一定是这样的) 游戏的攻击方式也非常多样,玩家初始拿到武器除了平A外还会获得钩爪的能力,钩爪不仅能远程打怪还能触发机关以及配合一些场景道具用来解密。游戏的攻击方式采用鼠标控制,也更加灵活,战斗体验也十分不错。 [h1]总结[/h1] 非常好的游戏,剧情很精彩游戏性也很强,值得一玩 [quote]关注鉴赏组:[url= https://store.steampowered.com/curator/46104036]鸢尾花[/url] ←"未绽鸢尾存期许,直言游戏长短得失" 加入鉴赏组:[url=https://steamcommunity.com/groups/45531088]鸢尾花[/url]←“以未至鸢尾之名,秉本心品评游戏” 开始鸢尾捎书,盼所有作品皆圆满![/quote]
出乎意料还挺好玩,整体体验很不错,游戏难度简单,解密性比较强,还有很多官方邪道过法。剧情氛围挺轻松的,主角性能非常好。缺点是boss比较少,而且部分boss血量太低,招式还没摸清就打死了
作为入门作来说,哈克算得上是一个很好的游戏。里面的解密较为简单,关键时刻还可以逃课,对第一次接触这类游戏的人比较友好一些,任务也不是很难,而且剧情衔接很完美,但是作者可能是第一次制作这种类型,在耐玩性这方面把握的不是很好,这个游戏只用了15个小时就完成了100%,剧情很仓促,结尾埋了个彩蛋,可能是有第二部吧。希望下一作更好
还算不错的国产类银作品,本作最突出的应该就是地图设计,各种四通八达的地形、隐藏地形、隐藏物设计、恰到好处的能力设计,游戏难度偏简单,而且还有各种辅助功能,画风配乐这些中规中矩,不算好但也不差,还是很值得一玩的。
前面玩着还行,越玩越觉得一般,后面。属于是一开始好感度很高,但是越玩好感越低,无敌了,你是第一个
补票了,22年在好游快爆用手机玩了两遍(锁链的回响更新后存档没了又打一遍)那时候最后一个DLC还没更完,还以为要等很久才出,没想到23年就更完了,26年才知道然后回来补票打完全成就,4年喽,时间过得好快啊
瑕不掩瑜的优秀国产类银,剧情和地图收集做的不错。 游戏的解密元素偏多,战斗偏弱,这种设计蛮挑受众的。 没有后作可惜了。
解密解的我真是头痛欲裂啊. 单周目流程20h+, 整体质量不错, 美术风格独特, 玩法偏向解密和跳跳乐, 战斗环节难度较低且Boss很少, 游戏整体偏科较为严重, 游戏内置辅助模式, 手残玩家也可以很轻松的通关. 解密要素和地图融入的很好, 每个小区域有单独的复活点, 死后不用跑365里路相当友好, 支持破序操作, 探图解锁能力正反馈很多, 地图设计整体不错. 但地图的细节比较糟糕, 隐藏非常多且几乎没有提示, 在没获得透视前不得不依赖穷举的方式破墙. 解密环节提示较少, 444地堡解密我琢磨了好久才搞懂什么意思, 黑白弈梦我甚至没看懂, 最后查了攻略才过. 角色性能极佳, 解锁八向冲刺以后跑图很爽, 但在对人物位置进行微调时人物脚底又像抹了油似的, 非常难受. 角色扒墙手感很差, 跑图的时候经常被这个扒墙弄的有点红温. 战斗环节较为糟糕, 小怪和Boss的种类都非常少, 像样的Boss战甚至只有6个, 只有山克友设计的还不错, 其他Boss设计的都很一般: 王乒王乓本质换皮, 肥佬路边一条, 姬厄交互感差, 裘卡零帧起手. 值得一提的是每个Boss都有弹反环节, 如果弹反成功能对Boss造成晕厥, 抓好时机弹反可以大幅降低难度(虽然本来也挺简单的). 整体来说长板很长, 短板也很短, 也算是真正独游工作室资金不足不得不舍弃某些东西的困境了, 推荐手残/重视探索/重视解密玩家入手, 不推荐给战斗爽玩家.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.