
An unforgiving game with precise combat. Fight challenging bosses in any order, acquire their unique powers, and succeed on your own terms.
Modeled estimate, not a reported figure. How we estimate →
About
Rei, the main character, is a human spirit bound with the challenging duty of defeating mystical entities of nature, the Kami, to obtain their power.
You are free to pick your fights against the Kami in any order. The game features a dynamic difficulty system where each enemy strength is defined by the player’s chosen path. This means that the very same Kami fought at the very beginning could also be the final boss in a different route. Hope to never leave the one you struggle most to fight last!
Besides sword attacks, dodges, head stomps and other basic abilities, Rei will learn a completely new skill for each defeated Kami. Those will provide further depth to your combat arsenal, be it a stronger dash, a weapon that can execute enemies, the ability to heal and many more!
Player choice is the ultimate power. Taking into account the vastly distinct enemies’ patterns and unique skills granted upon each victory, you will be able to decide how to approach every challenge. It won’t be easy either way, but you can always go back and try something different.
Gurei is a game about fighting strong enemies, but that’s not all. The Kami inhabit a surreal castle located between the human and spirit worlds. After each victory, Rei comes closer to the realm of spirits, starting to encounter peculiar characters from Japanese mythology. These creatures will add novelty and strangeness to your journey, providing commentary, unique animations, side objectives and obscure secrets.
You will get to know the different Kami quite well. When Rei defeats them, she absorbs their power – and their personality. The defeated Kami will be carried around wherever Rei goes, and they’ll surely have stuff to talk about. Sometimes their remarks will be useful information that builds the player’s understanding of the lore and the game mechanics, but sometimes they will be... not so helpful, to put it briefly. Good luck!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 304reviews | 84% | — | $123.8K |
| $19.99 | 136ratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 282 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还不错的2D动作boss rush游戏,就是中期挫败感有点强,每个BOSS尝试次数略少,被迫玩家只能用固定顺序打。 有的多动症BOSS后面打对老年人真的很不友好
Very fun game. Deff a very good 2d platformer/ difficult game.
Прекрасная игра
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $123.8K | 302 | 39% | $29.99 | |
| $123.8K | 1.1K | 91% | $9.99 | |
| $123.9K | 495 | 58% | $11.99 | |
| $123.8K | 391 | 54% | $14.99 | |
| $123.7K | 521 | 85% | $14.99 | |
| $123.7K | 296 | 78% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $246.9K | 513 | 90% | $24.99 | |
| $5.7K | 26 | 77% | $9.99 | |
| — | 0 | — | — | |
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Languages: English, Portuguese - Brazil, Simplified Chinese, Japanese, Traditional Chinese, Spanish - Latin America, Russian, French
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 282 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Стильно и концептуально
我认为是个优缺点都很明显的游戏 , 先说缺点 : 整体难在最后两个boss , 而且其实不做成就的话 , 打boss的路线是非常固定的 , 本身主角学习到的招式就是一种聊胜于无的用处 , 更多的时候都是在普攻和闪避 , 虽然说是bossruash , 但是就算你前面打得再好 , 最后打黑衣人的时候我不能复活 , 三阶段还是弹幕游戏 , 周期性加速一波弹幕 , 如果死了 , 我又要重头打, 假如我半个小时打完前面10个boss , 然后才能开始学习黑衣人的招式 , 这样我半个小时基本上就是垃圾时间 , 更别说我要花多少个半小时还是未知数 , (并且还有无意义跑图) 这样的惩罚我认为不算是boss rush , 战斗内容本身也不算多出彩 , 操作空间不多 再来是优点 : 很容易能看出来制作组花心思的各种设计 , 美术风格 , 每个boss的招式特色 , 黑白调的画风下每个boss也有自己的专属颜色 , 看得出来制作非常用心 , 在目前游戏大环境下 , 有这么一款设计风格迥异的游戏 , 确实让我眼前一亮 , boss越打越强 , 主角打赢也会稍微变强 , 限制复活次数 , 硬核的游戏重来机制 , 都会让我眼前一亮 总的来说是一款风格迥异 , 有自己特色的游戏 , 这个价格也非常友好 , 属于是交个朋友 , 很感谢你们让我玩到这么一款非常不错的游戏 , 但是我认为不足以让我推荐给大部分玩家游玩 , 因为他的缺点 , 太劝退绝大部分玩家了 , 非难难以让人不停尝试 , 不停提升自我 , 可以说菜就多练 , 但是他的机制会让人觉得垃圾时间过多 , 没有多少练习的必要 , 花半小时就为了学习几分钟 , 我觉得应该属于不推荐这一级别
Очень добротный босс раш. Игра шикарно проработана. Основная сложность в последних уровнях а после этого приходиться опять бить манекенов что б попробовать ещё раз, но это единственный минус
好玩。死斗通了。 难度对于我这种老动作游戏玩家来说刚刚好,提神不伤脑。 boss设计很优秀,有设计感。 最后神秘人的大手不能复活确实不太好,这里建议改成除第一次之外,或者解锁死斗后,或者有办法做支线来在神秘人战斗中复活,虽然我也就打了三四次,boss设计倒是不难,但是这里死挫败感还是挺强的。
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é um ótimo jogo, arte incrível e um sistema de combate redondo. Tive um problema durante uma run, que acabei matando o boss ao mesmo tempo que morri e isso travou o meu save, fui para o caminho dos espiritos e o jogo nem continuava e nem acabava a run.
虽然手残,但解锁无限命需要你打过全部boss(三次) 这个就是游戏底层,都会期待会出现什么新招,难度是对的,不会太难,熟悉机制就能好过,然后到后面变招多了才真正开始,这个游戏循环很上头,音乐很好听,对话很有趣。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.