
An unforgiving game with precise combat. Fight challenging bosses in any order, acquire their unique powers, and succeed on your own terms.
Modeled estimate, not a reported figure. How we estimate →
About
Rei, the main character, is a human spirit bound with the challenging duty of defeating mystical entities of nature, the Kami, to obtain their power.
You are free to pick your fights against the Kami in any order. The game features a dynamic difficulty system where each enemy strength is defined by the player’s chosen path. This means that the very same Kami fought at the very beginning could also be the final boss in a different route. Hope to never leave the one you struggle most to fight last!
Besides sword attacks, dodges, head stomps and other basic abilities, Rei will learn a completely new skill for each defeated Kami. Those will provide further depth to your combat arsenal, be it a stronger dash, a weapon that can execute enemies, the ability to heal and many more!
Player choice is the ultimate power. Taking into account the vastly distinct enemies’ patterns and unique skills granted upon each victory, you will be able to decide how to approach every challenge. It won’t be easy either way, but you can always go back and try something different.
Gurei is a game about fighting strong enemies, but that’s not all. The Kami inhabit a surreal castle located between the human and spirit worlds. After each victory, Rei comes closer to the realm of spirits, starting to encounter peculiar characters from Japanese mythology. These creatures will add novelty and strangeness to your journey, providing commentary, unique animations, side objectives and obscure secrets.
You will get to know the different Kami quite well. When Rei defeats them, she absorbs their power – and their personality. The defeated Kami will be carried around wherever Rei goes, and they’ll surely have stuff to talk about. Sometimes their remarks will be useful information that builds the player’s understanding of the lore and the game mechanics, but sometimes they will be... not so helpful, to put it briefly. Good luck!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 304reviews | 84% | — | $123.8K |
| $19.99 | 136ratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 282 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ótimo jogo, e bem difícil, mais a mecânica de vidas limitada e um pouco chata, e a mecânica de recupera vida do sapo não muito útil,
一款战斗爽的BossRush,不需要漫无目的跑图,地图的基本结构看起来非常简单,跑一遍就都有数了。重复游玩的价值之一是不同路线能看到神之间对话会变,小剧场这一块 我看有大哥发了全Boss位置,但NPC出现到底啥逻辑啊,搜也搜不到,完全不明白规则,有没有哥们救一下
经常上一秒还觉得自己的攻略顺序天才得不行,下一秒就被打乱节奏,几刀送走。闪避手感也有一点延迟,感觉可以优化一下。 原本只有两三招的 Boss,留到后面可能直接掏出一整套新连段,甚至多出新机制。防止剧透就不展开了,初见要是不仔细读招,狠狠交学费 美术、战斗节奏和 Boss 变化确实都很有想法,每个 Boss 的主题曲也巨好听。等熟练一些,终于有余裕分心听歌以后,体验反而越来越好了。 肯定有人懂:在合适的时间和场合,当 M 是真的很爽。
Media

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Languages: English, Portuguese - Brazil, Simplified Chinese, Japanese, Traditional Chinese, Spanish - Latin America, Russian, French
| $19.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 282 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
excelente boss rush
好
у меня жопа еще не когда так не горела одобряю
Um jogo absurdamente incrível e bem feito. Detalhe, foi feito por apenas duas pessoas. Sério, esse jogo é incrível, lindo, roda super bem e tem uma gameplay muito simples porém bem eficaz. Mas eu só acho que devia ter botões expecíficos pra cada hablidade nova que ganhas derrotando os boss, uma esquiva mais responsiva e mais modos de acessiblidade pra quem não está muito acostumado com boss rush, não um modo easy. Dito isso, o jogo é incrível e barato (pderia ser mais caro que tá de boas, merece), recomendo muito darem uma chance.
不好玩
+ cool take on the boss rush genre. Pretty much Megaman without the levels + Combat is good, i-frame dodging is a bit weird at first but get used to it. - the exploration/running between bosses sucks so hard and pray they remove it. Maybe just make it one time exploration to first discover boss locations and then you can fast travel every time after that? I don't know but that aspect seriously sucks. Be more like megaman when you reach the castle...2 steps and youre in the boss fight you want.
难度有点高 闪避手感一般,熟悉了还好 整体75分吧,对于这个价格的游戏来说不错了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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