
Gunner, HEAT, PC! (GHPC) is a simulation game about modern mounted combat, with special attention to authenticity and fun.
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About
It's a weird time for fans of modern tank combat games. The straight-shooting simulator titles from the turn of the millennium are no more. As tank nerds, we need a game that gets right to the good stuff - modern tanks, realistic system and damage models, and a focus on fun over all.
With Gunner, HEAT, PC! we aim to make that dream a reality.
GHPC will blend game and simulation in just the right amounts, providing awesome fire control and ballistics simulation behind deceptively simple controls. This core feature set serves as the foundation for a rich single player campaign mode, skirmish missions, and (eventually) cooperative multiplayer modes: a satisfying option for every taste. And let's not forget about infantry and support units - tanks weren't built to fight alone. AI-controlled combined arms forces will round out the tactical environment and let armored units shine the way they were meant to.
We're making a great tank game because that's what we want to play.
GHPC features a fictional conflict between NATO and the Warsaw Pact in central Germany circa 1985. Play as armored units from the United States, Soviet Union, German Democratic Republic, and Federal Republic of Germany.
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Updates
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Engagement
Reviews
Themes across 1017 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enjoy this game. It's realistic enough to satisfy but not so to the point of being convoluted or overly complicated. I'm sure I can come up with a laundry list of suggestions but I'm hard pressed to do so. The game runs fine on my "Cyberpower" pc and works as it should. I haven't played enough to determine if the games repetitive, but have found the 1st few missions (including training) seem to progress exactly on que; but the game itself declares the first sets of enemies are "slow" and poorly trained. I would like to ad that I'm unable to use stealth to any positive degree and am unsure if its programmed into the game code. Sure you can navigate and flank enemy in the trees, but once one shot's fired you get homed in on pretty quick. This makes all battles so far a slugfest of might and brawn, when it would be fun to "snipe" some stuff too; a sort of hit and retreat, then hit again. I enjoy the time scale aspect of the game... especially when 1st learning the mechanics. The ability to slow it all down give you the time to think about the actions your going to take as you get familiar with the key bindings. Overall it's worth the money if you like this genre of game, or you can wait for a sale (they all get there eventually). I have had the game for awhile and notice there are regular updates, patches, and misc. additions which shows the developer is active and continually working on the games improvement. PS. I wish there were a repair option when you get damaged.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ก็สนุกดีแต่ถ้าเป็นไปได้อยากให้มีการทำเป็น open world รับภารกิจตามจุดต่างๆใน map ให้AI ฉลาดขึ้น ตัดสินใจเองได้แยกกันไปได้
gud game
pew pew
awesome sim but please give us a realtime editor like in arma where you can watch battles unfold
Peli itsessään on hyvä ja "nykyaikaista" (1980 ja eteenpäin) tankkisimua joka olisi samalla tasolla, on vaikea löytää, mutta pelissä on omat ongelmansakin. Toki peli on edelleen voimakkaasti kehityksen alla kun tätä kirjoittelen, mutta yksi asia johon pelin kehittäjätiimi olisi voinut panostaa mielestäni jo ajat sitten on kontrollit ja niiden selkeys. Olen omistanut pelin pitkään mutta jokaisella kerralla kun pelaan peliä, se loppuu tehtävän loppumiseen jossa näytetään miten olen osunut vihollisiin ja he minun vaunuihin ja en pääse siitä eteenpäin muuten kuin esc ja ulos koko kampanjasta. Miksi peliin ei ole voitu tehdä selkeitä, hyvin toimivia näppäimiä ja kontrolleja kuten muihin peleihin tehdään. Simulaatiota se ei tee pelistä jos sen pelaaminen on vaikeaa koska kontrollit ovat epäselviä ja perustuvat täysin ulkomuistista toimiviin näppäimistökomentoihin. Panssarivaunujen realistinen toiminta, ammusten realistinen reagointi panssarointiin, tekoälyn toimiminen realistisella tavalla taistelutilanteessa, ne ovat asioita jotka tekevät simulaatiosta simulaation. Näitä asioita toki peliin onkin kehitetty. Kaikenkaikkiaan en suosittele peliä vaikka laitoinkin peukun ylöspäin. Kehotan sensijaan odottamaan vielä vuoden tai pari, jos vaikka pelin tekijätiimi sattuisi vahingossa kehittämään pelin pelattavuutta kaiken muun lisäksi.
YES, IT IS A ♥♥♥♥♥♥♥ GREAT GAME, BUY IT!
Ja macht spass, muss mich jedoch noch ein bissle damit befassen.
tank go boom
Tank autism game
Active players
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