
Gunfire Reborn is a level-based adventure game featuring FPS, Roguelite and RPG. Players can control heroes with various abilities to experience diverse Build gameplay, use various weapons to explore procedurally-generated levels. You can play the game alone, or join 4-player coop.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Sep 10 → 4.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 103.7Kreviews | 93% | — | $39.6M |
| $19.99 | 852ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 998 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩确实很好玩,问题在于为什么就那么几张图?我们需要新的图和新的怪!
I very much enjoy the gameplay of this game. They are still actively coming out with content, typically 4 major updates a year. My only complaint is that runs that go all the way to the end last for like an hour+. So expect to be playing the game for a long period of time once you sit down
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4/day in the week to Jul 30 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Spanish - Latin America, Spanish - Spain, German, Russian, Japanese, Portuguese - Portugal, Portuguese - Brazil, Thai, Vietnamese +6 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I feel like I'm taking crazy pills with all the positive reviews toward this game. Before I come across like a raving lunatic, I wanna say that the best part of this game is the multiplayer and if that's what you're interested in, then play Risk of Rain 2 instead. But, on the off-chance that you've already played Risk of Rain 2, then play Risk of Rain Returns instead. If you've played them both, then maybe Gunfire Reborn is worth a try, though Windblown is pretty fun so far too. This game is extremely flat. You're given so many build-defining choices throughout a run that it's extremely easy to hone in on exactly what you want every single time. This means replay value is entirely self-motivated but once you find a functional build, there's little to discourage you from pursuing it every single time. You're given so many item drops that sorting through them is nightmarish and the horrible translations make it even more cumbersome. Just figuring out what a skill does often involves reading, rereading, testing, and then checking an external wiki just to make sense of it and it's not entirely uncommon for power-ups to contain a literal paragraph of descriptive text in barely-functional English. If you can make it past the first 15 minutes of a run, you are almost guaranteed to win because there are so many layers of defense in this game that becoming functionally immortal is the natural result of spending enough time opening chests. At the same time, the first 15 minutes can often result in you being mysteriously one-shot and kicked back to the start. The game incorporates Seasonal mechanics which are also poorly explained and usually require you to read paragraphs upon paragraphs of conditional effects in order to make use of them. This game is straight-up decent but I wouldn't recommend it for all the above reasons and also the undisclosed AI art is kind of a bummer. The deer girl is extremely hot.
To start off I love this game. Beat reincarnation 10. Played the day it released into early access. But the developer and publishers use of AI made be quite sad to see. The company behind Gunfire Reborn Studio, Duoyi Network utilizes AI throughout game development. I know Chinese culture is much more laxed on AI being used, but I for one can not support It.
I've played this game for a several years at this point on and off. I've always come back to it and had a great time, but the recent update they just hard nerfed things over what I presume is the vocal minority of the game. Why bother nerfing a character into the ground in a PvE game? Playing Nona and having revive Iron Wing every 5-10 seconds is not it chief.
玩的挺上头,但是就这么4张地图8个boss来回刷太容易腻了,与其出新角色新赛季,不如多出几张地图来的实在
I think they used a machine translator or something because every line of text including descriptions of abilities and pickups are so difficult to read. Descriptions are things like "When Vigor >>60, can CostAllVigour to enter [Fist Stance]", or "If the quality of [Astrohouse] for [Falling Star] is not lower than last time, +20% DMG for every slot. If [Astrohouse] is the same as last time, +30% additional total DMG". One time I even saw a line of untranslated Chinese text. The gameplay doesn't seem much better. It was cool for about 20 minutes but then I got sick of how repetitive it is. You basically just hold down left click with whatever weapon you feel like using. It seems like almost every character ability is essentially "Throw a ball. When it lands, it does AoE damage and maybe something else". Most attacks are just dodged by not holding still, but sometimes you get really telegraphed attacks that want you to press the dodge key which has a really long cooldown. Maybe it gets better later, but I don't want to keep playing to find out. The weird translation definitely isn't going to get better.
Вообще не зашло Прогресс привязан ко времени, а не к скиллу. В первый заход дошёл до второго босса, доджил все его атаки минут 10, снял полностью первую полоску ХП и 70% от второй, но в какой-то момент ошибся и он меня ваншотнул. Уже в тот момент закрались подозрения, и не зря. Чем дольше играли, тем больше открывалось нормальных предметов и оружия. Поначалу элитные противники в хранилищах ощущались сложнее, чем первый босс, но чем дальше, тем чаще они начинали умирать с двух выстрелов. Первый босс вообще превратился в соску. И слишком многое зависит от удачи - если повезло выбить в самом начале пушку с хорошими надписями, в принципе, можно с ней проходить до конца забега. Но иногда попадаются надписи, которые вообще ничего не делают для данного конкретного оружия, или, что хуже - превращают в тыкву Из положительных моментов отмечу, что пушек довольно много и они почти все довольно интересные. Стрелять из них прикольно, но, к сожалению, есть прям чёткое разделение на мусор и год-тир. С хорошими надписями мусор становится нормальной временной пушкой, но год-тира ей не достичь никогда, как ни старайся. Карты всегда идут в одинаковом порядке и комнат довольно мало, поэтому ощущение, что всегда проходишь по +- одному и тому же пути. Тем более первые 2 карты это катакомбы и пустыня, ну, тут комментарии излишни. Третья ещё ничего - деревенька с водопадами, горами и деревянными постройками. Прокачка прямая, как палка. Чтобы хоть как-то это дело разнообразить, разработчики добавили рандомную выдачу вариантов, но ты просто выбираешь, что будет раньше - скилл начнёт больнее бить, станет больше или будет действовать дольше, но конечный итог всегда предсказуем. Да и в целом я перестал уже понимать, как люди играют в фентезийные или сай-файные шутеры, где у тебя всего 1 скилл, да и тот особо разнообразием не отличается. Если хочется чего-то такого, я бы посоветовал поиграть в RoboQuest. Игра лучше буквально во всех аспектах. Прогресс частично привязан ко времени, но в основном нужно выполнять какие-то активности на карте, исследовать их, пробегать на время (слава богу, очень редко), или проходить, соблюдая какое-то условие. Сами карты при этом всегда имеют альтернативный путь (кроме последних двух, по сюжетным причинам), поэтому если надоело ходить одним маршрутом - всегда можно пойти другим. Пушки тоже очень интересные, но и так же есть совсем мусорные, но при этом имеется система, с которой можно забанить выпадение около 10 пушек и выбрать 10 любимых, которые будут падать чаще. Персонажей тут поменьше, но они все бесплатные и намного более гибкие - абилка так же всего одна, но вариантов раскачки просто уйма - можно сделать из неё спам-абилку, которая постоянно тебя хорошо бафает и ускоряет, а можно и так, чтобы она стреляла редко, но нюкала всю комнату, или, наоборот, наносила дикий урон одному противнику. В общем-то, эту игру я купил, потому что стим порекомендовал мне её, как похожую на робоквест, но она, к сожалению, оказалась хуже вообще во всём.
Good game but they started using ai slop
要玩得买dlc,最好买墨雪画境
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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