
Gunfire Reborn is a level-based adventure game featuring FPS, Roguelite and RPG. Players can control heroes with various abilities to experience diverse Build gameplay, use various weapons to explore procedurally-generated levels. You can play the game alone, or join 4-player coop.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Sep 10 → 4.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 103.7Kreviews | 93% | — | $39.6M |
| $19.99 | 852ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1010 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game slaps. Gunplay so tight. When im in a sniping sort of mood but dont want to play the usual fps, i boot this up. The roguelite aspect is perfect for a quick run and you can test new things everytime. Idk. Love this game
我很难相信已经2026年了 会有联机游戏能卡到999pin 开着花钱的加速器都不管用 真是神了
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.5M | 69.3K | 87% | $29.99 | |
| $39.5M | 65K | 83% | $24.99 | |
| $39.4M | 39.9K | 89% | $39.99 | |
| $39.2M | 147K | 96% | $9.99 | |
| $39.2M | 50K | 96% | $16.99 | |
| $39.9M | 38.5K | 96% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $12.3M | 24.4K | 95% | $14.99 | |
| $3.4M | 5.8K | 85% | $24.99 | |
| $1.4M | 4K | 85% | $14.99 | |
| $891.2K | 2.3K | 70% | $19.99 |
Reviews, worldwide (the counter carries no country): 4/day in the week to Jul 30 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Spanish - Latin America, Spanish - Spain, German, Russian, Japanese, Portuguese - Portugal, Portuguese - Brazil, Thai, Vietnamese +6 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
очень затягивает всем советую
Low key it's wannabe borderlands, it tries to be a rogue lite looter shooter, which is a cool concept, but it's lacking in creative direction, the characters are quantity over quality. If you've played borderlands and tiny tinas wonderlands, you probably noticed there was more classes in tiny tinas wonderlands, but they lacked the personality that borderlands gave the classes, not just through character design and voice lines, but the whole theme of the character and their abilities being in sync. This game lacks that sync. Games often have a feeling when things happen, like a sound when you hit something, or the controller rumble, any kind of responsiveness that makes you feel connected to the game, but this game completely lacks that and combined with the stiffness animations and view model, it makes it feel like such a "good will" version of borderlands. Rather than making it's unique features stick out in a memorable way. What truly makes this game bad is the lack of polish, no voice lines, no responsiveness, the menu is not intuitive, aforementioned skill tree issues, the art draws you in but the animations are so unpolished or at times lacking entirely. It feels like the game is in early development. I wanted to like this game but as Kendrick Lamar once said "It's not enough".
My love for this game is becoming increasingly unhealthy.
Very nice game with constant updates to keep the game fresh.
потрясный рогалик, и графика приятная, мультяшная такая <3
👍
更新频率之快,更新质量之高,是我玩过的游戏所没有的,虽然画风可能很多人不喜欢,但玩法更新程度非常频繁而且平衡性上佳,远胜大厂。
我喜歡掃福瑞
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.