
《古剑奇谭二:永夜初晗凝碧天》(《古剑奇谭二》)是由网元圣唐旗下上海烛龙自主研发的大型3D仙侠类单机角色扮演游戏,为古剑系列第二代作品, 已于2013年8月18日发售。 《古剑奇谭二》挑战国产单机传统,采用即时制战斗模式及电影化表现手法,更进行种种突破创新,创造了国产单机游戏新高度。
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 46.5/day in the week to Jul 17 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情10/10,谢衣一个人扛了5分,沈夜扛了4分,剩下1分给CV。 “为师不放心,折回来再补两刀”,一千个玩家心中有三千个谢衣,因为数着数着就不知道这到底是第几个谢衣了。。。 本作没有真正的反派,只有被命运捉弄的可怜人,主角团只是流月城悲剧的见证者,入坑请自备纸巾。
剧情墨迹、战斗无聊还不能快速战斗也不能按空格快速对话, 整体玩下来十分无聊,我整个手放在手柄上几乎都不怎么动,画质拉跨人物僵硬,还真不如做成底特律那种互动电影了。 毕竟是多年以前的游戏了,买都买了咋也得玩一下。 等古剑出了再看看吧!
就剧情来讲合格以上,战斗虽然一言难尽,也不是一无是处,看的出来烛龙在10多年前的尝试(虽然不是很理想)。播片太长因人而异,作为GAL和视觉小说爱好者,当成一个3D版AVG来看还是蛮好的的,准备好可乐薯条,选新人模式,战斗5分钟,播片半小时,轻松惬意。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
算是CG上长了个游戏吧,很适合一边吃点小零食,一边偶尔动动手走走路打打怪的节奏。 如果追求动作啊游戏多种玩法啊就别来了,如果追求剧情看故事,那么我个人觉得故事讲的还是不错的
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $555.5K | 1.6K | 71% | $14.99 | |
| $10.8K | 78 | 86% | $9.99 | |
| $18.2M | 30.4K | 78% | $34.99 | |
| $4.3M | 7.6K | 77% | $16.99 | |
| $3.1M | 4.8K | 60% | $29.99 | |
| $1.4M | 5.7K | 80% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $926.3K | 1.1K | 65% | $19.99 | |
| $927.1K | 1.7K | 71% | $19.99 | |
| $927.2K | 1.6K | 86% | $24.99 | |
| $925.6K | 1.4K | 86% | $19.99 | |
| $925.4K | 3.3K | 96% | $9.99 | |
| $928.2K | 1.3K | 52% | $19.99 |