
《古剑奇谭二:永夜初晗凝碧天》(《古剑奇谭二》)是由网元圣唐旗下上海烛龙自主研发的大型3D仙侠类单机角色扮演游戏,为古剑系列第二代作品, 已于2013年8月18日发售。 《古剑奇谭二》挑战国产单机传统,采用即时制战斗模式及电影化表现手法,更进行种种突破创新,创造了国产单机游戏新高度。
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 46.5/day in the week to Jul 17 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情和音乐依然是国产单机里的顶尖水准,谢衣和沈夜的塑造极具张力,让人意难平。但作为2013年的游戏,伪即时战斗系统,繁琐的切场景加载以及糟糕的手柄适配在今天看来确实有些过时。如果你能接受它播片式的冗长演出,这依然是一部值得补票的佳作,如果更看重游戏性,建议直接去B站看剧情解说。
游戏性拉完了,但剧情又太好了。刀得我快4了。
播片太多,战斗无聊,整体不如1代
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
终于玩上了小时候心心念念的游戏
4/5 战斗烂到绝对是能把玩家劝退的程度了(我退过一次...
劇情拖沓,但不失為一佳作,戰鬥習慣後別有一番風味 DLC專門來噁心人的
作为游戏来说我其实只能给他4星左右,但我只能说这游戏剧情被这孱弱的游戏性拖累了,整体战斗系统虽然说是有创新,我也看得出烛龙其实就是想做纯ARPG,或许是受制于工期预算等等,但是真谈不上好玩,我还更宁愿玩一代的战斗系统,星蕴系统也简化了,没一代有特色了,我个人其实还蛮喜欢一代的星蕴系统的,虽然这个到三代更加简化了。 但是这个剧情真的,太优秀了,整体主角团的人设都非常讨喜,一代的方兰生跟襄铃其实在很多时候我觉得有点聒噪了,但是类似方兰生定位的51的度就拿捏得非常恰当,所有角色都塑造都有血有肉,正派身怀大义,而反派也从未降智,中后期面对流月城的势力我甚至一度感到绝望,想不到该怎么赢,但打完结局之后我对沈夜由一开始手刃谢衣、放纵手下做人体实验的愤慨,慢慢变为了理解与同情,最后也只能感叹一声造化弄人啊,唉(这边建议那个B顽皮狗过来学一下怎么让人理解反派,别再用着世界顶尖的技术力整出美末二这种绝世烂活了) 这破游戏系列真的是追着我杀,玩一作哭一作😭😭
作为一部2013年的作品,时隔13年补票全流程体验完结(通关率来看补票党真的挺多),总体感觉是推荐的,比1代更加完善, 战斗系统有创新,虽然操作有些别扭(新手难度拿来打剧情真的很舒适,打不过甚至可以跳过),能看出制作组在当年就有制作大世界观游戏的野心,很多元素在古剑OL也能看到。国产RPG擅长的讲故事部分也挺好,剧情镜头和对话有点慢(小键盘+-可以控制速度),剧情播片巨多,这一点上见仁见智,故事基调相比一代要轻松一些,更适合当代的玩家群体(年龄大压力大再吃剧情刀有点遭不住)。烛龙联合TX,团队变动肯定很大,还是希望保持初心吧,毕竟13年前制作组的小龙人在游戏里的出现足以看到他们的热爱,古剑3、白荆回廊的市场反映都还行,新古剑能借势好好打磨,保持品质,再接再厉,争取在我古剑三完结前上市:)最后,古剑四部曲副标题一定要押上韵啊,我求求你,救救强迫症
两年前买的了,之前以为是古一想着补票的。剧情对于现在而言确实墨迹,毕竟现在是快时代,不喜欢的剧情不想跳过的情况下还可以加速,这个只能慢慢看,甚至他是动画,不是对话,不能点击跳过。 其次是玩法,原来从二开始就有大世界战斗的想法了吗,就我个人而言,最吸引人的不是你的大世界RPG,而是1的战斗玩法(虽说大招的动画也挺长的) 还有主角性格方面吧,更喜欢成熟一点的,而且1代比2代还帅
音乐封神了,剧情也不错,每个cp都好磕,缺点就是拉胯的战斗模式,可以总结为我和我的AI队友,傻傻的很智障,首创的即时战斗是什么玩意啊!!!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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