
GTFO is a hardcore cooperative horror shooter that throws you from gripping suspense to explosive action in a heartbeat. Stealth, strategy, and teamwork are necessary to survive in your deadly, underground prison. Work together or die together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 2 → 14/day in the week after.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1184 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Если у вас есть лишние нервы и упоротая пати - вам сюда... и прихватите с собой пару сотен огнетушителей, т.к пердаки сгорят у всех
Okayish
The Myth of Impossibility: Why GTFO is Easy (and Exceptional) GTFO has earned a fierce reputation in the tactical shooter genre as an unforgiving, spirit-crushing gauntlet. At first glance, its dark corridors, terrifying audio design, and brutal punishments for mistakes suggest a game reserved only for elite masochists. However, behind the curtain of oppressive atmosphere lies a simple truth: GTFO isn't inherently hard—it is strictly disciplined. Once a team understands and respects its fundamental rules, the game transitions from a desperate struggle for survival into a methodical, surprisingly manageable, and immensely satisfying co-op experience. Master the Rules, Master the Game The perception that GTFO is brutally difficult stems almost entirely from players treating it like a standard run-and-gun shooter. The game punishes recklessness instantly, but it equally rewards preparation. When approached with the right framework, the core gameplay loop becomes straightforward: Stealth is a Checklist, Not a Chance: Sleepers do not alert randomly. They follow clear, predictable visual and audio cues (pulsing hearts, clicking sounds). Waiting for light cycles to clear guarantees safe melee kills every single time. Information is Overpowered: The terminal system grants total situational awareness. Knowing exactly where resource packs, keys, and objective items are located removes 90% of the guesswork and unnecessary wandering. Choke Points Win Engagements: Alarm doors are not chaotic brawls if properly set up. Placing C-Foam on reinforced doors, placing Sentry Guns at sightlines, and stacking mines along entry paths turns terrifying horde waves into automated target practice. Why the Game Design Shines What makes GTFO truly great is that its mechanics align perfectly with its theme. It never cheats the player; every failure is a direct result of a plan falling apart or a lapse in communication. Unmatched Atmosphere & Tension: The environmental design, dynamic fog mechanics, and haunting score create a thick, immersive dread that few co-op games achieve. True Cooperative Reliance: Victory requires actual teamwork. Every tool—from the Bio-Tracker to the Glue Gun—has a distinct, critical role. No single player can carry the team alone, making every successful extraction feel like a genuine group achievement. Pure Execution over Reflexes: Unlike twitch-shooters that demand superhuman reaction times, GTFO values strategy, trigger discipline, and calm decision-making under pressure. Conclusion GTFO is only as difficult as a team allows it to be. By replacing panic with protocol and chaos with communication, the game's intimidating barrier to entry evaporates. What remains is one of the most rewarding, finely tuned tactical co-op shooters on the market—a game that is not only surprisingly easy to control once mastered, but undeniably brilliant.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.1M | 74.6K | 96% | $19.99 | |
| $40.8M | 29.9K | 47% | $69.99 | |
| $40.7M | 35.7K | 88% | $44.99 | |
| $40.5M | 35.9K | 54% | $49.99 | |
| $41.7M | 46.9K | 88% | $39.99 | |
| $41.7M | 124.6K | 92% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69.2M | 129.5K | 88% | $29.99 | |
| — | 0 | — | — | |
| $129.1M | 1.1M | 98% | $9.99 | |
| $106.1M | 278.9K | 74% | $29.99 | |
| $13.7M | 32.8K | 82% | $29.99 | |
| $22.4K | 209 | 53% | $4.99 |
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ну и ♥♥♥♥♥ ♥♥♥♥♥♥ вы зделали.
MUY hardcore. Un poco simple, ya que no hay progreso de subida de personaje ni desbloqueo de armas, pero tiene una atmosfera chulisima y es muy necesario el juego en equipo. La verdad que merece la pena, al menos para echar unas cuantas horas. Tiene un lore interesante, aunque es dificil de encontrarlo.
Create a patch that maintains the game's difficulty level based on the number of players.
I WILL TRADE SLEEP AND MY HEALTH FOR THIS GAME 10/10!!!
我幹你媽的沒辦法連線 時不時來一下 重載也沒用 到底有甚麼毛病
준비물 : 친절한 동료(친구)_
There are still a few bugs that remain like glitchy objective item(s) that you can't interact, unable to get ammo, medpack, open doors, random crashes, and others. There are no exclusive in-game setting features like NVIDIA DLSS and Multi-Frame Generation which is kind a suck so that you may able to attain more FPS. Still, this is a decent FPS extraction shooter made in Unity Engine. The graphics? Pretty good I would say. Story? Kind a meh. Continuous support from the developers? Kind of a let down but still, we are hoping that they will fix the remaining bugs. Overall, this game is gorgeously optimized and fun to play especially with random players. I rate this 7.5 out 10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.