
GTFO is a hardcore cooperative horror shooter that throws you from gripping suspense to explosive action in a heartbeat. Stealth, strategy, and teamwork are necessary to survive in your deadly, underground prison. Work together or die together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 2 → 14/day in the week after.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1170 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Difficult game that is definitely not for everyone + Weapon and kit variety creates solutions and problems for each level + Fun to play with friends because of how hard it is + Horrifying - Often requires other players to get through a level efficiently - Levels can often take an hour or two, and one mistake can very often ruin the run - Not a great game for anyone who experiences discomfort from flashing lights or having to navigate dark rooms with a flashlight - Horrifying 7/10
В этой игре я официально пососал
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.1M | 74.6K | 96% | $19.99 | |
| $40.8M | 29.9K | 47% | $69.99 | |
| $40.7M | 35.7K | 88% | $44.99 | |
| $40.5M | 26K | 55% | $49.99 | |
| $41.7M | 46.8K | 88% | $39.99 | |
| $41.7M | 124.6K | 92% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69.2M | 129.5K | 88% | $29.99 | |
| — | 0 | — | — | |
| $123.1M | 816.6K | 98% | $9.99 | |
| $81.1M | 213.1K | 75% | $29.99 | |
| $13.7M | 24.9K | 83% | $29.99 | |
| $82 | 1 | 0% | $4.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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GTFO to gierka trudna jak sku***syn!!!! To jeden z tych co-opów gdzie gra naprawdę nie próbuje być dla ciebie miła.Każdy krok trzeba przemyśleć,amunicja i zasoby mają znaczenie a jeden głupi błąd potrafi zakończyć całą próbę.Tutaj nie ma bezmyślnego biegania przed siebie i strzelania do wszystkiego co się rusza. Największym problemem a jednocześnie jedną z największych zalet gry jest konieczność współpracy.Bez znajomych albo ogarniętych randomów praktycznie nie ma co podchodzić do tej gry bo komunikacja i zgranie drużyny są tutaj kluczowe.Każdy ma swoje zadanie trzeba się wzajemnie pilnować i reagować na sytuację. Do tego świetnie działa klimat;mroczne lokacje,napięcie i poczucie że naprawdę jesteśmy w miejscu w którym absolutnie nie powinniśmy się znajdować.Gra potrafi trzymać w napięciu przez długi czas szczególnie kiedy wiesz że za chwilę może wydarzyć się coś co rozwali całą ekipę. A satysfakcja po przejściu trudnego fragmentu? Ogromna.Po tylu porażkach,próbach i kombinowaniu w końcu udaje się przejść dalej i człowiek ma ochotę krzyczeć z radości. Jeśli szukacie łatwego horroru do odpalenia na godzinkę GTFO zdecydowanie nim nie jest.Ale jeśli macie ekipę i lubicie naprawdę wymagające co-opy gdzie zwycięstwo trzeba sobie wywalczyć to jest to naprawdę mocna gierka. Tylko ostrzegam bez ekipy możecie sobie przy tej grze co najwyżej wyrwać włosy z głowy.
como se dice... bounce on it?
spooky
The use of stealth and strategy is fun.
这游戏引导做得跟屎一样
This game was supposed to be fun and had so much going for it, however all my friends agree it is boring and once the action comes around, is too punishing. Pros: Alien-esque atmosphere and suspense. Cool weaponry. Grotesque monsters. Intense gunplay with low ammo count (I do like this aspect of the difficulty) Cons: So SO boring. The majority of the gameplay is stealth killing monsters who are asleep with giant hammers. Like 80% of the game. The other 10% is navigating corridors. The other 10% is the actual fun part where you are in a gunbattle with swarms of aliens. Had this game been more geared as a swarm shooter I think it would have been a better time. Mind you I played this 2 years ago and things might have changed since then.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.