
GTFO is a hardcore cooperative horror shooter that throws you from gripping suspense to explosive action in a heartbeat. Stealth, strategy, and teamwork are necessary to survive in your deadly, underground prison. Work together or die together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 2 → 14/day in the week after.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
게임이 재미가 없습니다
3....2.....1... ♥♥♥♥
Este juego está mortal
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
GTFO é o jogo mais sacana e viciante que eu já joguei no gênero.É um co-op de 4 jogadores bem hardcore, estilo horror + tiro tático no fundo de um complexo subterrâneo cheio de monstros. Você tem que usar stealth, comunicação e estratégia o tempo todo. Um barulho errado e a horda inteira vem em cima de vocês. Quando a merda estoura, vira um caos lindo de tiro, grito e desespero.A atmosfera é pesada pra caralho. Escuro, tenso, som impecável. O combate corpo a corpo é tão importante quanto a arma, e gerenciar recurso (munição, kit médico, ferramenta) é essencial. Não tem regeneração fácil, não tem heroísmo solo… ou o time joga junto ou todo mundo morre.O único problema mesmo é o painel de menu. Você fica perdido pra caramba tentando achar as coisas, a interface é confusa pra porra.Fora isso, a dificuldade é absurda. Se você não tiver um grupo minimamente coordenado (de preferência com microfone), vai sofrer muito. Matchmaking com desconhecido pode ser frustrante. E o jogo exige paciência e várias tentativas até aprender cada missão.Mas quando o time encaixa e vocês conseguem limpar uma expedição difícil… puta merda, a sensação de vitória é absurda. Poucos jogos dão esse tipo de recompensa.Se você curte co-op desafiador, horror tático e não tem medo de sofrer, eu recomendo demais. Joga com amigos, de preferência.Recomendo.
Шепот друга голосом хентайной тянки перевозбудил всех мутантов в 100 метров от вас
EVIL game really good tho. do NOT attempt bots only tho. that shi aint worth it.
Неиграбельно, чекпоинтов нет, сложностей выбора нет, что в соло что в коопе с друзьями тяжело освоиться в игре
그냥 제작자 헬라로 다 죽여야함
sb游戏,策划用双亲想出来的R2C2
不好玩,联机的话枪感觉打不到怪身上,总有一个人或多个人会卡,比如别人把门打开了,都打起来了,你会发现你这边门没开,怪出来锤你;或者你看着把怪的头打掉了,怪却还能锤你等等
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.1M | 74.5K | 96% | $19.99 | |
| $40.9M | 380.1K | 97% | $8.99 | |
| $40.8M | 29.9K | 47% | $69.99 | |
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| $41.5M | 20.5K | 79% | $49.99 | |
| $41.6M | 56.4K | 90% | $29.99 |