
GTFO is a hardcore cooperative horror shooter that throws you from gripping suspense to explosive action in a heartbeat. Stealth, strategy, and teamwork are necessary to survive in your deadly, underground prison. Work together or die together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 2 → 14/day in the week after.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1184 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it's fun if you know what to do it's a nightmare that will haunt your day if you dont know what to do which is most of the time
just no
我兄弟不喜歡這個遊戲,很可惜,但沒關係,因為我喜歡他
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
complimenti per l'idea di merda nel creare dei bot stupidi come delle sedie e permettere loro di fare fuoco amico, dei geni cazzo
Get the F Out
Been trying to actually play and beat this game for years now. It is so incredibly cool, amazing visuals, the whole nine ♥♥♥♥♥♥♥ yards. Well I guess the whole eight yards, because the difficulty is what's holding it back. You see in the olden days, you just to get no check-points, you died and you went back from the beginning. That was not fun. These days you get check-points, and it still isn't that fun. You are roped into this amazing world, only to get ♥♥♥♥ on so many times without EVER feeling strong (or even just not utterly weak) that it destroys your desire to play more. It takes so long to do anything and when you realize how much more of this you have to do, you end up wanting to do homework instead. I recommend it still for when its on sale because of just how cool it is and how really only ONE thing is holding it back.
mm
10
it is one of the best games i have played with friends and it makes you have to work together or die. good luck to any new prisoners
This game has me in a CHOKEHOLD. I love this because its hard, you have to be very coordinated with your team and it is so rewarding to complete an expedition. 10/10, perfect.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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