
Shrunk again, but the world is much larger. In this open-world, single-player or co-op survival adventure, craft weapons and armor, build your base, and traverse the playground on your buggy. But something else is out there—and it hasn’t forgotten you.
Most likely between $10.9M and $30.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 81% | approximately $18.1M |
| PlayStation | $29.99 | 97% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2251 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i like this game and i it ties a lot into grounded 1 after 2 years of not being as small as a ant i do like the buggys and that they are somewhat hard to get and the storyline is great kept it up obsidian and xbox your making a good game 👍
i touched my bro with an ant
its really fun and made with heart and soul
100% Better then the first game. Even in early access.
卡顿严重 优化差 更新慢
This game is ♥♥♥♥♥♥♥ boring as hell. It takes five ♥♥♥♥♥♥♥ hours to get to the main story line apparently.
ITS FUN PLAY IT
Very good
Lags a bit in multiplayer. Mounts cause a lot of glitch problems (super jumping mounts, tearing mount jumps, forced 3rd person view if caught in web with mount, unable to access arrows selection but some can be fixed if you remount or super quit), but otherwise it's fun for a game that's still being developed. The archer is really fun; love the lute bow.
I believe the game will come together at some point but rn it is missing a lot of the charm of grounded 1, a lot of desynced effects they added (they werent in grounded 1) i guess to make the combat more flashy, a lot of combat audio lag with parrying (you'll parry not realize it then the audio for your parry will come out a second later). But theses are all fixable issues the can make work, it just messes with the overall feel rn. Exploration is a lot more out there, they dont help you with finding or getting to certain things in this game, maybe because there are no quests tied to them yet? but im not too sure how im meant to progress other than the natural progression of the first game. im hoping they add more mutations in future updates because they limit the ones you can choose in this game while adding passive ones from the previous, like stamina skills are passive now where you had to make a build in the previous game. I kinda miss the switching builds for certain tasks or fights but now you can kinda just have a one fits all build. Performace is a little whack as well and the game doesnt change much from the first so i hope they fix that. All these things and i still believe itll be a good game on release, but as of right now there is a lot of work to be done.