
Shrunk again, but the world is much larger. In this open-world, single-player or co-op survival adventure, craft weapons and armor, build your base, and traverse the playground on your buggy. But something else is out there—and it hasn’t forgotten you.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
When you've been shrunk to the size of an ant, what was once familiar is now a wild, uncharted frontier. Traverse sprawling manmade spaces overgrown with nature with buggies that can fight alongside with you, uncover hidden secrets, and fight to survive in a world much larger than the backyard. The playground may seem familiar, but beneath its bright colors and towering structures lie mysteries hidden in plain sight. Are you ready to uncover them?
Survive, Adapt, Overcome
The world is relentless, but so are you. Shape your adventure with unique archetypes, each offering distinct abilities to match your playstyle. Whether you rely on precision, cunning, or sheer strength, you’ll need every advantage to survive against the threats lurking in the park.
Stronger Together
The perils of the park are daunting alone, but with friends, every challenge becomes an adventure. Work together to build, fight, and uncover the secrets buried beneath the grass. Whether you’re facing danger side by side or continuing your journey in a shared world, survival is always better with allies.
Walking is Bogus - Introducing Buggies
They scurry, they fight, and now—they help you survive. Hatch, raise, and ride your own insect friends - buggies! Saddle up and ride through the park, command them in battle, or have them help gather resources. The right partner could mean the difference between thriving and barely surviving.
Big Baddies of the Park
The park is home to creatures other than the bugs you know and love. AXL, the tarantula, and the Lizard stand as apex predators that demand preparation, strategy, and courage. The snake is a different kind of challenge. To master it, you will need to learn its patterns, ride it, and harvest its scales. And let's not forget about the bird. Every encounter makes you stronger. Claim rare materials, craft powerful gear, and unlock upgrades that push you further into a world built to overwhelm you.
Playgrounds
Survival is only the beginning. With Playgrounds, you can build your own challenges using powerful tools that shape combat, puzzles, and unpredictable encounters. Download, play, and vote on community creations to discover new ways to test your skills. The park is no longer just a place to survive. It is a place to create.
Home Sweet Home
The park is yours to claim. Build everything from simple shelters to sprawling fortresses that keep you safe from the dangers outside. But don't limit yourself to just dry land. Create fully underwater bases to support long expeditions, expand your reach into the depths, and make every corner of the park a cozy little home.
A Shadow That Follows You
The threat is always there—watching, learning, waiting. You don’t know where it’s coming from, only that it never leaves. The deeper you dig, the closer it gets. Some mysteries should stay buried, but it’s too late now. It knows you’re looking. And it’s ready. Every answer drags you deeper, every step invites something closer. You were never alone. You thought you were in control. You were wrong.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 24.6Kreviews | 81% | — | $18.1M |
| $29.99 | 3.1Kratings | 97% | #95 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2147 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
devs are not gamers at heart
Só joguei por 3 horas, mas já estou gostando muito. Não lembro bem do primeiro, então minha experiência com o segundo jogo é mais genuína. Acho que a performance dele deixa a desejar um pouco, mas nada injogavel. O jogo é simplesmente muito divertido na minha opinião. Tem um sistema de crafting simples, depois que você entende ele fica tudo mais tranquilo. Boa variedade de inimigos. Construir coisas como bases é bem intuitivo também, na minha opinião. Eu recomendo! Excelente para jogar com amigos, rs.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #69, worst UA #100 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Japanese, Portuguese - Portugal, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Having to fight bug after bug after bug is just exhausting and annoying. Like the concept is good, but the aggro range and the amount of infinite spawning bugs is insane + the night cycle is so long that gives the impression that day doesn't even exist, devs are you even playing your game ??? Ffs.
黑曜石工作室用长达一年的更新,成功证明了整个工作室就是一群业务能力不如猪的蠢材 推闪避,结果闪避又耗耐又前后摇巨长还丢身位,完全是格挡究极下位,只能靠给大部分怪加一个无法格挡的技能,逼你用闪避,像个小丑 推重击,特地给怪加了格挡让你重击破格挡,结果重击蓄力时间比怪物格挡时间还长就算了,怪物格挡被破几乎0惩罚还能秒接下一个格挡,喜欢我4级蝎子不是在连打就是在格挡吗 推职业装备,以为自己在一代基础上做加法,结果开发者自己一代都没玩过,暴击数值瞎b填,然后自己砍掉整个暴击系统,让你那个职业装备变成可有可无的垃圾 推虫骑,然后之前一堆不能格挡的技能,回旋镖打虫骑身上了,虫骑没有闪避,伤害来了大大方方吃,吃完了大大方方睡地上,最高难度虫骑倒地不拉直接永久死亡,满级拉人突变拉个蜘蛛是拉人类队友的近乎两倍时间,你就看怪会不会看着你拉吧 同样推虫骑,然后发现虫骑机动性太高了,怕玩家跳跳乐跳关太容易,只好把所有跳跳乐和野外沟壑加深加高一倍,再搞一堆限制虫骑进入的区域,搞得地图像一坨被踩了几千脚的狗屎一样凌乱,走个直线都困难 还有,2025年了,还在推DEI,模型整成那b样,有考虑今年加入清军吗 所有禁闭求生2里面完善的功能和健全的体系,从玩法框架科学点科技建筑,到建模声效动效怪物动作模组,无一例外是从禁闭求生1中复制粘贴而来 整个禁闭求生2刨除一代5年更新积累下来的优秀内容外,所有所谓的新内容新改动无一例外都是一坨臭狗屎 -------------------------------------------------------------------------------------------------------------------------------- 而且复制粘贴一代就算了,黑曜石工作室连复制粘贴都复制不明白 一代有多周目科学怪攻击带特效debuff,一开始刚更新特效debuff无法格挡,育母蜘蛛吼叫秒全屏,然后改成可以格挡特效debuff和吼叫,二代ogrr同样的特效debuff,又整出个无法格挡无法闪避,幽默 一代有超远弹道超大aoe较低伤害的强功能法杖,二代整个幽默超近弹道弱跟踪小球,最高难度最难绷的是小球追踪一个拐弯天天拐自己虫骑身上美美拿下队友人头,搞笑 一代有功能正常的采集工具,可以走砍,可以升级加伤,甚至前期还是过渡万用武器,二代整个站桩转圈读条采集跟个页游一样,唐氏 黑曜石工作室用禁闭求生2成功证明了他们是一群连复制粘贴都做不明白的蠢猪,有考虑整个工作室去绝育提高人类基因质量吗?这不也亲自为DEI事业做做贡献,性别为检疫不合格猪也可以是你们的自定义性别 值得庆幸的是,黑曜石工作室唯一完美继承自一代的,是禁闭求生1优秀的联机卡顿和帧数跳动,让禁闭求生2和1代一样,不仅联机卡成坨狗屎,而且720P和4k一样稳定40-50帧 联机卡顿和时不时突然掉帧,你才知道你玩的是禁闭求生这坨臭狗屎,味太正了
This game.... Is a classic drop everything from the first game, to focus on the second because of money. Grounded is NOT a finished Game, and yet here is Avowed and Grounded 2 being released just months apart. All 3 games still preform like absolute crap, heavily relying on AI upscaling and frame generation.
1 update in a yeah. what a garbage devolepers
soy aracnofobico y tiene arañas, me gusta
this game is full of glitches and bugs, wait until the full game releases to buy this ♥♥♥♥
Grounded 1 was much more fun as it was easier to get around enemies or avoid powerful opponents by avoiding certain parts of the map. This game in it's current state is almost impossible to play.
Yes
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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