
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Aug 25 → 11.43/day in the week after.
About


In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Center/Special Operations Group (SAC/SOG) and lead other special operations forces through challenging deniable ops all over the globe. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter" — no compromises.
GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. See your foot sticking out of cover? Better tuck it in — enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. Managing your height over bore when shooting around obstacles or aiming for precision in CQB is critical. In GROUND BRANCH, what you see is what you get.
A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view.

Say goodbye to pre-defined kits and fully customize your character. From gear, basic appearance, and outfit, to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. What you bring to your mission is determined by your loadout choice, which carries realistic consequences: with the encumbrance and stamina system, too much equipment will impact your character’s speed and performance; place a scope too forward on the rail and your sight picture will be too small; bring a long rifle into CQB and weapon collision may prove a hindrance.
Forget unlocks, microtransactions and loot boxes. Ground Branch operators get all the right tools for the job straight away — courtesy of the Agency.
Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH’s unforgiving gameplay makes careful and calculated teamwork essential. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and a killhouse with multiple floor plans. Integrated VOIP with both 3D positional voice and team radio ensures full communication capabilities with no need for third-party software. Text chat and pre-recorded voice messages (commo rose-style) are also available for the mic-less and the shy.
Prefer single-player? Missions with friendly A.I. and a full command system are planned for the future.
In the tactical shooter realm, movement and weapon handling are king. Take full control of your character with standing, crouching and prone stances, each with multiple movement speeds. Unique weapon postures (including low- and high-ready), leaning, free-look (head movement independent from aim), and optional and customizable free-aim (dead zone) put every part of your movement in your hands. Add dedicated mouse sensitivity sliders for point-shooting, unmagnified, and magnified aiming, and highly configurable key binding options.
You can also alternate between default actions of certain controls, such as whether a bolt action operates itself after firing or requires another click to operate.
☑️ = FULLY or PARTIALLY IMPLEMENTED
⏳ = PLANNED/UPCOMING
⏳ GROUND BRANCH's unique "campaign" format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. The choices you make along the way may affect future engagements.
☑️ Based on unique environments all over the world, the non-linear mission and map designs offer multiple entry points and open-ended outcomes.
☑️ Enemies are spawned at mission start, with a degree of randomization to quantity and location. No "monster closets" or magic enemy spawns based on player location or mission progress.
☑️ Ready Room: A physical multiplayer lobby where you can plan your approach, see your teammates' loadouts, test weapon configurations on a firing range and jointly select insertion points.
☑️ Full and 100% free dedicated server support. Host a server wherever you want!
☑️ Unit patches that can be attached to your character's sleeves and gear.
⏳ Full support for MP ladders.
☑️ After-action review (AAR) following each mission/round.
☑️ Server-side options.
⏳ Full mod support.
☑️ No item unlocking, hit markers, kill confirmations or score pop-ups.
⏳ Weapon bracing/supporting.
☑️ Varied arsenal: Multiple handguns, submachine guns, carbines, assault and battle rifles, machine guns, DMRs, sniper rifles and explosives to choose from, with a full suite of optics and attachments to complement them.
☑️ Map variation: In addition to day and night versions as well as weather variation, maps have small details that can change between rounds, such as doors and windows that may be open, closed or blocked.
☑️ Unlimited loadout save slots.
☑️ Item sharing/dropping/pickups.
☑️ Accurate ballistics with penetration, bullet drop and stopping power simulation.
⏳ No regenerating health or health packs: Administer first aid to non-lethal injuries that would further reduce combat effectiveness if not treated.
⏳ Location damage model: Expect visible injuries and consequences, such as limping, reduced arm function, and/or hits to stamina and accuracy. Players immobilized from a non-lethal injury can stay in the fight.
⏳ Drag teammates to safety to administer first aid – or to safely recover their ammo, gear, or cargo.
☑️ Appropriate and realistic playable female characters.
☑️ Partial controller support (configurable).
GROUND BRANCH V1.0 launches with the campaign Prologue and the base multiplayer experience. Each following release expands the campaign with a new chapter and various upgrades, eventually wrapping up the current roadmap with a major multiplayer update bringing new gear, map updates, an improved health system and new game modes.

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1458 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great game, they need to add a default controller mode
Shooty shooty pew pew I havent played since before V1 but even then it was fun. Major performance issues but its been more optimized I see. Even when it got to the point of being unplayable it was still fun.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 526.8/day in the week to Jul 16 → 100.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1.0在性能上有严重的问题,dx12完全无法使用,dx11的内存溢出问题严重。同时在更新内容泛善可陈的情况下容量急剧飙升至100G。这些尴尬的问题让1.0更新变得味如嚼蜡
На данный момент не рекомендую покупать данную игру, как бы они много не обещали, но с релизом ♥♥♥♥♥ не поменялось практически, ии такой же тупорылый как и был ранее, сюжет пока что не о чём (ну это очевидно т.к только пролог вышел), оптимизация более менее нормальная, рэгдоллы эта ваще угар ♥♥♥♥♥, ждём что будет дальше у проекта. Эта игра пока что не готова к релизу!
Bon. Le jeu m'a accrocher dès la première version MAIS. J'attendais la V1 avec impatience, pour au final me rendre compte que beaucoup de chose on changer ( et en mal je trouve.) Par exemple. Première Op, de NUIT ( très important. ). Je joue un set silencieux, full black, lunette de vision nocturne et tout le bordel ( j'aime bien l'immersion que les lunettes procure. ) Je me dit donc que les IA vont donc prendre en compte le fait que l'on joue de NUIT... Mais quel erreur de ma part ! L'IA s'en contre fiche d'être dans une OP de NUIT et me repère a plus de 150m sans que j'ai tirer une seule balle, que je bouger principalement derrière des obstacles et que j'ai éteint toute les lumière a proximité de moi. Donc je suis dans l'obscurité totale, sans avoir tirer une fois, donc théoriquement invisible pour au final me faire affuter comme une biche devant un 44 tonnes sur l'autoroute car l'IA s'en contre fou du faite que la map soit de NUIT. Extrêmement déçu de ce downgrade qui n'était pas présent lors de la version post V1. Dans les anciennes version en version nuit les IA utiliser des flashlight, flashbang ou même me chercher activement quand je me cacher dans l'obscurité. Maintenant elle te repère juste comme ca... car why not.
blegh
Im DIsappointed in the Current State. But its a good step towards a less clunky game that was going nowhere.
The game is mostly dead. I love the sounds and the gunplay is good. But it's too sluggish and there are very few players.
The bots are really bad. That or the map mesh, I can't really tell. I can't make any progress in the campaign, that also has issues. First mission was alright, retried about 5 times, still don't know where the last piece of intel is, game bugged out and said I completed it after I reached first extract. Replayed and it actually allowed me to move down the street and do it properly. Second mission, mostly no issues. Reached the heli after clearing the outpost and there's no continuation after that? Is that the entire campaign? Cause otherwise, it is not moving forward. Completed it twice and its still just not giving me the next mission. I was given this a long time ago and it took me quite a while to get to this game, but I saw the 1.0 release and thought "Why not?" it really sucks that I'm having these issues. This is really bad for a 1.0 release.
This AI is wack. Doesnt matter where or how you reposition they just track you through a wall and one tap you while some unarmored AI takes 4 hits to kill. You cant even rely on one tap headshots.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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