
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Aug 25 → 11.43/day in the week after.
About


In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Center/Special Operations Group (SAC/SOG) and lead other special operations forces through challenging deniable ops all over the globe. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter" — no compromises.
GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. See your foot sticking out of cover? Better tuck it in — enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. Managing your height over bore when shooting around obstacles or aiming for precision in CQB is critical. In GROUND BRANCH, what you see is what you get.
A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view.

Say goodbye to pre-defined kits and fully customize your character. From gear, basic appearance, and outfit, to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. What you bring to your mission is determined by your loadout choice, which carries realistic consequences: with the encumbrance and stamina system, too much equipment will impact your character’s speed and performance; place a scope too forward on the rail and your sight picture will be too small; bring a long rifle into CQB and weapon collision may prove a hindrance.
Forget unlocks, microtransactions and loot boxes. Ground Branch operators get all the right tools for the job straight away — courtesy of the Agency.
Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH’s unforgiving gameplay makes careful and calculated teamwork essential. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and a killhouse with multiple floor plans. Integrated VOIP with both 3D positional voice and team radio ensures full communication capabilities with no need for third-party software. Text chat and pre-recorded voice messages (commo rose-style) are also available for the mic-less and the shy.
Prefer single-player? Missions with friendly A.I. and a full command system are planned for the future.
In the tactical shooter realm, movement and weapon handling are king. Take full control of your character with standing, crouching and prone stances, each with multiple movement speeds. Unique weapon postures (including low- and high-ready), leaning, free-look (head movement independent from aim), and optional and customizable free-aim (dead zone) put every part of your movement in your hands. Add dedicated mouse sensitivity sliders for point-shooting, unmagnified, and magnified aiming, and highly configurable key binding options.
You can also alternate between default actions of certain controls, such as whether a bolt action operates itself after firing or requires another click to operate.
☑️ = FULLY or PARTIALLY IMPLEMENTED
⏳ = PLANNED/UPCOMING
⏳ GROUND BRANCH's unique "campaign" format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. The choices you make along the way may affect future engagements.
☑️ Based on unique environments all over the world, the non-linear mission and map designs offer multiple entry points and open-ended outcomes.
☑️ Enemies are spawned at mission start, with a degree of randomization to quantity and location. No "monster closets" or magic enemy spawns based on player location or mission progress.
☑️ Ready Room: A physical multiplayer lobby where you can plan your approach, see your teammates' loadouts, test weapon configurations on a firing range and jointly select insertion points.
☑️ Full and 100% free dedicated server support. Host a server wherever you want!
☑️ Unit patches that can be attached to your character's sleeves and gear.
⏳ Full support for MP ladders.
☑️ After-action review (AAR) following each mission/round.
☑️ Server-side options.
⏳ Full mod support.
☑️ No item unlocking, hit markers, kill confirmations or score pop-ups.
⏳ Weapon bracing/supporting.
☑️ Varied arsenal: Multiple handguns, submachine guns, carbines, assault and battle rifles, machine guns, DMRs, sniper rifles and explosives to choose from, with a full suite of optics and attachments to complement them.
☑️ Map variation: In addition to day and night versions as well as weather variation, maps have small details that can change between rounds, such as doors and windows that may be open, closed or blocked.
☑️ Unlimited loadout save slots.
☑️ Item sharing/dropping/pickups.
☑️ Accurate ballistics with penetration, bullet drop and stopping power simulation.
⏳ No regenerating health or health packs: Administer first aid to non-lethal injuries that would further reduce combat effectiveness if not treated.
⏳ Location damage model: Expect visible injuries and consequences, such as limping, reduced arm function, and/or hits to stamina and accuracy. Players immobilized from a non-lethal injury can stay in the fight.
⏳ Drag teammates to safety to administer first aid – or to safely recover their ammo, gear, or cargo.
☑️ Appropriate and realistic playable female characters.
☑️ Partial controller support (configurable).
GROUND BRANCH V1.0 launches with the campaign Prologue and the base multiplayer experience. Each following release expands the campaign with a new chapter and various upgrades, eventually wrapping up the current roadmap with a major multiplayer update bringing new gear, map updates, an improved health system and new game modes.

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1457 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Une 1.0 avec moins de fonctionnalités que les versions béta... Des crashs réguliers. Ce n'est pas du tout une 1.0 c'est juste une mise à jour très lourde d'un jeu non terminé. On nous indique un mode solo, on a une mission !!
정식발매하자 마다 OPERATION 시작했는데 도대체 목표물이 어딨는지 알 수가 없음. 미션 브리핑이을 10번이나 정독하고 태블릿이 가르키는 빨간지점에도 없고 맵 전체를 다 뚫고 수색해도 나오지 않음. 시작부터 버그인지 제거 해야할 목표물도 수거해야할 정보도 아무것도 안나옴. 도대체 뭐한다고 10년이나 기다리게 했는지 모를 게임임. 그외에 다른 개선점이라고는 볼 수 없고 더 어색해진 엔진과 한밤중에 야간 투시경 없는데도 정확하게 빛 한줄기 없는 새벽에 존윅마냥 쏴대는 미친놈들과 걷는 소리에 곧바로 수류탄 까넣고 보는 AI들 땜에 할 마음이 안남. 브리칭 도구도 폭탄 하나 뿐이고 은밀하게 침투해야 하는 작전에 그 흔한 공성 망치나 잠긴문을 여는 장비 그 어느것도 찾아 볼 수 가 없음. 브리칭 도구 없으면 잠긴문 열려면 문고리에 다가 총을 연발로 난사해서 열리길 기도해야 해서 개 짜침. 그리고 움직일때마다 넘실넘실 위아래로 움직이는게 너무 부자연스럽게 크게 움직이는데 이게 피킹이나 파이자르기 할때 (살라미 전술) 엄청 크게 요동침. 이게 앞서 말한 ai의 미친듯한 존윅같은 반응 속도와 정확히 급소에 한발 꽂아넣는 ai의 사격 실력에 뒤통수에 눈이 달려 있는지 50미터 거리의 적이 갑자기 뒤돌아서 내 머리를 따버리는 상황과 겹쳐서 환장할 노릇임. 그냥 좆 같음. 피킹도 불편하고 ai는 미칠듯한 에임핵 봇이라 이딴게 전술 게임인지 뭔지 알수 가 없음.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.3M | 38.1K | 93% | $19.99 | |
| $28.3M | 65.9K | 94% | $14.99 | |
| $28.5M | 33.2K | 84% | $39.99 | |
| $28.1M | 31.6K | 66% | $29.99 | |
| $28M | 38.7K | 96% | $24.99 | |
| $28.7M | 20.5K | 82% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $264.3K | 871 | 50% | $9.99 | |
| — | 0 | — | — | |
| $41.7M | 124.6K | 92% | $14.99 | |
| $230.1M | 295.6K | 90% | $29.99 | |
| $24.4M | 80.2K | 97% | $17.99 |
Reviews, worldwide (the counter carries no country): 526.8/day in the week to Jul 16 → 100.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game
I like the premise of the game, but i cannot finish the first mission without the game crashing. serious fixes need to be done.
This game was significantly better before 1.0. The game looks like actual trash, the AI are still horrible and unreactive, animations are lackluster, I still cant smoothly climb a ladder. Legit just bad,
Релиз настолько провальный, что получилась неплохая реклама OPERATOR
Mal otimizado, falta de conteúdo. tem algumas características interessantes mas falta muito ainda pra rivalizar com outros do gênero
BlackFoot if you are watching this,we need DEFENSE mode.
If you miss the original Terrorist Hunt mode on Rainbow 6: Siege, then this game scratches that itch. In some ways, it even exceeds it. The online experience is serviceable with no noticeable lag or rubber-banding unless on high ping servers. As far as content goes, the game feels like it released early. There's enough maps, modes, and weapon variety to not get bored, but only just. It helps that you have access to everything at the start, with the only bar to entry being your own skill level and patience to learn. This game is NOT easy, and requires cooperation. Running and gunning will get you and your teammates FF'd. The community is friendly, though a tad shy. In my experience, if you have problems getting into a populated map, join an empty server and people will flood in. Try to find a server that allows you to communicate in chat when you go down, so you can provide overwatch. The attachment system of the guns is by far the best part of the game and keeps you coming back. Steam Workshop guns add much needed long-term single-player interest. Thankfully, no gun is overtly overpowered since they added armor systems. Everything has its pros and cons, and the moment you find what setup suits you, you'll suddenly go from a greenhorn to a veteran. The worst aspect of the game is AI difficultly. The bots on default settings are either omniscient or walking vegetables. Custom settings allow you to fine tune them, but there is a lot of ambiguity in what figures to input. I recommend changing the settings in the files to something the community recommends for your personal playstyle until you get confident enough to play on default settings. All and all, it's a good game that will go down as one of my favorites in leu of all alternatives having some insufferable gimmick or overbearing monetization. It's a big plus you don't have to grind for gear.
good game on my laptop, just had to turn graphics down a bit
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.