
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Aug 25 → 11.43/day in the week after.
About


In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Center/Special Operations Group (SAC/SOG) and lead other special operations forces through challenging deniable ops all over the globe. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter" — no compromises.
GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. See your foot sticking out of cover? Better tuck it in — enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. Managing your height over bore when shooting around obstacles or aiming for precision in CQB is critical. In GROUND BRANCH, what you see is what you get.
A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view.

Say goodbye to pre-defined kits and fully customize your character. From gear, basic appearance, and outfit, to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. What you bring to your mission is determined by your loadout choice, which carries realistic consequences: with the encumbrance and stamina system, too much equipment will impact your character’s speed and performance; place a scope too forward on the rail and your sight picture will be too small; bring a long rifle into CQB and weapon collision may prove a hindrance.
Forget unlocks, microtransactions and loot boxes. Ground Branch operators get all the right tools for the job straight away — courtesy of the Agency.
Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH’s unforgiving gameplay makes careful and calculated teamwork essential. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and a killhouse with multiple floor plans. Integrated VOIP with both 3D positional voice and team radio ensures full communication capabilities with no need for third-party software. Text chat and pre-recorded voice messages (commo rose-style) are also available for the mic-less and the shy.
Prefer single-player? Missions with friendly A.I. and a full command system are planned for the future.
In the tactical shooter realm, movement and weapon handling are king. Take full control of your character with standing, crouching and prone stances, each with multiple movement speeds. Unique weapon postures (including low- and high-ready), leaning, free-look (head movement independent from aim), and optional and customizable free-aim (dead zone) put every part of your movement in your hands. Add dedicated mouse sensitivity sliders for point-shooting, unmagnified, and magnified aiming, and highly configurable key binding options.
You can also alternate between default actions of certain controls, such as whether a bolt action operates itself after firing or requires another click to operate.
☑️ = FULLY or PARTIALLY IMPLEMENTED
⏳ = PLANNED/UPCOMING
⏳ GROUND BRANCH's unique "campaign" format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. The choices you make along the way may affect future engagements.
☑️ Based on unique environments all over the world, the non-linear mission and map designs offer multiple entry points and open-ended outcomes.
☑️ Enemies are spawned at mission start, with a degree of randomization to quantity and location. No "monster closets" or magic enemy spawns based on player location or mission progress.
☑️ Ready Room: A physical multiplayer lobby where you can plan your approach, see your teammates' loadouts, test weapon configurations on a firing range and jointly select insertion points.
☑️ Full and 100% free dedicated server support. Host a server wherever you want!
☑️ Unit patches that can be attached to your character's sleeves and gear.
⏳ Full support for MP ladders.
☑️ After-action review (AAR) following each mission/round.
☑️ Server-side options.
⏳ Full mod support.
☑️ No item unlocking, hit markers, kill confirmations or score pop-ups.
⏳ Weapon bracing/supporting.
☑️ Varied arsenal: Multiple handguns, submachine guns, carbines, assault and battle rifles, machine guns, DMRs, sniper rifles and explosives to choose from, with a full suite of optics and attachments to complement them.
☑️ Map variation: In addition to day and night versions as well as weather variation, maps have small details that can change between rounds, such as doors and windows that may be open, closed or blocked.
☑️ Unlimited loadout save slots.
☑️ Item sharing/dropping/pickups.
☑️ Accurate ballistics with penetration, bullet drop and stopping power simulation.
⏳ No regenerating health or health packs: Administer first aid to non-lethal injuries that would further reduce combat effectiveness if not treated.
⏳ Location damage model: Expect visible injuries and consequences, such as limping, reduced arm function, and/or hits to stamina and accuracy. Players immobilized from a non-lethal injury can stay in the fight.
⏳ Drag teammates to safety to administer first aid – or to safely recover their ammo, gear, or cargo.
☑️ Appropriate and realistic playable female characters.
☑️ Partial controller support (configurable).
GROUND BRANCH V1.0 launches with the campaign Prologue and the base multiplayer experience. Each following release expands the campaign with a new chapter and various upgrades, eventually wrapping up the current roadmap with a major multiplayer update bringing new gear, map updates, an improved health system and new game modes.

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1457 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
정식발매하자 마다 OPERATION 시작했는데 도대체 목표물이 어딨는지 알 수가 없음. 미션 브리핑이을 10번이나 정독하고 태블릿이 가르키는 빨간지점에도 없고 맵 전체를 다 뚫고 수색해도 나오지 않음. 시작부터 버그인지 제거 해야할 목표물도 수거해야할 정보도 아무것도 안나옴. 도대체 뭐한다고 10년이나 기다리게 했는지 모를 게임임. 그외에 다른 개선점이라고는 볼 수 없고 더 어색해진 엔진과 한밤중에 야간 투시경 없는데도 정확하게 빛 한줄기 없는 새벽에 존윅마냥 쏴대는 미친놈들과 걷는 소리에 곧바로 수류탄 까넣고 보는 AI들 땜에 할 마음이 안남. 브리칭 도구도 폭탄 하나 뿐이고 은밀하게 침투해야 하는 작전에 그 흔한 공성 망치나 잠긴문을 여는 장비 그 어느것도 찾아 볼 수 가 없음. 브리칭 도구 없으면 잠긴문 열려면 문고리에 다가 총을 연발로 난사해서 열리길 기도해야 해서 개 짜침. 그리고 움직일때마다 넘실넘실 위아래로 움직이는게 너무 부자연스럽게 크게 움직이는데 이게 피킹이나 파이자르기 할때 (살라미 전술) 엄청 크게 요동침. 이게 앞서 말한 ai의 미친듯한 존윅같은 반응 속도와 정확히 급소에 한발 꽂아넣는 ai의 사격 실력에 뒤통수에 눈이 달려 있는지 50미터 거리의 적이 갑자기 뒤돌아서 내 머리를 따버리는 상황과 겹쳐서 환장할 노릇임. 그냥 좆 같음. 피킹도 불편하고 ai는 미칠듯한 에임핵 봇이라 이딴게 전술 게임인지 뭔지 알수 가 없음.
Nice armor plates but AI only shoot my head every time. scopes lag every time and make my FPS down to 10 from 100 :)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.3M | 38.1K | 93% | $19.99 | |
| $28.3M | 65.9K | 94% | $14.99 | |
| $28.5M | 33.2K | 84% | $39.99 | |
| $28.1M | 31.6K | 66% | $29.99 | |
| $28M | 38.7K | 96% | $24.99 | |
| $28.7M | 20.5K | 82% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $264.3K | 871 | 50% | $9.99 | |
| — | 0 | — | — | |
| $41.7M | 124.6K | 92% | $14.99 | |
| $230.1M | 295.6K | 90% | $29.99 | |
| $24.4M | 80.2K | 97% | $17.99 |
Reviews, worldwide (the counter carries no country): 526.8/day in the week to Jul 16 → 100.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I get that my specs arent the greatest even with steam not getting it right but with the 1.0 release i lost 10-20 fps and another 60GB of storage and getting in return an earthquake of a charachter inside of the training ground with a flickering gun havent been able to exprience the "Improved AI" because of this. Hope in the future that it will get better
When they first started working on it and the field for this kind of game was less saturated it would have fared better, but the market for tactical shooters is becoming saturated and nothing here makes it particularly stand out. This was kindly gifted to me by a friend and I'm thankful for that. For the price range of this game you can find other tactical offerings that play smoother, run better, and are more engaging.
Fake Hype! Not at all impressed with this update to version 1.0! adding a tactical intro and adding slow building music, doesn't make up for the constant crashes, making this game now unplayable. stop watching Sicario and fix your game! for F sake!!!!!
I wish I had paid more attention to the reviews that said it was not very good because I wanted it to be better. I so wanted it to be good. It's just not. I went into the training ground, the 'farm,' and it was a reminder of what FPS felt like back in the early 2000's. I figured I would give the game a shot, hoping things would improve. They did not, the game crashed. My specs are Intel(R) Core(TM) Ultra 9 285K (3.70 GHz) Installed RAM 64.0 GB Graphics card NVIDIA GeForce RTX 5090 (31 GB) Intel(R) Graphics (128 MB)Storage 2.39 TB of 9.14 TB used System type 64-bit operating system, x64-based processor No reason for on my end for the game to crash.
Das Spiel ist immernoch genauso wie vor 1.0. Cool! ne neue Hub-Area! Gefühlt ist alles gleich wie davor. Und das soll ne 1.0 Version sein? Für mich heißt 1.0, dass ein Spiel perfekt aubalanciert ist. Die KI ist immernoch sau dumm wie vorher... 30 minuten gespielt, direkt keine Lust mehr gehabt. Wenn ich das Spiel noch zurückgeben könnte, würde ich es machen. Verschwendet euer Geld nicht hierfür. Spart euch noch ein bisschen Geld und kauft lieber Ready or Not... Das Spiel ist wenigstens ausbalanciert....
Somehow, through development, this game has gradually become worse over time. It was fairly playable a few years ago, but now, after the updates, it just isn't worth loading anymore. The performance is significantly worse than ever and the AI feel like aim-bots even on Untrained. Before I finally uninstalled the game, I went to go through the AI settings but just gave up. It was bad when the AI dropped my FPS to low single digits from fountains of grenade throws, but with the aim-bot behaviour, I can't be bothered with it anymore. I can't recommend this. It still feels like a tech-demo with no real purpose.
I gave up this unfinished game years ago, I disnt want to give it a bad rating because whatever the game is simply to big for what devs are capable. But than 1.0 hit and its just a marketing trick, I still didnt want to give it a negativ review. Than I saw response from Devs in the Forum and I am just sick and angry how smug they are. Screw them, herr is your damn review. Thumbs down.
у игры есть 2 минуса, 1 незначительный это отсутствие русского языка хотя бы в интерфейсе(для кого‑то может и значительный ) и 2 жирный минус это оптимизация, до релиза даже на gtx 1650 игра шла в стабильных 30-60 фпс, но после релиза на rtx 3060 на минималках тянуло максимум 26 фпс, сама по себе игра прикольная с прикольной концепций, хорошая кастомизация оружия и перса( тарков по кастомизации всё равно лучше к слову), карты хорошие как для компании так и соло, ии хоть и туповат но нормальный и могут дать жару, из пожеланий хочется чтоб сделали нормально оптимизацию, добавили русский язык и сделали поддержку геймпадов( чтоб можно было ещё поиграть на стим деке). а так у игры и потенциал если её доработают
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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