
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Aug 25 → 11.43/day in the week after.
About


In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Center/Special Operations Group (SAC/SOG) and lead other special operations forces through challenging deniable ops all over the globe. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter" — no compromises.
GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. See your foot sticking out of cover? Better tuck it in — enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. Managing your height over bore when shooting around obstacles or aiming for precision in CQB is critical. In GROUND BRANCH, what you see is what you get.
A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view.

Say goodbye to pre-defined kits and fully customize your character. From gear, basic appearance, and outfit, to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. What you bring to your mission is determined by your loadout choice, which carries realistic consequences: with the encumbrance and stamina system, too much equipment will impact your character’s speed and performance; place a scope too forward on the rail and your sight picture will be too small; bring a long rifle into CQB and weapon collision may prove a hindrance.
Forget unlocks, microtransactions and loot boxes. Ground Branch operators get all the right tools for the job straight away — courtesy of the Agency.
Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH’s unforgiving gameplay makes careful and calculated teamwork essential. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and a killhouse with multiple floor plans. Integrated VOIP with both 3D positional voice and team radio ensures full communication capabilities with no need for third-party software. Text chat and pre-recorded voice messages (commo rose-style) are also available for the mic-less and the shy.
Prefer single-player? Missions with friendly A.I. and a full command system are planned for the future.
In the tactical shooter realm, movement and weapon handling are king. Take full control of your character with standing, crouching and prone stances, each with multiple movement speeds. Unique weapon postures (including low- and high-ready), leaning, free-look (head movement independent from aim), and optional and customizable free-aim (dead zone) put every part of your movement in your hands. Add dedicated mouse sensitivity sliders for point-shooting, unmagnified, and magnified aiming, and highly configurable key binding options.
You can also alternate between default actions of certain controls, such as whether a bolt action operates itself after firing or requires another click to operate.
☑️ = FULLY or PARTIALLY IMPLEMENTED
⏳ = PLANNED/UPCOMING
⏳ GROUND BRANCH's unique "campaign" format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. The choices you make along the way may affect future engagements.
☑️ Based on unique environments all over the world, the non-linear mission and map designs offer multiple entry points and open-ended outcomes.
☑️ Enemies are spawned at mission start, with a degree of randomization to quantity and location. No "monster closets" or magic enemy spawns based on player location or mission progress.
☑️ Ready Room: A physical multiplayer lobby where you can plan your approach, see your teammates' loadouts, test weapon configurations on a firing range and jointly select insertion points.
☑️ Full and 100% free dedicated server support. Host a server wherever you want!
☑️ Unit patches that can be attached to your character's sleeves and gear.
⏳ Full support for MP ladders.
☑️ After-action review (AAR) following each mission/round.
☑️ Server-side options.
⏳ Full mod support.
☑️ No item unlocking, hit markers, kill confirmations or score pop-ups.
⏳ Weapon bracing/supporting.
☑️ Varied arsenal: Multiple handguns, submachine guns, carbines, assault and battle rifles, machine guns, DMRs, sniper rifles and explosives to choose from, with a full suite of optics and attachments to complement them.
☑️ Map variation: In addition to day and night versions as well as weather variation, maps have small details that can change between rounds, such as doors and windows that may be open, closed or blocked.
☑️ Unlimited loadout save slots.
☑️ Item sharing/dropping/pickups.
☑️ Accurate ballistics with penetration, bullet drop and stopping power simulation.
⏳ No regenerating health or health packs: Administer first aid to non-lethal injuries that would further reduce combat effectiveness if not treated.
⏳ Location damage model: Expect visible injuries and consequences, such as limping, reduced arm function, and/or hits to stamina and accuracy. Players immobilized from a non-lethal injury can stay in the fight.
⏳ Drag teammates to safety to administer first aid – or to safely recover their ammo, gear, or cargo.
☑️ Appropriate and realistic playable female characters.
☑️ Partial controller support (configurable).
GROUND BRANCH V1.0 launches with the campaign Prologue and the base multiplayer experience. Each following release expands the campaign with a new chapter and various upgrades, eventually wrapping up the current roadmap with a major multiplayer update bringing new gear, map updates, an improved health system and new game modes.

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1457 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The best milsim I've ever played.
Из плюсов только костамизация. Оружие ощущается, как лазерган, импакта от оружия нет совсем, кто то типо скажет, что в реальности же при стрельбе оружие не улетает, но его нужно контролировать. Так же персонаж застревает в стенах
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 526.8/day in the week to Jul 16 → 100.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挤牙膏 挤牙膏 更新几年不见长 AI是越来越超雄 operator倒是越来越没力
I've got plenty of hours playing this, tried the campaign can't even get past the second level, AI is cracked out of it's skull, watch them pre-fire a corner, watch one do a spin and head shot me before I could shoot a second shot out of the pistol I was using. This game is a mess, use to be fun now it's like pulling teeth on the basic missions. Didn't realize I was going up against a Pakistani Delta Ranger Seal Sniper team who can't even wear their boots right. 30 deaths can't get past 9 kills on the mission. So I uninstalled it and may return when they actual make it playable.
Made me feel like I was raiding bin ladens compound.
你还真不如老老实实说自己是1036
1.0 update is buggy as heck. so many new bugs making the game nearly unplayable.
When they first started working on it and the field for this kind of game was less saturated it would have fared better, but the market for tactical shooters is becoming saturated and nothing here makes it particularly stand out. This was kindly gifted to me by a friend and I'm thankful for that. For the price range of this game you can find other tactical offerings that play smoother, run better, and are more engaging.
I wish I had paid more attention to the reviews that said it was not very good because I wanted it to be better. I so wanted it to be good. It's just not. I went into the training ground, the 'farm,' and it was a reminder of what FPS felt like back in the early 2000's. I figured I would give the game a shot, hoping things would improve. They did not, the game crashed. My specs are Intel(R) Core(TM) Ultra 9 285K (3.70 GHz) Installed RAM 64.0 GB Graphics card NVIDIA GeForce RTX 5090 (31 GB) Intel(R) Graphics (128 MB)Storage 2.39 TB of 9.14 TB used System type 64-bit operating system, x64-based processor No reason for on my end for the game to crash.
都不记得哪个版本入的了,但断断续续也玩了那么久,更新真的太慢太磨人,1.0如果叫1036都不至于让人那么失望。虽然1.0加了插板系统挺好的,但超雄ai又弥补了这点。不讨厌ai更灵活的反应,可隔墙锁人见面颗秒的问题依旧严重,再加上1.0莫名其妙削玩家性能一刀玩起来更别扭了,玩GB就是图这游戏里可以冲了打打了冲的身体,结果现在跑一下举枪就晃得跟隔壁丝瓜增强的ICO似的,令人郁闷。新的武器也令人失望,以个人的观点,不是说有创意工坊大佬们的付出就意味着官方可以轻视武器的开发出套动作换皮枪,真要产能不够只是做一个平台让游戏从社区长出来那是不是也该降点价呢?能自己反复刷百来个小时我自认是很喜欢GB的底子的,哪怕一直当孤狼或者和野人们刷图也体验了不少GB独有的乐趣,而1.0没有带来什么能让我推荐的变革,光靠一个更精致的ready room也不会让游戏更正式。只能说,,希望以后变得更好吧(又玩了一下被ai隔着车穿出💩,优化也依托)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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