
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Aug 25 → 11.43/day in the week after.
About


In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Center/Special Operations Group (SAC/SOG) and lead other special operations forces through challenging deniable ops all over the globe. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter" — no compromises.
GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. See your foot sticking out of cover? Better tuck it in — enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. Managing your height over bore when shooting around obstacles or aiming for precision in CQB is critical. In GROUND BRANCH, what you see is what you get.
A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view.

Say goodbye to pre-defined kits and fully customize your character. From gear, basic appearance, and outfit, to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. What you bring to your mission is determined by your loadout choice, which carries realistic consequences: with the encumbrance and stamina system, too much equipment will impact your character’s speed and performance; place a scope too forward on the rail and your sight picture will be too small; bring a long rifle into CQB and weapon collision may prove a hindrance.
Forget unlocks, microtransactions and loot boxes. Ground Branch operators get all the right tools for the job straight away — courtesy of the Agency.
Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH’s unforgiving gameplay makes careful and calculated teamwork essential. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and a killhouse with multiple floor plans. Integrated VOIP with both 3D positional voice and team radio ensures full communication capabilities with no need for third-party software. Text chat and pre-recorded voice messages (commo rose-style) are also available for the mic-less and the shy.
Prefer single-player? Missions with friendly A.I. and a full command system are planned for the future.
In the tactical shooter realm, movement and weapon handling are king. Take full control of your character with standing, crouching and prone stances, each with multiple movement speeds. Unique weapon postures (including low- and high-ready), leaning, free-look (head movement independent from aim), and optional and customizable free-aim (dead zone) put every part of your movement in your hands. Add dedicated mouse sensitivity sliders for point-shooting, unmagnified, and magnified aiming, and highly configurable key binding options.
You can also alternate between default actions of certain controls, such as whether a bolt action operates itself after firing or requires another click to operate.
☑️ = FULLY or PARTIALLY IMPLEMENTED
⏳ = PLANNED/UPCOMING
⏳ GROUND BRANCH's unique "campaign" format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. The choices you make along the way may affect future engagements.
☑️ Based on unique environments all over the world, the non-linear mission and map designs offer multiple entry points and open-ended outcomes.
☑️ Enemies are spawned at mission start, with a degree of randomization to quantity and location. No "monster closets" or magic enemy spawns based on player location or mission progress.
☑️ Ready Room: A physical multiplayer lobby where you can plan your approach, see your teammates' loadouts, test weapon configurations on a firing range and jointly select insertion points.
☑️ Full and 100% free dedicated server support. Host a server wherever you want!
☑️ Unit patches that can be attached to your character's sleeves and gear.
⏳ Full support for MP ladders.
☑️ After-action review (AAR) following each mission/round.
☑️ Server-side options.
⏳ Full mod support.
☑️ No item unlocking, hit markers, kill confirmations or score pop-ups.
⏳ Weapon bracing/supporting.
☑️ Varied arsenal: Multiple handguns, submachine guns, carbines, assault and battle rifles, machine guns, DMRs, sniper rifles and explosives to choose from, with a full suite of optics and attachments to complement them.
☑️ Map variation: In addition to day and night versions as well as weather variation, maps have small details that can change between rounds, such as doors and windows that may be open, closed or blocked.
☑️ Unlimited loadout save slots.
☑️ Item sharing/dropping/pickups.
☑️ Accurate ballistics with penetration, bullet drop and stopping power simulation.
⏳ No regenerating health or health packs: Administer first aid to non-lethal injuries that would further reduce combat effectiveness if not treated.
⏳ Location damage model: Expect visible injuries and consequences, such as limping, reduced arm function, and/or hits to stamina and accuracy. Players immobilized from a non-lethal injury can stay in the fight.
⏳ Drag teammates to safety to administer first aid – or to safely recover their ammo, gear, or cargo.
☑️ Appropriate and realistic playable female characters.
☑️ Partial controller support (configurable).
GROUND BRANCH V1.0 launches with the campaign Prologue and the base multiplayer experience. Each following release expands the campaign with a new chapter and various upgrades, eventually wrapping up the current roadmap with a major multiplayer update bringing new gear, map updates, an improved health system and new game modes.

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1453 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
after playing OPERATOR, i realized just how big of a waste of money ground branch really is. this game is clunky beyond belief and the gunplay feels awful and disconnected. go play operator instead
Way to kill off a promising game, really disappointing
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 526.8/day in the week to Jul 16 → 100.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1.0 Is a Bad Joke.
I have spent about 60hrs in this game at first back in 2023 it sucked but i have spent alot of money on games that were EA that all went release and sucked still. I dont think its 1.0 ready yet but they do have a road map that looks interesting to say the least and i have been having alot of fun with the game in its current state ive been tweaking the AI with the advanced setting so i wont get my ♥♥♥♥ shot off or my head blown off the center mass adjustment is really cool and you can actully make use of your armor inserts. The weapon customization is awesome its no Tarkov but it is great in its own design. The movement is kinda clunky at times but nothing that hinders me the gun play is nice and guns can be snappy to aim. AI was my biggest complaint at first but ive learned to tweak the games advanced setting for a more immersive fun experience without being aimbotted through walls. The maps are awesome really cool designs and layouts very intense i feel my heart pounding in every engagment i find myself in. I really wish their was a actual health system but its ok to not have one i can play past it. The modes for pve are pretty cool i like extraction and T hunt the new operations was dope very short but sweet at the same time i really hope it makes a turn for the best and the game gets polished out even more now since the 1.0. All in All i give it a thumbs up because ive spent more $$ on useless junk i wont even go back to. I dont want to hate on this game cause it gives me a nostalgic feeling and a good adrenaline rush while playing it. So i recommend people that like games like this give it a try when it goes down in price. i hope the devs can cook up some more for us soon so the players who enjoy this game can have more things to experience.
Over 10+ years of development and all we still get is broken AI, a broken locomotion system, and no QoL features even in "1.0". Tactical shooter games as a genre is dead. It's just full of tech demos that try way too hard while at the same time, accomplishing little in actually being fun. This game was updated once a year, by the way.
Unfinished mess that somehow bloated in size to 100gb
Game is pretty cool, but the bots are not good at all. they say its "hard", i say its not. for if they would be hard to play against they'd use tactics, flashbangs or some other ways, but currently ? perfect aim in the dark, and buggin' out on doors or grenade galore. i used to play it a lot more on another account, forgot the password and switched to this one, that's why i have low hours, but trust me ive been playin this game for a while while, and the major update ? just feels disapointing, like yeah we got armor but in all of my games it didn't even matter since i just got either one tapped or just hurt like the old system. (armor never actually meant anything and yes i checked i had armor equipped and it wasn't "broken") i mean if you can have friends play with you, sure i recommend, but its just yk, not my thing anymore. also with my specs the game plays fine, not 100+ fps, not chopped, just fine.
The game just doesn't feel right. Everything you touch or brush up against is glitchy and twitchy. The ADS is trash, the AI is trash. Id go as far as to say the graphics are worst than Arma 3 which came out in 2013 (its 2026 going on 2027 now). If you want this sort of game play, only something a slightly bit better with way smoother graphics but equally re****ed AI, but with mod ability via steam workshop and better online game play and fun with friends just buy Ready Or Not. Both are sub-par games to be honest with loads of potential, but Ready or Not is very sligtly better, both graphically, online and for mods. I have 13 people on my friends list that have this game, we're Arma III old timers with 5-10K hours and I never see anyone boot this game. Saying that very few boot Ready or Not too. Fk it.... If you want fun with your mates just buy Hunt Showdown..
1.0 seems to be an arbitrary number these days. I recommend waiting for the full game. - functioning, fair AI - a meeningful campaign (operations) - no/ less crashes Strangely, V1.0 seems to be a step back from prior releases. A game with much potential. Not realized yet.
More than a decade in development, moving at a snail's pace—which isn't in itself a bad thing if the upcoming content is worth the wait. In the case of this disastrous, "out of the blue" 1.0 release, one might expect a large amount of new content, polished gameplay features, or, at the very least, a bug-free and optimized game. Sadly, this 1.0 update is none of the above. A new operations room, 2 new maps and reworks, 4 (actually 2) new weapons, a lacking armor system, and a mere 2 campaign missions is not 1.0 material. The AI is still dumb, animations are still janky, bipods are still unusable, optimization is poor, and promised features like friendly AI bots are still missing. Given how heavily criticized and poorly received this update has been, it would have been much better off if they had just kept V1036 as the update name.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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