
Grotto is a mystical, narrative-focused experience. You are the Soothsayer. The one capable of talking with the stars and unveiling their messages. In a time of turmoil, the tribe of the valley turn to your powers of divination and come to you for guidance.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Sums Steam only; PlayStation, GOG, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 353reviews | 90% | — | $53.9K |
| $12.99 | 38ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Your adventure in Grotto begins inside a dark cavern, where you only notice a rift in the cave ceiling and some figures on the wall next to you. Your eyes can see nothing until a fire ignites in the other section of the lair, prompting you to investigate its source. The intro is already anticlimactic for a graphic adventure, yet it will lead you to unveil your own destiny and that of those who come to seek your advice. The tribe of the Brutes is truly fascinating. Their mix of brutality in certain practices, contrasted with their deep integration with nature, represents the greatest dichotomy the work conveys. Their care for one another alongside their uncompromising intolerance toward anyone who transgresses the laws. As events unfold, it will be up to you to guide them through your prophecies; you can either feel responsible for the advice you give or remain detached and impassive inside the cave that shields you from the outside world. The narrative choices and the art style are the highlights of the title, leaving you completely awestruck. The tribal mechanics are also remarkably well thought out; I suspect the developers delved deeply into the subject by studying early human tribal cultures from the real world, which is another major point in their favor. Grotto is a truly lovely title that is well worth playing, provided you do not rush through it. Taking the time to understand the dialogues and the villagers needs in order to give them the right prophecies will lead to ever-different branching paths during the playthrough, culminating in endings that are both highly powerful and leave room for interesting reflection. Among the graphic adventures I have played, I would say it well deserves a solid 8/10.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $2.75−79% |
| 19ratings |
| 66% |
| — |
| not modelled |
| $12.99 | 6ratings | 86% | — | not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a game that is a work of art. I love the art direction and style, and I think it really says something about the nature of communication, and hands you some ethical dilemmas to deal with. It's basically a divination simulator, where you are a seer in the cave trying to give people answers, later on with the optional aid of spirits, but as with real divination, people will often misinterpret the messages they receive. My only criticisms are that yes, there aren't many choices that have a profound impact on the plot, but if this was a small team I understand why adding more drastic branches in plot could lead to getting out of scope very quickly. Second is that yes, it should have been made clearer that constellations could be refreshed. I also thought that the fading constellations was a feature, and I didn't realize until toward the end that I did actually still have my full repertoire of symbols to try to "speak" with. That said, I was very moved by the story, and I love games that are rich in animism like this one.
This is probably one of the most unique games I've played. The main issue for me was not understanding what the constellations meant, as (particularly at the start) you may intend to tell someone something and they interpret the constellation you give as meaning the opposite. However, as I progressed I mostly got used to what they meant. Just after I was annoyed as I got annoyed as I thought that the people misinterpreted my answer to a very important question, I realised soon after that this decision likely wouldn't have mattered anyway, and also the game changed a LOT but in a good way. Pretty much everything you'd gotten used to up to this point was changed, which I think was done really well, and then the final part of the game changed the gameplay quite a lot with an amazing ending.
Very emotional story ... If I had an opportunity to play this game for the first time again, I would take it and sherish it.
Liked the art style and game overall. There were some problems with people not understanding what I tried to suggest and some star signs not really being related enough to be an answer. Also some signs were annoying to draw and took multiple tries until game accepted my efforts. Still, I don't regret my time and money spent.
Grotto is a truly unique experience, you won't find another game that makes you think so deeply about meaning and interpretation. A story full of harsh realities and horrible choices. It is very rare to get such incredible storytelling.
A relatively short narrative game with a surprising degree of emotional depth. Visitors come to your cave with questions and you respond to those questions by giving them constellations you find in the stars. Of course, these cryptic messages are up for interpretation and not everyone understands metaphors; often I would set out to answer a question one way only to have the visitor come to the exact opposite conclusion. Later in the game you receive tools which allow you to contact deceased former visitors, who advise your decisions and offer up commentary on recent events. The majority of the game is "on the rails" and most of the major plot points are inevitable, so there's not a lot of replay value to be had. The bulk of the fun comes from the story. The characters are nuanced, their dialogue is well-written, and the questions they pose are genuinely interesting. Definitely worth a playthrough!
Bị bad end nhưng plot twist ending rất tuyệt
+Stylized +Some player choice -Convoluted "choose your answer"-story -> I don't see a reason to play this; I don't feel there's a game here. -Characters have no VO -> occasional narrator has VO (trailer), but it has effect that distorts it and the VO peaks in the game in unwanted way -> limits and sounds bad. ⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ ⬛🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨⬛ ⬛🟨⬛🟧🟧🟧🟧🟧🟧🟧🟧🟧🟧⬛🟨⬛ ⬛🟨🟧🟧⬜⬜⬜⬜⬜⬜⬜🟧🟧🟧🟨⬛ ⬛🟨🟧⬜⬜⬜⬜⬜⬜⬜⬜⬜🟧🟧🟨⬛ ⬛🟨🟧⬜⬜⬜⬛⬛⬛⬜⬜⬜⬛🟧🟨⬛ ⬛🟨🟧🟧⬛⬛⬛🟧🟧⬜⬜⬜⬛🟧🟨⬛ ⬛🟨🟧🟧🟧🟧⬜⬜⬜⬜⬜⬛⬛🟧🟨⬛ ⬛🟨🟧🟧🟧🟧⬜⬜⬜⬛⬛⬛🟧🟧🟨⬛ ⬛🟨🟧🟧🟧🟧🟧⬛⬛⬛🟧🟧🟧🟧🟨⬛ ⬛🟨🟧🟧🟧🟧⬜⬜⬜🟧🟧🟧🟧🟧🟨⬛ ⬛🟨🟧🟧🟧🟧⬜⬜⬜⬛🟧🟧🟧🟧🟨⬛ ⬛🟨🟧🟧🟧🟧🟧⬛⬛⬛🟧🟧🟧🟧🟨⬛ ⬛🟨⬛🟧🟧🟧🟧🟧🟧🟧🟧🟧🟧⬛🟨⬛ ⬛🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨⬛ ⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ = Neutral review, but since I won't recommend such to myself, I won't do it to you either.
Доволі цікава історія, на мій погляд. Голос бейкалі надає ще більшої атмосфери, може трошки пізніше перепройду цю гру ще раз. Візуал, що правда, спіцифічний, якби я не повьязаність цієї гри з лайкою мабуть не взяла б.
Players by region
Where this game's players are, estimated from review languages.
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