
You can’t run from your dreams in this unsettling classic point-and-click horror game from award-winning indie developer scriptwelder. To find a way out, you’ll have to go even deeper into your nightmares.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 2 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played this way back in 2015, along with Don't Escape, and just like scriptwelder's other games, I've bought this to mainly support the developer. It's a really nice horror point and click with really nice design, just like with other scriptwelder's games.
Neat collection of three games that follows a connecting premise. Not the hardest point n clicks, but it definitely brings me back to my youth when I would browse flash game websites. There are a few jumpscares here and there (especially in the third game The Deepest Sleep), so be aware of those - otherwise the athmosphere of the games are more tense than unsettling. I'm looking forward to play the new stand alone title in the series!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 84 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My childhood horror game. I played this before I watched Markiplier play it. Better days
Excellent indie horror. The creepy atmosphere is well done, and the puzzles are not that hard but are well-designed and enjoyable. Some good variety as well. And the story is interesting. I'm not super keen on the one-directional frames, e.g. in the first game, clicking a particular staircase will bring you to the same frame positioned at the top of the stairs, regardless of whether you're going up or down. But that's a minor gripe. Overall, the games are fantastic.
I liked the spooky atmosphere.
I would recommend this game.
can't wake up... sleep is too deep... trilogy
I spent the whole game descending through the dark, running from the things in the static, desperately trying to wake up. I thought if I just solved every puzzle and pushed through the cold, suffocating air, I'd finally see the sun again. But there is no waking up. The nightmare didn't destroy me. Instead, it kept me, and turned me into one of them. You don't escape the deepest sleep. You just become part of it. 10/10.
Let me preface this by saying I have deep respect for independent programmers and devs, and I fully understand that no one comes out with a fully formed game on their first efforts. Compared to scriptwelder's other work, for me, I think these aren't that good. I could talk at length about the game design and programming elements of first-person vs third-person perspectives, fixed vs. mobile camera, conditional triggers, etc. I think these games do not showcase a good grasp of design needs that were identified really by the late 1980s. Even in the era of limited memory and space, it was possible to evoke fear or build anxiety with visuals and timed events, while managing an engaging narrative. I don't see that here. These games are mostly for people to see how the dev came into their own style, but there's a difference between publishing rougher debut works and just putting your design experiments online and charging money for them. I don't recommend these at all.
神神神!~3.7h全成就 简单有趣 就是没中文蛋能啃懂
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $5.1M | 11K | 96% | $19.99 | |
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| $2M | 4.9K | 98% | $19.99 | |
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| $700.6K | 4.9K | 95% | $8.99 | |
| $655.5K | 3.3K | 92% | $14.99 |
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| $57.3K | 95 | 83% | $19.99 | |
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| $57.3K | 448 | 76% | $3.99 | |
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