
You are Price, a man who sold his humanity to get a partnership from a leading company: McDade, Bruton & Moore. DISTRAINT 2 follows on from the events of the first game. It's a sinister tale about restoring hope and finding your purpose.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 22 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, GOG, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 4.9Kreviews | 95% | — | $700.6K |
| $3.59−60% | 341ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 116 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
DISTRAINT 2 took everything I loved about the first game and somehow made it hit even harder. The atmosphere, the story and especially the emotional side of it completely pulled me in. I already loved the first game, but this one stayed with me even more. What a sequel. Absolutely loved both of them.
Першу частину я пройшов на смартфоні,а друга це продовження і кінець історії.На мою думку це піксельний інді шедевр,це гра про сюжет,про нормальний сюжет,не той що в ААА за 2.500 тисячі грн...В цій грі приємна картинка,піксельна але очі не виїдає,тут все гарно,звук якісний,музика теж нормальна,а головне що не набридне,тому що пройти можна за пару годин,ну і ціна по знижці 16 грн.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Finnish, Portuguese - Brazil, Korean, Russian, Turkish, German, Spanish - Spain, Polish, Simplified Chinese, Italian +1 more
| $0.79−91% |
| 95ratings |
| 88% |
| — |
| not modelled |
| $8.99 | 52ratings | 92% | — | not modelled |
| $8.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 118 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[i][b]"희망, 오 희망이여."[/b][/i] 추상적인 개념을 은유와 우의적인 방식으로 풀어내면서 이야기가 진행되는 퍼즐 어드벤처 게임 [b]《압류 2》[/b]다. 전작의 결말과 바로 이어져서 이야기가 진행되기 때문에, 1편을 플레이하고 와야 더욱 몰입할 수 있다. 삶의 끝, 문득 정신을 차려보니 낯선 곳에서 깨어난 프라이스. 낯선 노인이 뚜벅뚜벅 걸어 온다. "나는 [b]이성[/b]이라고 하네." 프라이스가 물었다. [i]"여긴 어디고, 제가 무엇을 해야 하죠?"[/i] 이성이 말한다. "희망을 찾게, 프라이스." + 이 게임만이 가지고 있는 독특한 2D 그래픽 + 게임의 분위기에 잘 어울리는 사운드 트랙 + 대쉬 기능의 편리함 + 세이브 포인트가 적재적소에 있기에 실패의 부담이 없음 + 공.식.한.글.화.지.원 + 도전과제 올클리어가 상당히 쉬운 편에 속한다 + 트레이딩 카드 존재(플탐 대비 파밍시간 적절) - 플레이 타임만 놓고 보면, 아쉬운 정가 가성비 이성과 탐욕 사이에서 내내 갈등하고, 상실로 인한 고통에 짓눌리고, 끊임 없이 후회하고, 헤어나올 수 없는 자기혐오에 인생의 막을 내리려는 이들이, 지금 현실에서도 분명히 존재하고 있다. 그들 중에서도 누군가는, [i][b]'희망만 보인다면 어떻게든···'[/b][/i] 이라는 생각을 가지고 있을 것이다. 하지만 아무리 찾아도 보이지 않기에 또 생각한다. [i]'희망이 존재하지 않는다.'[/i] 그래, 희망이 존재하지 않는다고 여기게 되는 그 순간, 삶은 공포와 절망, 포기와 허탈만이 증식하게 되는 게 아닐까. 스스로 삶의 끝단에 서있다고 여기는 모든 이들, 그 어떤 것이라도 좋아. 부디 공포와 절망을 마주하고 극복할 힘이 주어지길. 각자가 현실에서 또 다른 프라이스가 될 수 있기를. 어디선가 이런 문구를 본 적이 있다. "인생은 살아만 있다면 몇 번이든 새출발 할 수 있으니까."라고. 깨져도 좋고, 넘어져도 괜찮아, 지쳐 쓰러지면 어때, 이렇게 너가, 희망이 여전히 숨쉬고 있잖아.
Twice as long, twice as creepy. You need to play the first game to understand this. [quote]Follow us for more [url=https://store.steampowered.com/curator/45113328-Awesome-Adventure-Friends/] Awesome Adventures![/url] [/quote]
Чувак под солями пытается очиститься от грехов
DISTRAINT 2,续前卷普莱斯旧事,其人昔为利禄弃本心,终执枪欲了残生,扳机将扣之际,神魂坠入心内幻境,回溯半生罪疚与伤痛,直面贪婪、苦痛、理智诸般自我化身,于虚妄迷廊之中寻得希望,以求与过往和解,挣脱悔恨枷锁。全篇以二维像素手绘构景,幻域色调诡谲,明暗光影层层相叠,无血腥滥绘,独以意象、幻视造心理惊悚,每室配专属曲声,幽抑弦乐衬满沉郁氛围,间杂冷趣讽喻,悲戚之中藏几分黑色诙谐。操控极简,唯左右行步、拾取器物解谜,流程线性无多分支,全程时长较前作更长,伏笔贯穿全程,终幕诸般人格同聚,完成自我救赎,解前作郁结悲局,行文细腻,尽写愧疚、宽恕与重生之理,单人独游无联机内容,低配机台亦可顺畅运行。 然瑕弊亦难掩。谜题设计浅淡制式,仅作引路之用,无精巧巧思,解谜少自得之趣。多处交互提示隐于光影,一闪而逝,稍不留神便往复折返,徒耗光阴。场景形制多有重复,配角笔墨单薄,形象立不住。全篇基调压抑肃穆,较之初代诙谐笔墨锐减,偏爱轻快叙事者易觉沉闷。玩法单薄,重心尽数寄于剧情,除却寻物解谜别无他事,多周目重读无新增内容,重复文字颇多。 综观全篇,以内心幻境为载体,剖白人性悔恨与救赎之路,画面音效烘托心境独到,补足初代未尽之憾,叙事温润有力量。喜心理向悬疑、重文字感悟、不贪繁复玩法者,可静品其中深意;若求精巧谜题、多样交互、明快节奏,则难免心生平淡,独立像素恐怖叙事之中,实属治愈向别具一格之作。 DISTRAINT 2 taketh up the tale of Price straight after the first work. Once he bartered his own humanity for worldly gain, he stood ready to end his life with a shotgun. Ere his finger pulled the trigger, his spirit sank into a phantom realm woven from his own mind, to retrace a lifetime of guilt and grief. There he met embodied fragments of his soul: greed, agony, reason and more, wandering winding dream halls to seek Hope, the only force that might loose his chains of regret and let him reconcile with his past. All scenes are wrought in hand-drawn two-dimensional pixel art, draped in uncanny hues and layered shadow and light. It shunneth gory excess, building psychological dread only through symbolic visions and shifting illusions, with custom tunes woven for every chamber; somber strings wrap the whole world in heavy melancholy, leavened now and then by dry, dark wit amid sorrow. Its controls are plain: thou walkest left and right, gatherest trinkets to unravel riddles and press the plot forward. The tale followeth one fixed linear path with no branching turns, and its runtime stretcheth longer than the original. Foreshadowings thread every corridor, and the closing scene gathereth all facets of his self to achieve redemption, untangling the bitter unresolved end of the first game. Its words dwell tenderly on remorse, forgiveness and rebirth, and no online fellowship awaiteth thee; humble machines run it smooth without strain. Yet blemishes abide within. Its puzzles are plain and formulaic, serving merely to guide thy steps, lacking clever craft to stir delight in solving. Many interactive glimmers hide faint within shadow, vanishing in a flash; if thou miss them, thou shalt trudge back and forth in vain waste of time. Many backdrops repeat their shapes, and side characters receive thin, shallow writing with little distinct bearing. The whole tone standeth grave and oppressive, stripped of much of the light humor that graced the first entry, weighing heavy on those who crave brisk, cheerful tales. Its gameplay remaineth thin, all focus laid upon narrative; save item-gathering and riddle-solving, no diversions exist, and second playthroughs yield no fresh content, only repeated lines of text. Weigh all its merits and flaws: it useth inner dreamscapes to dissect mortal guilt and the path of redemption, its sights and melodies masterfully shaping inner mood, mending the unfinished sorrow of the original tale with gentle, heartfelt prose. Those who relish psychological suspense, value thoughtful storytelling, and seek no complex gameplay shall grasp its quiet power; yet if thou covetest intricate puzzles, varied mechanics or quick lively pacing, it shall feel flat to thee. Among indie pixel horror narratives, it standeth a singular work of healing and absolution.
i love it
Me gusto la historia.
Tras haber jugado a Distraint, Distraint 2 es una gran mejora y una continuación impecable. Las emociones y sensaciones que me trasmitió este juego son insuperables. Me gustó mucho más que el primero, aunque no creo que fuera necesario continuar la historia, aporta muchísimo contenido de valor. No es un juego largo, aunque para el precio que tiene te permite tener una tarde maravillosa y sentir muchas emociones en poco tiempo. Lo recomiendo totalmente.
剧情紧接扣押第一部,幼年父母车祸给主角造成的创伤难以愈合,通过自身努力和根源的引导,主角克服重重困难自我救赎。非常不错!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |