
Grocery Store Simulator is a 1-4 player co-op game where you build and manage your own supermarket by stocking shelves, setting prices, hiring staff, and customizing your store, all while expanding your business and keeping customers happy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Aug 5 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Grocery Store Simulator you take on the role of a grocery store manager. It's a first-person game where you handle every aspect of running a grocery business. From working the checkout to managing stock in the warehouse, each choice you make affects your store’s success. Play by yourself or with friends in online co-op mode to expand your store and improve your management skills.

Place your store equipment anywhere you want, check out customer items, make sure your pricing is right, and keep shelves stocked to keep customers happy.

Team up with your friends online in a 4 player co-op mode to run your store together, sharing tasks and strategies to boost profits.

Order new products, manage deliveries, and keep your warehouse organized to efficiently use the limited space and meet the daily needs of your store.

Personalize your store with any wallpaper you choose and give it a unique and memorable name. You can also decorate your store however you want!
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it is fun and it teaches you responcibility but it is only 3$ that is great econimy
玩儿的想吐,不是心理上想吐,是身体确实想吐,眩晕感太强了。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Portuguese - Brazil, Portuguese - Portugal, Russian, Turkish, Ukrainian, Japanese +3 more
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game ! The forklift can lift other cars but gets flung to infinity. I lost my precous lifter to the void, thats so great! 10/10 would start a space programm with the forklift again!
Sehr geiles game aber es kommen leider keine updates mehr obwohl es meiner meinung nach noch mehr potenzial als supermarket simulator
I recommend the game however... Progression feels meaningless/pointless There is several things locked behind a level gate, like store size, and store level. Also certain foods to sell, and amount of workers available. Even with all of this all you really need to do is get level 5 "Store Level" with two shelves a handful of products and get a self serve cash register or two, and its game over. The only thing left is expanding which takes trading money for product to get more money. I just feel like if I am going to be locked behind levels to do things in the game, it should mean something or be important to the progression. Which it isn't. It's honestly more of a hassle and more of an annoyance. I would absolutely much rather have unlimited amount of workers and no level locking on anything, because my progression will be locked behind the amount of money and actual progression I can succeed at. The way it is setup I can't even fail at the game. There's no challenge at all. I'm not asking for the most difficult game with level locking everywhere, and I'm not asking for customers that are anal about everything... I just want to be able to freely start from nothing and work to everything... without having pointless level locks. Why do I need a level to get another worker?! It's not like I'm going to make SO MUCH money that I can afford 50 workers! Same with almost all of the other unlocks. I still need to have enough money to get these things. Which allows me to fail if I buy too much. The game is way too easy, and its because the level locking requires an amount of money to unlock but forces you to generate enough money to have literally no issues. The level locking is literally holding your hand. I'm completely okay with the hardware being level locked, that makes sense, and is the only level locking that has a meaningful impact in the game. I also absolutely hated the store's backroom gate being moved to the front of the store instead of the side like it originally was. Now there's a massive curb to get in and out of the backroom, which literally no store in existence has a curb out front of the backroom gate, where a forklift goes in and out of. At least when the gate was on the side of the building there was a flush ground, and more room to maneuver the forklift. Despite the game having consistent updates, it still hasn't really gotten any updates for things around the store. Like why are we still inside of a desert? Why can't we move outside the fences? I also don't really like how the voices are for customers one in particular is so obnoxious I can't handle being on the side of the store. I'm always at the end of the backroom just waiting to order more stock intentionally avoiding the customer's voices. Some other suggestions... Customers should grab carts, or baskets when they enter the store. It's kind of dull just seeing people walk in grab apparently 4 families worth of food and they what? Stashed it in their pockets before paying? I think the employee bars when they come to work should simply be placed INSIDE the "TAB" button menu. I don't really care so much to see their energy bars and all that other stuff. Doesn't seem to make a difference if I see them or not, they work their shift anyways... like they should. I think workers should finish their last known job before switching to the next when you click to make them go to another job. Too often I have to pick up after a worker who has just dropped a product on the floor instantly because they've been reassigned to something. The order menu where you order one product at a time, should have a filter to filter what is already in the store, instead of just "All, Food, drinks, etc...". Kinda hate that workers don't use the product carts. It'd be nice to see them use those, or be assigned to one and each one I buy can be assigned to a new worker. I think the unloader should have the ability to use the forklift to grab the pallets. Since the pallets can only be unloaded by the player. In fact anything the player can do that a worker cannot do.... makes absolutely no sense at all. Overall the game is pretty good if you're going to play here and there. Progression is f*cked but the game can burn some time and its got some nice features. Try it out. Perhaps your experience will be different.
ну имба игра симулятор будующей моей работы кассиром на практике короче
I’m going to start walking into grocery stores and saying “Why is this so expensive?” at every item I look at
I hate to give a negative review but I cannot recommend this game in its current state. The game is considered complete and appears to have been abandondoned by the devs. It has a lot of potential but is overall unpolished. I tried to get into it a few times but quiet after a few goes. These were the things that ultimately made it unplayable for me: There's no pause button. You have to exit to the menu to stop the clock. The controls are janky and unintuitive. They're all over the place. There is no tutorial, not even a popup to instruct the player on basic controls and mechanics. The management aspects are poorly executed, such as ordering stock and managing prices. Overall the actual game is fun, but all the little problems add up making the game difficult to enjoy for very long. If you can look past some of the jankiness that I mentioned then you could probably have a lot of fun. In that case, go for it! If the devs dedicated a little bit of time to polish the game, I would love to give it another try, but unfortunately I don't think that's going to happen.
There has been any update on this game be warned
This game is great, satisfying gameplay loop and its not too difficult to unlock new things and grow your store. Takes about 30-45 minutes to unlock the next stage of the store. I play for about an hour when I get home from work and it's a really nice stress reliever. Customers aren't really ever rude or impatient, and employees will literally work for 12 hours with one 10 minute break lol. I think $15 is a really fair price for this game. Specifics I love about this game: - Being able to create your own bulk purchases !!! Instead of having to buy everything one by one. - Employees can switch tasks mid-shift. - Everything is fairly cheap and easy to unlock ! I don't feel like I have to grind at all. Everything feels like it progresses at a rewarding pace. Things I wish were better: - You can label storage racks with what items are supposed to go there, but employees do NOT listen. They follow the actual store shelves, but not the storage racks. - You can't upgrade employees to be faster (at least I haven't found out how yet). The slowest employee will always be slow. - I feel like employees should get OFF the bus first, just because there is an awkward period of time where you have no employees for like a minute. Especially if I have one on register and I don't realize they left. - Employees should have a priority to stock shelves that are empty first. It's really frustrating to see my employees try to restock the shelf that is only missing one item when surrounded by empty shelves. Things I genuinely can't stand about this game: - Cardboard Compactor is literally useless lol, I don't notice a difference in money by using it (i assume it gets you money?? idek) and it takes up SOOOO much space, why not just put a dumpster in your warehouse lmao. - THE FORKLIFT?????? I spent like 30 minutes trying to get ONE pallet inside my warehouse. And after 30 minutes of the pallet glitching through the lift, flipping both the pallet and the forklift multiple times, and getting run over by cars, the employees can't even pick up the stuff from the ground. I set them to "cleanup", they pick up a box, and then just stand still and don't move. I have to move an entire bulk purchase by myself </3 </3 - NO MATTER WHAT I set my prices too, they complain about it being too expensive. I don't even really care because they mostly buy them anyway, but hearing "This is way too expensive !!!" over and over is starting to make me go crazy. Everything in my store is set to LITERALLY no more than 50 cents more than retail price. Most of them just went from 1.49 to 1.50 so that checking out with cash is easier, and they still complain. Like don't shop here if ur too broke PLEASE 😭🙏🙏 All that aside, it's lowkey so fun and every day I can't wait to come home from work so I can play this game and then go to bed.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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