
Gripper is a story-driven action game with boss fights on wheels. Tear your enemies apart with a grappling hook. Rip out their metal hearts to gain abilities. Rescue your family and uncover the secrets of the collapsing world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
本作是一款结合了第三人称闯关和俯视角BOSS RUSH的硬核动作受苦游戏,其画面表现可圈可点,加上自带赛博朋克气息光环,给人的第一印象绝对是良好的。同时游戏采用了美式漫画风格,配合上带感刺激的BGM,能够让人时刻精神紧绷。但是其机制设计着实有点一般,给玩家的游戏体验并不良好,更别说高达70的售价,建议感兴趣的玩家等打折再入手。 简单阐述下故事背景,玩家将扮演一名网络骑手,去拯救自己的父母,当然途中充满着种种危机四伏的挑战。 值得一提的是想见到BOSS,必须先驾驶摩托车穿过这设下了重重障碍的死亡隧道。有意思的是玩家只需不断控制走位就行,最多再接受点QTE考验,听起来确实不难。但是实际上制作组“恶意满满“,设计了大量的视觉盲区来让玩家犯错(只有四滴血),加上不存在无敌帧,死上几十次更是家常便饭,不过好在流程全是固定的,后续靠肌肉记忆也能通关。 再说说BOSS战,个人感觉相对一般,表面上是一场动作硬仗,可实际上与回合制并无区别。 拿第一个BOSS举例吧,一般情况下,需要等它攻击完,然后才轮到玩家去扯它身体部位,如此循环反复,到后面更得强行扛着能量波,来与其进行换血行为,所谓鱼死网破,不过好在击碎地图上的障碍物便能获得血包。 而到了第二个BOSS,这种情况则更是愈加明显,BOSS速度比玩家快,咱还不能加速和攻击(耗件的伤害真不够看),只能不断被动拐弯且等它傻乎乎地撞到火炉上,才能进行拉扯行为。 简言之,游戏不存在那种爽快的反馈交互感,只是你打你的,我打我的,极其蛋疼。 严格意义上来说,本作并不能算是肉鸽,因为其它东西全是死的,顶多死亡之后能够获取些许升级点,个人觉得用处不大,算是印证了那句话“打铁还需自身硬“。同时快要获胜了,也得时刻保持谦卑态度,毕竟BOSS的伤害不容小觑。 写在最后,游戏在画面、配乐和优化上表现还不错,算是拥有一个姣好的“面容“,不过其内在着实差点意思,建议感兴趣的玩家等打折入手。 [quote]点击关注「 [url=https://store.steampowered.com/curator/41448772//]三言两语评测」→ [/url]简洁的语言,实用的内容 [/quote]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, German, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese, Simplified Chinese, Korean, Japanese*, Italian, Arabic +2 more
| $19.99 |
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| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $252.6K | 2.4K | 89% | $5.99 | |
| $15.5K | 148 | 73% | $2.49 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | $2.99 | |
| $6.7M | 14.1K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.1K | 191 | 96% | $9.99 | |
| $28.1K | 80 | 80% | $19.99 | |
| $28.1K | 76 | 80% | $14.99 | |
| $28.1K | 98 | 44% | $16.99 | |
| $28.1K | 263 | 39% | $4.99 | |
| $28.1K | 339 | 99% | $2.99 |