
Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.29/day in the week to Sep 2 → 26.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 109.8Kreviews | 93% | — | $47.1M |
| $24.99 | 2.3Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 2499 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Небывало грустно ставить отрицательный отзыв. Столько лет прошло и вдруг разработчики решили погнаться за популярными трендами в ARPG превратив игру в очередной уворотослоп/ваншот казино/неуважение ко времени игрока. Что поразило в последнем дополнении так это просадка по тексту, как будто наняли какую-то левую бабу. Сухой слог ужаса и хроники упадка сменился на некое нетфликсковое повествование. С чего бы это мой персонаж (чел который прошёл ад и поразивший полубогов, фактически легенда этого региона) будет заискивать перед какой-то горной бабой? "Могу ли я задать вопрос"? ♥♥♥♥♥ пойдите с такой писаниной (не говоря уже о других моментах). "Обосранные штаны" - предмет снаряжение не выбивает так из погружения в игру как то дерьмо что я описал выше. Как вообще можно было уникальную одиночную ARPG начать превращать в безликую гриндилку беря идеи из провальной Diablo4!? На этом месте грусть превращается в ярость. С 2016 года я регулярно возвращался в игру и в конце получил это? Предательство.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best KR #66, worst DE #99 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Czech, Japanese, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Korean, Vietnamese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
When I bought Grim Dawn, I had no idea what to expect because I normally don't really enjoy RPGs. But this game genuinely managed to impress me in just two hours. Usually, when I stop playing a game, I don't immediately feel like going back to it. But last night I went to sleep, and when I woke up this morning, the first thing I thought about was playing Grim Dawn again. And the discounted price is ABSURDLY low. You really should give this game a chance.
Getting intakilled by Beronath's Doom bolts, on Ultimate difficulty, that are missing me. It happened twice already. First time was during mid dogde away from the landing site, i wasn't inside the radius any longer, and the second time I was on the opposite side of the arena where the bolts were landing. And both times it was sunder and dead instantly. Not sunder and then slapped again. Got instakilled by a random hero, on Ascendant difficulty, from an Asterkan totem with a 18,4k hit while I had 17.6k health. Could not see anything because the fight became a mosh pit were I was surround on all sides and unable to move and dodge. The balance of this DLC and patch is horrible! Constanlty sucking down pots just to stay alive and running away to not get hit by anything because anytime I get hit 70% to 90% of my health disapears. Here's the dead build: https://www.grimtools.com/calc/VxAGe3EZ (I have changed the augments after the Asterkan totem instakill to the 4% health powders, did not change anything in regards to survivability. Worthless waste of time. Before the change they were Bysmiel's +16 defensive ability and +16 health regen powder.)
I really love this game, in fact it's easily one of my favourite (if not THE favourite) ARPGs. The new mastery is fun and the overall quality of the content is high. Rich lore, tasteful music, amazing art. But IMHO there are some weird balance decisions... The game currently almost feels like a "souls-like", which is also a genre I very much enjoy, but I believe it to be dissonant with what this game used to be. In fact since this game is built with an ancient engine, it feels wrong having to deal with all the twitchy dodge mechanics or you're dead. Besides that, on higher difficulties like ultimate (and even worse on ascendant), you can die almost or even instantly to attacks and not processing even what happened, even with good defensive layers, high HP and overcapped res. It's still an addictive game with overall high quality, but I still can't agree with the current balance. I want to recommend this, but the balance really leaves a sour taste...
1代能持续的出新的DLC维持生命力是很不错,但也是时候推出Grim Dawn2了。再怎么说1代的画面以现在的标准来说实在是过于粗糙了。虽然新的DLC我也会买买买,但2代赶紧开发!
Do I recommend this game? Yes. But with a HUGE caveat for anyone wanting to play on controller. It SUCKS! I wish they could make it work as fluid as Diablo does. Also I'm playing on a big screen TV and the words and icons are SO small. Please fix this. The game has been out for so long, there is no excuse to have these issues. As far as gameplay goes overall, SO solid and so much fun! I just prefer controller sometimes and this NOT intuitive for controllers.
不是我请问呢 制作组自己测试过这俩变身吗?火球毒球人形吃一个变身吃到饱 人蛋仔都知道判定点和碰撞模型分开做呢 大跳接飞尸你鸦你狗Z轴不存在了?一堆狗屎问题不解决就忙着砍BD 怎么着那毒胖子是你们生物父亲?干脆收拾收拾把别的职业都删了改名召唤黎明吧 呸!
游戏还是好玩的,但是最近更新的DLC令人很不满意,让人怀疑制作组自己都没有玩过(东尼意思)。总而言之,至少先把材料的掉落率和掉落数量提高吧,特别是碎境和竞技场,就算主推大世界也不能这样卡材料啊。感觉是制作组思想出问题了,为了游玩时间已经入魔了,你一个单机游戏那么在乎游玩时长干嘛呢,想不通。也建议新玩家不急着入坑,改了再说,当前版本毕业第一个角色的难度太高了。 The game itself is still pretty fun, but the newly released DLC left me really disappointed. Makes you wonder if the dev team even played their own game. All in all, at the very least buff up the drop rates and quantity of crafting materials. Especially in the Shattered Realm and Arena. Even if they’re pushing the open world hard, there’s no need to gate materials this brutally. Feels like the devs have lost their marbles. They’re straight-up obsessed with padding playtime. Why on earth does a single-player game care this much about total hours logged? I just can’t wrap my head around it. Also a heads-up for new players: hold off on jumping in until they fix these issues. Grinding out a fully maxed-out character in the current version is ridiculously hard.
I'm not impressed. Melee (hitbox) feels clunky, running around mobs half the time. Ranged feels weak (which may be me). Tooltip weapon comparison means nothing, you need to dig in and crunch numbers, but I'm not an accountant. I like this to be intuitive and in Grim Dawn it's not. Same goes for resistances. More different elemental damages doesn't make for a more interesting game but feels like spreadsheet optimisation. Without expansions the game feels unfinished and incomplete (which I think is cheating). I like the atmosphere (that the graphics are somewhat dated doesn't bother me at all) and the lore, but it failed to hook me.
咱不管你一单机刷子游戏还喜欢搞所谓的平衡性是图什么,但是至少游戏让我正常玩下去吧。 今天一进霜幕高地的台阶游戏就直接卡死,重启也没用,是想干嘛??
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $704.5K | 1.4K | 70% | $18.99 | |
| $4M | 45.6K | 93% | $3.99 | |
| $0 | 791 | 83% | Free | |
| — | 0 | — | — | |
| $29.7M | 68K | 56% | $19.99 | |
| $16.2M | 76.7K | 65% | $12.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.9M | 261.7K | 96% | $9.99 | |
| $47.3M | 46.1K | 88% | $49.99 | |
| $47.4M | 92.8K | 93% | $19.99 | |
| $46.8M | 108.4K | 90% | $29.99 | |
| $47.5M | 56.6K | 93% | $49.99 | |
| $47.5M | 102.9K | 96% | $19.99 |