
Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.29/day in the week to Sep 2 → 26.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 109.8Kreviews | 93% | — | $47.1M |
| $24.99 | 2.3Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 2475 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Well for a long time grim dawn was pretty much the last Diablo2 like. A traditional hack and slay and while complicated in it's mechanics, it delivered a fun sandbox for a monstrous amounts of builds to play. Unfortunately the game shifted quite a bit to the main stream. It is now in my oppinion just the Darksouls Looting game and for me it sucks. The learning of a boss mechanics is now more important than the character build. This appears to satisfy the majority of players but it aint for me. There are pros obviously: - You get camera rotation, which is amazing. - You get the best inventory system of all Darksouls Looting games, including a ressource stash you can fill from any time and anywhere. Your inventory is large enough to let you decide when you want to take care of it, instead of wasting your time every few moments to teleport back to town. However especially the last expansion makes one thing crystal clear to me. They waste their time building a world no one really needs. Over complicated quest designs which ends up pretending to be in a deep rpg, like the bird, which you need to search some clues, which wont make any sense even after you randomly stumble over the next hint. Every region must be Maggot lair, with small paths you cant just walk through, but need to navigate every time. These areas should be a minority. At least two quests are basically unsolveable, unless you are really lucky or watch a guide for it, as the goal is so well hidden in the world and not on your map at all. It dosnt help, that these quests will be shown on your questlog each time you log in. Making it needlessly difficult to read your quests and often they wont even fit all on the screen. They introduce a snowstorm mechanic, which will probably cause your eyes to suffer. It is so dense that it is even harder to see what is actually happening. They got an option to turn off weather, but it seems to important to them to include it. I mean they are aware that weather is an annoyance and put in that option. Why would they make an exception? No idea probably, because you get some neglectable ice damage permanently in those areas. Permanent slow damage is probably the worst difficulty mechanic except for a time limit. And oh yes, apparently there is a greater riftlike feature which introduce exactly that. People are complaining on the forum that the game is too difficult. I died like 50 times in veteran, which I dont consider a problem. But you know beeing oneshot just isnt fun, even if it only happens three times for some bosses. Last but definitely not least: When developers start to flick off players who were complaining about the changing nature of the game, you know something is off. https://steamcommunity.com/app/219990/discussions/0/583929583674360102/ Zantai [developer] 27 Jul @ 12:05am „Sorry, I don't have the tiny violin emoji.“ I personally cant trust crate entertainment no longer for future purchases, as I cant really neglect the chance they change their next Darksouls looting game into a super mario clone, just because it is popular that a future date when I want to return to the original experience.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #66, worst DE #99 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Czech, Japanese, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Korean, Vietnamese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一直以来,这个游戏的制作组都在听取两个精神变态之人的建议削弱社区玩家创造的BD,他们恶意揣测发布BD玩家的心理,然后向制作组“举报”这些BD,遗憾的是制作组选择了和玩家站在对立面上,我希望你们能明白“沉默的大多数”这个道理,这个世界上并不是谁的声音大谁就有理的,那些被你们伤透心的人只会一言不发地选择离开。
傻逼召唤不削,其他bd都难玩的要死倒是削了快的要死
这游戏应该叫召唤物黎明,除了召唤物职业,新的职业构筑一旦有热度都被迅速下调,即使是一些数据远低于高强度构筑的职业。飞升难度带来的收益加成也完全应和难度不对等,装备数据毫无平衡,制作组自己要么不玩游戏,要么就是开着作弊器玩。 This game should be called "Summoner's Dawn". Apart from the summoner class, new class builds that gain popularity are quickly nerfed, even for classes whose stats are far lower than high-intensity builds. The difficulty-related benefit bonuses for ascension are completely disproportionate to the difficulty, and the equipment stats are completely unbalanced. Either the development team doesn't play the game themselves, or they play with cheats。
If you have eyes that are bothered by extreme contrasts, I can no longer recommend this game for you. What was one a beautiful leather themed UI that was easy on the eyes has now been turned into your typical modern soulless black and white color scheme. The UI now no longer fits the game, and it hurts my eyes to look at for longer than a minute. A game I've enjoyed for 822 hours, I can no longer play. I will not be buying the new DLC until this is rectified (who am I kidding, Zantai only listens to himself). The game IS fun, but will now burn your eyes out when you play, the perfect game you want to spend hours on, right?
Have played this game here and there across the past decade now, but definitely getting more and more into recently. The updates they have done for the game have provided so much QoL, and the new QoL teased elevates the game even further into a purely smooth experience. Each class combo offers a different tactic and playstyle combo, with each combo itself letting you diversify deeper with different weapon types (melee and ranged), and then ON TOP of all that comes the devotion system to let you add more nuance to your own build and disintegrate whatever is in front of you in a new cruel and unusual manner. If you've played Titan Quest in the past, or old ARPGs, this will likely be right up your alley, especially if you like yourself some eldritch horror. If you're used to games like Diablo and such be sure to have the difficulty set to Veteran though, as it can become a little too easy otherwise in my opinion.
首先,这是一款好游戏,但这款游戏太老了,新人也不会有太多。其次,虽然这次dlc除了刷新词缀的功能,但是刷新代价太高。最后呢,差评最主要的原因就是两颗老鼠屎,一颗黄昏牲畜,一颗喝茶的德鲁伊,此二人掩耳盗铃、自欺欺人,众叛亲离,给美好的游戏氛围造成了无法弥补的损失,让一众玩家十方不爽。这两个首鼠两端的家伙用十分笨拙的方式替自己开脱,不仅完全没有意识到自己的行为多么卑劣无耻,还在自己的小圈子里玩起土皇帝的戏码,属于是自娱自乐了。 那么官方我告诉你为什么因为这两颗老鼠屎就给你差评,因为你们的不作为!让两颗老鼠屎持续污染游戏氛围,甚至看走眼让其中一颗老鼠屎去和它的小怪物内测。那么结果你们也看到了,它只顾着和它的小怪物游玩,一点反馈都没有!简直是浪费资源! 话止于此,无需多言。墙倒众人推,望两颗老鼠屎早日醒悟,至少不要躺在大街上,可以去农田里转化为氨态氮肥,也不枉来人间一趟! Let me start by saying this is a great game, but it’s quite dated now, so there aren’t many new players coming in. Secondly, while this DLC adds the ability to reroll affixes, the cost to reroll is absurdly high. Most importantly, the core reason for my negative review boils down to two rotten apples: one is Duskdeep86, the other the tea-drinking Druid. These two live in self-delusion, fooling nobody but themselves, and have alienated everyone around them. They’ve inflicted irreparable harm on this game’s once-wonderful community, leaving countless players furious. These two double-faced cowards defended themselves in the clumsiest way imaginable. Not only do they fail to grasp how despicable their actions are, they act like petty tyrants within their little clique, indulging in their own meaningless charade. Now, to the developers: Let me explain why I’m leaving a negative review all because of these two rotten apples. It stems from your inaction. You allowed them to keep poisoning the community. Worse still, you made a terrible misjudgment and invited one of them, along with their lackeys, to participate in closed beta testing. You can see the outcome for yourselves. That person only cared about fooling around with their cronies and provided zero meaningful feedback—what a sheer waste of resources! I’ll end my words here. When a wall crumbles, everyone shoves it. I hope these two rotten apples wake up soon. At the very least, don’t end up rotting out on the open street. Head to farmlands instead and turn yourself into ammonium nitrogen fertilizer; it would make your existence on this earth somewhat worthwhile.
Is a fun ARPG if you get it on sale. Fun gameplay but becomes tedious by the team you reach act3 even on easy difficulty as you keep getting killed in 3 seconds by some bosses. And no checkpoints so you need to traverse the entire area again to get back to some bosses makes it a bit of a chore. Still had enough enjoyment for the money I paid. Don't think ARPGs are for me tbh. Maybe will come back to the game to try properly with build guides but don't think it will improve the gameplay that much as it mostly seems pressing lots of buttons and having everything explode on screen.
游戏是好游戏 可惜国内某吧的人见一些强力BD就上传官方社区要求削弱 官方还真削就挺恶心的
我就奇怪AFK前为什么那多BD被削,原来是贴吧里有神人啊。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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