
Fangs of Asterkarn is our largest addition to the apocalyptic fantasy world of Grim Dawn, introducing players to the mighty Kurn tribes of Asterkarn as they contend with Ch'thonic corruption. Customize your potions, awaken the true power of Epic items, and enable the challenging new Ascendant mode.
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About
Trek across the glorious snowy peaks of Asterkarn, delve into frozen caverns, and explore ancient forest valleys and breathtaking hot springs as you seek to purge the corruption tainting this idyllic landscape. Parley with the Kurn tribes and aid them in rekindling old alliances as you contend with the darker side of their bloody history. Uncover hundreds of new items and create wondrous potions customized to your needs.
Fangs of Asterkarn requires the Forgotten Gods and Ashes of Malmouth DLCs to play.

Conquer the Ascendant Game Mode – turn the campaign world into a challenge worthy of ascendant demigods, with every dungeon and boss encounter sure to test your limits. Ascend your equipment to attain incredible new power.
A Transformative 10th Mastery – become a frenzied force of destruction upon the battlefield capable of shapeshifting into vicious beastlike forms. The new Berserker mastery brings the total number of mastery combinations to an astounding 45!
A New Chapter of Cairn Unfolds – journey West into the rugged wilderness of Asterkarn and contend with the mighty Kurn. Discover the dark legacy that continues to haunt these nomadic people and again drives them East, towards renewed conflict.
New Environments – discover a vast new region that expands the total game world by a staggering 32%, over 80% the size of the base game. Trek across the glorious snowy peaks of Asterkarn, delve into frozen caverns, and explore ancient forest valleys and breathtaking hot springs as you seek to purge the corruption tainting this idyllic landscape.
Potion Customization – alter your potions to suit your playstyle. Turn them into powerful tonics that restore your character’s vitality, or have them provide powerful unique buffs and effects.
Affix Transmutation – reroll your rare and magic items to perfect your equipment.
Crucible Expanded – delve deeper into the Crucible’s challenges with thirty additional waves (requires the Crucible DLC).
The Shattered Realm Grows – discover new regions and boss arenas being slowly consumed within the Shattered Realm’s unstable infinity.
Discover Hundreds of New Items – a veritable vault of treasures awaits you with hundreds of new Monster Infrequents, Epic items, and unique Legendary items!
Awaken Items – unleash the true potential of many Epic items to turn them into powerful implements worthy of Legends! Ascend items to unlock their full potency.
Three Factions – parlay with the Kurn tribes and aid them in rekindling old alliances as you contend with the darker side of their bloody history. Learn ancient secrets from an unusual new ally.
Tackle New Foes – test your mettle against new super bosses and additional Nemesis bosses for old factions. Five new hero monster archetypes populate the entirety of Cairn alongside to deliver new twists to old content.
Two New Rogue-Like Dungeons – two new roguelike dungeons will be introduced with free content updates for the Fangs of Asterkarn expansion.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 568 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Chieftain Gruldir of the Dread Wastes This is the only reason I give this a negative review. If you are this stupid to make a mob like this, I have bad news for you.
Отвратительное дополнение, судя по карте всего лишь два портала и очень "большая" карта , за семь лет могли сделать что-то поистине не разачарующее , как например другие ДЛС с их масштабом. В общем жадные разработчики хотят скрести с игроков еще денег за халтуру.К счастью успел вернуть деньги 😄. Не советую к покупке никому.
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Languages: English*, French, German, Spanish - Spain, Czech, Japanese, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Korean, Vietnamese +1 more
Hours played at review time, across 568 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fangs of Asterkarn is the final and by far the biggest expansion Grim Dawn has to offer. To make it clear: I dont think most of the negative comments or review regarding this expansion are justified or make any sense, and I will tell you why that is. There are also people saying: "This expansion is incomplete". Total BS, if you ask me. We still get 2 massive roguelikes dungeons soons, as we have in the other expansions, which was also clearly communicated by Crate multiple times. To start with a few critical points: - This expansion can feel overwhelming at first, bc some areas are huge. And there are more quests this time, where the solution isnt obvious at first. But that feeling will change after a few playthroughs as it has before in the other DLC's (think about Forgotten Gods). - Some enemies and bosses are a bit overpowered, but since the expnasion has just launched 1,5 ago, some tweaks and changes will come and they need their time. (Although it has been communicated very clearly by Crate that this is an endgame expansion with content for harder challenges and characters. So i think ppl should just chill and be more realistic when it comes to such critics. - the secret quest is definitely too crazy to figure out on your own, in the other expansions it was very difficult too, but the hints were enough to solve it. But the way to get their this time atleast leaves you invested for some time. The big positives: + This expansion delivers the biggest amount of content in comparison to all other Expansions, also when you look at the price, being almsot the same by twice the world size.... So how can anyone complain about that.. ? + The scenery of Asterkarn is beautiful, atmospheric and serves a full immersion of the world of cairn. + The new Beserker mastery is a great addition and in its current state is one of the strongest masteries available, It also brought something uniique and new with the transformations and the Onslaught mechanic, which helps other masteries aswell. Furthermore is can be combined perfectly with any mastery and allows almost every playstyle to the fullest. + Hundreds of new items enable even more playstyles, also helping out older base game builds and strategies. Possibilies are nowadays almost unlimited, which pushes creativity and fun even more. + The new Ascendant Mode and the Altar helps making Endgame characters more powerful and give them a better challenge after reaching lvl 100, and serves as a good alternative to the Shattered Realm in FG. +This whole expansion filled the void of a snowthemed Act and the lack of the Chtonian Threat after AoM and FG, so now the whole universe feels complete, and every damage and enemy type is now represented evenly throughout the game. Conclusion: All in All this expansion is great and secures the legacy of one of the best ARPG's ever made. (I will also not accept this new expansion being trashed by people that have no clue whatsoever about the game or just randomly throwing in made up ciritcs that make no sense at all , fr.) We can all be happy that Crate even considered making this expansion and investing all their time to serve us something great at this high standard.
Bought this DLC thinking it would be a good time to return to the game with my friend, however we discovered not only that the game changed a lot during the years we were not playing (for worse) but also that dev doesn't really care about pushing updates for GOG version preventing crossplay due to version mismatch.
The base game with its first two DLCs is in my Top 3 ARPGs of all time, but this DLC just doesn't click with me. The new region feels too large and empty, the quests are pretty lame and some of the new enemies are way too overtuned. What I dislike the most is the decision to have this weird tie-in with the other two DLCs, just to (basically?) force the players to also buy the other two DLCs. That is very questionable (to put it nicely). I don't really regret my decision to buy the new DLC, because after a 1000 hours in Grim Dawn I just wanted to show some love for the makers of this game. But if you have never played Grim Dawn before and wanna check it out, then my recommendation is to not buy this DLC. Instead just buy the base game and then if you like it, get the first two DLCs (Ashes of Malmouth and Forgotten Gods). Unless there's a Steam Sale, then just grab it all of for like 12 EUR. And then if you played through all of that and still want more, then (and only then) get Fangs of Asterkarn.
game crashes in frostveil highlands at stairs ..had no issues with purifier there like 2 days ago, but now my dervish is stuck there :/
A brillant final farewell DLC to arguably one of the top 5 single-player ARPG on Steam. The Good: - Lots of content in new gears, augments, monster infrequents, crafting materials -New lore -New powerful class option -New area to explore and superbosses -New game mechanics and quests The Meh: -Some maps are too large and empty -Some unfinished voiceover -Requires revisiting all previous DLC dungeons to complete certain steps. Overall, as a series veteran, I give it a 8.5/10!
За три года ожидания дополнения годного контента и шмота очень мало. Модернизация шмота огорчила...
Лучше бы купил пива и чипсов, чем это. Три года разработки, и вот итог. За вторую часть теперь страшно. Самое забавное, что разрабы токсинят на форуме, раздавая баны, пытаясь защитить свою подделку, параллельно собрав рядом с собой ораву хомячков. Смех просто. Прикиньте, чтоб Тодд Говард пытался Старфилд так дефать в соо стим. Это выглядит жалко и ничтожно. Само длц просто филлер - если вы тут за лором Хтона, то оказывается, что умирающий бог он... ну... умирает... вот. А что вы хотели? Ну вот как есть, так есть. Новый шмот? Тонна зелени и синек бесполезных. Новый класс? А зачем оно? Где норм синергия с остальными? Почему пассивки-то на волка не работают? Баланс? А он был? Стал лучше? Да нет, конечно. Боссы как имели два состояния - умереть от ваншота и убить ваншотом, так и имеют. А со звуком то что? Ходьба по снегу и камням звучит так, будто у меня над ухом кто-то жуёт. Озвучка некоторых персонажей/врагов ужасна. Надо просто включить и послушать чтоб понять, аудиофилом быть не обязательно. Комьюнити? Как было отвратительным, так и осталось. Дальше гримтулса мыслить не способно. Зачем вообще нужно было это длц? Отбить провал градостоя? Посредственность
Нинаю. Не хочу ставить палец вниз, но поставлю. Пожалуй, реальное спасибо за увеличенный сундук. Я, как человек, отрицательно относящийся к твинкам-мулам - этому благодарен. Я впервые НЕ ПРОШЕЛ аддон. В какой-то последней локе уперся в то, что я по всей видимости не сделал предыдущие квесты. Да, я с возрастом сильно оказуалился, но искать в ворохе квестов нужный/нужные нет никакого желания. Ну и конечно, КРАСИВЫЕ бесспорно, но удручающе ПУСТЫЕ локации... Я чет забыл, напомните - это игра где надо бегать и шинковать мобов или наслаждаться видами северной тундры? Вот если бы мне сказали, что второе - я бы еще подумал о покупке аддона. Новый класс как обычно стандартная солянка - немного впсок, немного пассивок, атака с руки, резисторез, аура, мувскилл, две ульты и бестолковые две формы. В общем, для меня эта игра и так давно уже стала испытанием билдов в горниле, ну а сейчас уже и реальном игровом мире делать нечего, а пробегать одни и те же ХОРОШИЕ, но набившие оскомину локации желания нет. Им давно уже стоило ввести что-то вроде системы рифтов из Д3, хотя фактически она есть. Еще бы ладдерную таблицу добавили - и вообще огонь. Возможно, если бы они попытались переработать звёзды - может было бы еще интересно потестить какие-то новые комбинации. А так, зеленка с модификаторами опять унылое "замена одного типа урона на другой" или "+1 секунда к действию" или что-то в таком духе. Плохой аддон, но поскольку у меня всё предыдущее выкуплено - не удержался. А вот новым игрокам именно покупать не советую.
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