
Griftlands is a deck-building roguelite where you negotiate, fight, steal or otherwise persuade others to get your way. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 14.5Kreviews | 94% | — | $1.1M |
| $7.99−60% | 315ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This games is an absolute blast. I won't spoil anything, but it is absolutely worth playing the final characters story. A++ for writing. I really enjoyed this.
很棒很棒,真的很好玩
真的好玩,上头后比杀戮尖塔刚出的时候还上头。构筑挺多样的战斗和协商2套加了不少可玩性。喜欢肉鸽必买,性价比爆炸
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Spain
| $19.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
停不下来,内容好丰富,有挑战性。 缺点是节奏有点拖沓。
One of my all time favorite card battlers. Even disregarding how much I love the idea of a card based debate, the game is just fun, the characters are great, and the story and world is phenomenal.
Basically Slay the Spire style card game mechanics but applied to a more RPG type game. It can get a bit repetitive, but with the 3 different characters/stories it works out. It's a bit dialogue heavy, but that's easily skippable. Overall great game.
This underrated gem is a very good deckbuilder, and its minor flaws are more than compensated for by its charm and quirky innovations. At its core, GL is a deckbuilder inspired by Slay the Spire -- you gather (and try to remove) cards by travelling on a limited map-like domain from card-battle to card-battle with random events and merchant stops in-between. There are three different "classes" (main protagonists) whose individual mechanics and decks work differently from each other, one of which (the starting figure Sal) is considerably more straightforward than the others. GL differs from StS and others like it in that GL's classes each have *two* decks for two types of card battles. The two types of battles are different enough to warrant the double-mechanic, even if they are both similar enough to be familiar. They use two separate resources for hit-points -- kinetic battles using health and negotiations using resolve. Where StS is more focussed and has a slightly more elaborate card-building system, GL is broader and more varied. While both GL and StS (and others like it) rely on procedurally generated encounters, GL attempts to embed these in an overarching narrative structure. This works splendidly for the first run or two. In some ways, one could argue that GL and Hades had similar takes on roguelites and narration. But unlike both Hades and StS, GL does not succeed in making the roguelite appeal to deckbuilding -- while the narrative structure and storytelling is congruent to the battles and struggles of Hades' protagonist Zagreus, and the utter lack of narrative makes the repetition of the "characters" of StS moot, GL doesn't have enough variety and narration to make each more-or-less identical run different, and its tiny little bonuses between runs doesn't feel very roguelike. So despite being a fairly mediocre roguelite, GL is an excellent and engaging deckbuilder with some beautiful art and decent writing. Its deckbuilding aspects are unique enough to warrant multiple playthroughs of varying difficulties. I can highly recommend it. My only dissapointment comes in its lack of expansions or DLC -- this excellent game would profit greatly from additional protagonists or campaigns. I doubt any of these are planned, but I do hope they are!
A really fun, funny and deep deck builder. There's basically nothing not to like!
wish they'd make a sequel
虽然有不少平衡问题,但依然是很优秀的肉鸽
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1K | 7 | 14% | $13.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $25.6K | 57 | 93% | $14.99 | |
| $0 | 188 | 82% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.2K | 80% | $24.99 | |
| $1.1M | 820 | 82% | $49.99 | |
| $1.1M | 2.5K | 92% | $13.99 | |
| $1.1M | 1.9K | 89% | $19.99 | |
| $1.1M | 1.4K | 67% | $29.99 | |
| $1.1M | 2.3K | 71% | $19.99 |