
Griftlands is a deck-building roguelite where you negotiate, fight, steal or otherwise persuade others to get your way. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 13.4Kreviews | 94% | — | $994.2K |
| $7.99−60% | 315ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好游戏上头沉静,难得的佳作代入感很强,机制搞明白了很有意思
combos absurdos arte incrível Klei you did it again
Brought this as a backlog from a long time ago. This gets boring the longer I play. I don't recommend it is a waste of money.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $994.6K | 2.8K | 95% | $14.99 | |
| $995.1K | 3K | 86% | $9.99 | |
| $993.2K | 2.7K | 85% | $13.29 | |
| $995.3K | 1.4K | 58% | $19.49 | |
| $992.7K | 2.5K | 89% | $14.99 | |
| $995.7K | 2.9K | 85% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4K | 11 | 36% | $13.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $25.6K | 57 | 93% | $14.99 | |
| $0 | 188 | 82% | Free | |
| — | 0 | — | — |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Spain
| $19.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you like Slay the Spire you're definitely gonna like Griftlands Nice art, good and engaging stories for 3 different characters in a sci-fi world, and another type of deck mechanics (negotiation).
Отличная игра чтобы выбивать карточки
This is an excellent deck-building game that distinguishes itself from many others in the genre through meaningful choices and creative mechanics. While the card gameplay is enjoyable on its own, two features in particular make the experience stand out. First, the game's "choices matter" philosophy is implemented remarkably well. Decisions made early in a run can have significant consequences later on. Saving a character might earn valuable assistance in a future encounter or allow you to bypass a difficult challenge, while exploiting or eliminating someone can create entirely different outcomes. These branching consequences make the world feel reactive and encourage players to think beyond immediate rewards. The second standout feature is the dual-deck system. Many objectives can be resolved either through combat or negotiation, each using its own deck and entirely different mechanics. This creates an interesting layer of strategy when drafting cards and choosing upgrades, as investing in one approach often comes at the expense of the other. Since some encounters and bosses can only be defeated through combat, while negotiation can provide powerful advantages elsewhere, players are constantly weighing trade-offs and adapting their builds accordingly. The result is a deck-builder that offers far more player agency than most games in the genre. Meaningful decisions, multiple paths to success, and a clever blend of combat and diplomacy make every run feel unique and rewarding.
被带货了,但玩法还算挺新
Very good game. Between the story and the gameplay it definitely left me wanting more, in the best way possible. Is it the best story ever? No. Is it the best deckbuilder ever? Also no. But the blend of the two that Klei has delivered here is certainly a standout in the genre.
成就太难获取了
如果你能够沉下心来阅读文本,这就是个完美的卡牌游戏
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.