
Great Permutator is a puzzle. Hard and tricky. One in which you will have to build a complex system of conveyors and various devices so that the colored boxes can travel across the factory and arrive at right places and in right order. If you are into clever engineering puzzles, this game is for you.
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Languages: English
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Great Permutator is a challenging logic and automation puzzle game developed and published by Ripatti Software. Released in 2014, it focuses on designing functioning conveyor systems rather than action, exploration, or storytelling. Players are presented with colored boxes that must be transported to their appropriate destinations while satisfying specific ordering requirements. The concept is easy to understand at first, but the increasingly complicated arrangements turn what appears to be a simple factory puzzle into a demanding exercise in planning, sequencing, and optimization. The fundamental gameplay revolves around constructing conveyor networks and placing different action blocks that influence how objects move through the system. Instead of directly guiding every box to its destination, the player creates a machine capable of completing the task automatically. This distinction gives the game much of its appeal. Every conveyor and functional component becomes part of a larger logical structure, and an apparently minor mistake can disrupt the entire process. Successfully completing a puzzle therefore requires understanding not only where objects need to travel but also when they need to arrive and how different parts of the system interact. Great Permutator is deliberately difficult. It expects players to experiment, observe failures, identify problems, and redesign their constructions accordingly. A machine may appear correct until several boxes begin moving simultaneously, revealing an overlooked conflict or sequencing error. This creates a process resembling debugging a computer program. The player develops an idea, builds it, tests the result, studies what went wrong, and makes adjustments until the system performs as intended. That cycle can be frustrating when a solution remains elusive, but it also produces the game's strongest moments of satisfaction. The main campaign offers 50 levels accompanied by 15 additional bonus levels. More than ten varieties of action blocks provide the mechanical tools needed to tackle these increasingly complicated challenges. This variety prevents the experience from becoming a straightforward exercise in laying conveyor belts. As additional possibilities become relevant, players must learn how different components can cooperate within increasingly elaborate systems. Later puzzles consequently demand a stronger understanding of the underlying mechanics rather than simply repeating solutions that worked earlier. There is considerable freedom in how problems can be approached. The objective is generally defined, but the construction necessary to achieve it is left to the player. Finding any functioning solution can be rewarding, yet Great Permutator also encourages efficiency. Its global score leaderboard gives players an incentive to return to previously completed stages and improve their designs. A cumbersome machine may technically accomplish the objective, but discovering a smaller, cleaner, or more efficient arrangement provides another layer of challenge. This makes optimization almost as important as initial problem solving for players interested in mastering the game. The game also contains 16 achievements designed to provide further objectives. They complement its demanding philosophy rather than functioning merely as effortless rewards for normal progression. Players interested in completing everything will therefore have additional reasons to investigate the mechanics carefully and pursue more difficult accomplishments. Steam Cloud support is useful for preserving progress, while features such as Trading Cards and Family Sharing provide smaller conveniences around the main experience. Another significant inclusion is the level editor. Creating custom puzzles extends the underlying concept beyond the developer-designed stages and allows players to approach the mechanics from a different perspective. Building an interesting puzzle requires understanding what makes a conveyor arrangement difficult without making it arbitrary or impossible. The ability to share created levels further increases the potential lifespan of a game that might otherwise depend entirely on its fixed collection of official challenges. Presentation is intentionally straightforward. Great Permutator uses a retro-inspired 2D pixel-art appearance that prioritizes functional readability over elaborate visual effects. This is appropriate because players need to understand the movement of boxes and the operation of multiple components at a glance. The graphics give the factory environment a recognizable identity without overwhelming the puzzle information. The soundtrack similarly supports the experience while allowing the mechanical problem solving to remain the central attraction. Its specialized design is also its primary limitation. Great Permutator demands patience and is unlikely to satisfy players looking for fast progression or constant rewards. Becoming stuck is part of the experience, and some puzzles can require substantial experimentation before their logic becomes clear. There is also little narrative motivation to distract from difficult sections. The pleasure comes primarily from understanding systems and making them work, meaning players without an interest in engineering-style puzzles may find the experience repetitive or excessively demanding. Technically, the game was designed around very modest hardware requirements, reflecting its emphasis on puzzle complexity rather than graphical technology. Its lightweight nature fits the overall philosophy: nearly everything exists to serve the mechanical challenge. The relatively simple interface and visual design allow attention to remain focused on constructing and refining solutions rather than managing unnecessary secondary systems. Great Permutator ultimately succeeds as a focused puzzle game because it understands the satisfaction of transforming disorder into a perfectly functioning automated system. Ripatti Software built the experience around logical experimentation, and the combination of 50 main stages, 15 bonus puzzles, numerous action blocks, optimization opportunities, achievements, leaderboards, and a level editor gives its deceptively simple premise substantial depth. It can be unforgiving and is clearly aimed at players who enjoy difficult reasoning challenges, but its strongest puzzles deliver an excellent sense of accomplishment when an elaborate machine finally operates exactly as planned. Rating: 8/10
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Hours played at review time, across 110 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You call those 1~2 stars easy levels??? A big NO. Why not just make a game that can be solve first (with everything powerful machine unlocked with unlimited numbers), then just show up the star system to make us optimize them later? Why make a game that is already impossible within the first 10 levels??? In case if anyone might get the wrong idea abut puzzle games, let me make it clear here. Puzzle game are NOT meant to be HARD. That's digital muscle flex for the developer! Puzzle game meant to be FUN!!! Make it fun first, then make it hard later.
This is mind bending
Factorio Little Brother. The difficulty is damn steep. Dont let my hours fool you, i played this game offline for a long time... And i am still on page one.
игра для запуска на минутку потыкать коробки, либо для запуска на несколько часов для мозгоёбки и осознания насколько ты тупой. В общем, минусов нету поэтому крутяк
Challenging puzzle game. Thanks for the Linux version!
Logic puzzle game that gets intensive really fast. Lovely pixel retro graphic and chiptune music. It is a great game for what it is, even if not my genre.
Great game. Looks very polished. Neat graphics, hard riddles. I like it a lot :)
It's a simple concept but a lot of the challenges are surprisingly difficult. Some of the levels feel a bit too dificult, but I'm probably just being a bit thick. The only absolutely negative thing I can say about this game is the music is really irritating. Not all of it, just some bits, which makes it worse in a way because then I don't want to mute the good bits. It also has a 'build your own level' feature which no where near enough games have. So if the actual levels feel a bit tough you can make your own and watch someone else fail at them. The only other game that I can compare this to is Zachtronic Industries' SpaceChem as both have gameplay that is very much like programming. In particular the Great Permutator's swap machine, randomiser, duplicator and what is effectively the equivalent of an if-statement make the whole game feel like a cross between some sort of esoteric programming language (an obscure language that exists purely for entertainment) and the kind of puzzle games that people used to make for handheld consoles, but with 16-bit console/retro PC graphics.
Great puzzle game!
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