
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #89, worst CA #91 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20/day in the week to Sep 1 → 30.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PVE is nice but PVP ... cheaters ... cheaters ... cheaters ... cheaters ... campers ... campers ... and a handful of nice people.
Very rough and painful to play. Cool concept, way under-cooked. Cheaters ruined the experience.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have only played this GZW update (and just this update on PVE) for about 140 hours and I cannot recommend this game, I wish I could. It has good bones and it looks pretty but I regularly feel like my time is wasted. Half of my playtime is probably in inventory or deciding where to drop/quest. Any good reasonable loot or quest area will take at least an hour of dedicated time and most places if they have good loot are usually already empty by the time you walk through two miles of jungle from the helicopter drop point. I find myself walking through jungles and sorting inventory in base more than I am shooting bad guys, which as much as it's atmospheric, it kind of stinks. Like any extraction shooter it's not fun to lose your stuff after a death, but being put in a coma with a death button waiting for someone that will never save you is a pretty sad end as a solo player. Then you have to repeat the same handful of quests for trader exp which is a real grind with around 3k-4k exp for a level up and each quest could give only 80 to 300 exp each time and that's if the trader you want has a quest that's worth doing which is not often. And the only way to get new quests in that section of the map is to do more quests which just adds to the problem, it would be nice to be able to decline or reroll missions. Also when you die you have one chance to find your body and loot it otherwise it's gone for real so it creates a panic loop when you respawn with nothing thinking, "I have to go back to get my stuff!" It's like falling down the stairs to retrace your steps. So yeah, I think there's some good bones and gunplay the systems in place work well but only as a means to an end, it's to take your time and gamble it for progress. This is not worth my time anymore. The guns are cool, sound good and the ballistics and body damage system is neat but I don't see those things influencing my choice in playing as much as the time sink annoyances do. Also you cant add someone as a steam friend through this game which I think is strange. Also asking players of your game to not play the game and watch it on Twitch so that they can get persistent outfits in the game screams to me that this is literally a promotion for Twitch itself, not GZW. Talk about a waste of time, 10+ hours of watch time AND paying for subs for each part of the promotion is just predatory to those who just like the vibes, when they could easily implement a vanilla version in-game for everyone and do this Twitch event with a fancy version rather than a limited-time paid skin only.
u play as a special operator of sorts who runs out of breathe when carrying less than 12kg running less than 100yards, you can lean BUT when you lean u move slower then steve did in minecraft on soul sand. the men you fight are wearing vests with no body armor yet your 7.62 rounds take more than 4 shots to the body to immobilise the insane brute. i run the game on a i9 -14900kf with a 5070 and it runs less than 100fps ? am i a console user IM ON MEDIUM GRAPHICS, u can use frame generation but get a input delay that makes me feel like im on xbox 360. and on top of all of that, they give us a jungle map with 4 little villages and u can only enter 80% of them ???
There's 3 blatant issues imo but otherwise a wonderful experience: When removing pvp you just removed pvp there's nothing to take its place meaning there's a lot of down time where you KNOW nothing can happen to you, add patrols outside of the main roads, make spawns themselves random and inconsistent (too easy to know what you're going up against rn) make enemies send reinforcement after you chasing you to the exfil if necessary, more importantly make them more perceptive and talkative, in IRR when alerting a poi nearby npcs get informed and go on alert state already looking outwards for incoming, here you can pop a guy or 5 without a suppressor and 100m later see someone chilling like nothing weird happened, secondly the performance and other alpha stuff, not gonna go over it too much as it seems to be getting better alr and lastly the gun selection, i get that madfinger likes to make a platform as deep and accurate as possible before moving on to the next one but the amount of ak's and ar 15's is getting kinda dumb, finish the mp's by giving us mp9, give us pp-19 and sr-2m as well as a makarov to introduce 9x18, add a 5.7 or a p90 to banshee, 9x39 and the as val i mean really anything but another ak-12 rechambered or another ar15 rn gunny and handshake get all the quests, all the things youd want to buy and they already HAD too much, ive done 35% of their quests by the time i maxed them out meanwhile banshee never gets anything and has like 3 guns for sale
For some time I wanted to give this game a positive review. Now while I'm writing it I feel the need to tell people to stay away. The devs do adress some issues but are slow at resolving them. AI gets better but is far from perfect. There is a really good post on some site GZW NET. The owner "McBee" goes into detail about the issues in the current patch. Here are my thoughts about the game in its current state: PvEvP is plagued by cheaters and PvE is like visiting a theme park. You pay the entry fee and still have to wait in line. Only you aren't guaranteed a ride. You get to places and everything is gone. Enemies dead left and right and all that's not nailed down is gone. Well, you may get the ride but even when you encounter enemies it only gets worse. While risking getting shot and going back to get your gear, you might still end up with nothing(insert Seinfeld GIF: "Nothing!"). People rush into six or so locations to get valuable items and sell them. You may need some of those for tasks. If you complain in the forums "loot runs" is thrown at you as an insult. The game wants you to get certain items but if you try to do that you are playing wrong. Is this a tactical shooter? This is a tactical looking game that forces you to abandon your sound aproach and rush into locations. Even if you do get in first you aren't guaranteed to find what you are looking for. That would be fine if you wouldn't need to go to one location with two spots just to find both places ransacked. You can't even get one or two items to progress your task. Do that over and over and you end up finally writing that review! The current game leads to typical toxic behaviour. Players block doors to get their friends to loot first and taunt you with stuff they get. "MMO" does it say on the store page and you really get the MMO experience. Toxic players and all. You could just remove all other players, play on a private server and lose nothing of value. The amount of negative interactions overshadow the few good ones you might get. With the current gameplay those interactions are surpressed. Note that nobody can pick up items you need for main or side missions. You can still do those. It's just that half the time you're walking through a graveyard and the other half you spend at locations that have zero value outside of those missions. You barely get any player interaction at those anyways.
The moust disgusting PVP experience ever. I dont recommend wasting time on PVP. it doesnt exist, instead there are cheaters and settings abusers
From watching YouTube, it looked like a perfect for me. Persistent PvE world, solo play, looting, missions, weapon customization, this is the kind of player I am. I am an Arc Raiders PvE style player. The problem is the combat just doesn’t feel good to me. There’s no punch. I shoot somebody and I barely feel like I hit them, and when I get shot it feels the same way. It honestly reminds me a little of The Division 2 in that regard. Not bad, but also not what I am looking for. Also, I played for 91 minutes and it was so dark the whole time! I could see, but barely. The first person I met kept flashing his flashlight on me and giving me a thumbs down while following me. All the NPC's were dead and only had trash left on them. I feel like I would be fighting for camps and loot with other players and that is not something I was looking forward to. The game runs smooth on my PC and I like the idea of a shared PvE world, but if I’m basically just going around killing NPCs and doing tasks and fighting for loot with other players, I’d rather play something like Road to Vostok where the atmosphere and gunplay feel much better to me and I do not have to compete with other people in a PvE enviroment. Not a bad game at all. Just not clicking with me.
Boring and I hate a game that controls me. You cant just stop playing here you have to get back to your base or you lose everything you have on you.
The game's AI is very stupid, the quests frequently glitch, forcing you to repeat them. The quests start to become boring and repetitive. I quickly lost interest in the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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