
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #89, worst CA #91 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20/day in the week to Sep 1 → 30.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2130 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jeu incroyable, si vous aimez la simulation a la dur? c'est clairement le jeu qu'il vous faut !! merci au devs de reprendre le jeu en mains :)
Game has a lot of potential. unfortunately there are so many cheaters that the game isn't fun. Company decides not to address this issue and that's on them. so as of right now, I wouldn't recommend this game to anyone unless they are looking for straight PVE.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Got it for the PvE but the enemy AI is pretty brain dead and not fun. Almost no variety in encounters - just a few bots standing in a group waiting to be triggered. I like everything else that’s there - I’d just love to see the enemy AI and encounters improved.
After being an Original Supporter and 700+ hours, they decided to ban me because apparently I was using 3rd party tools with my mouse while playing Joint Ops... sent 3 appeals and completely ignored. I love the game and love the devs but I get disappointed. Three months without play for something I never did, I think its time to move and find another game.
out in 1.3 seconds
very good after you figure out how to play, could use a little tutorial but still good fun game and you can play pvp which i dont like but the pve mode is great
Wanted to chip in about the monetization. Its absurdly aggressive. I was gifted the base game from a friend, but spent $48 for Supporter Edition during the sale. I still think I paid too much. In context this is the 3rd most expensive game purchase I've ever made, behind No Mans Sky and GTA V. >$100 for non-sale supporter is extreme. Each edition should cost like 10-10-20, not almost 30-30-30. Then adding the twitch sub rewards, theoretically you could dump $150 on Gray Zone Warfare for the base game, a larger locker, and some midrange gear. For what you (currently) get, it's not worth it. I want to note that I never found the game telling me the locker expands at higher levels. Supporter would feel more honest if I was told this beforehand. I feel scammed out of the major feature of Supporter edition. With that out of the way, I want to cover performance and my rating on the game. Performance is acceptable, but I wish for more. On all low with FSR on Quality, I can get a solid 120 fps for maybe 80% of the time, lowest is ~100. For my rig, medium should really be possible. The game has no stutter issues though, so its smooth. I really enjoy the game, and haven't put hours in a game in a long time like I have with Gray Zone. It is definitely flawed right now. Prioritizing their Twitch community over their general community. Not separating PvE and PvP saves, muddying up PvE. I look forward to the future of the game though. I'll switch to positive if 1. More value added to your editions. Lowering the price will not reimburse who already paid up and will add significant distrust 2. Care more about the general community. I don't watch twitch, I have no interest in twitch. Locking features to twitch (custom servers) is a middle finger to everyone else.
I cannot believe that your game has been out for over 2 years and the issues of getting caught on objects has not been fixed yet. It is exacerbating when you go to vault over a wall and end up getting stuck having no choice but to abandon your gear and character. A player should not have to worry about losing everything they worked for over a simple mechanic such as vaulting over a wall. Fix the game already, what else are you guys doing?
stupidly OP ai that survive 2 headshots from close range edit : game looks like a ps3 game with the performance of crysis on a potato
The stealth is non-existent and the enemies can take, at times, 7-14 rounds before finally dying. It completely ruins the PVE / solo experience. Given how same-same the quests are, the reptitive nature of the game and the inability to immerse yourself kills it for me. Maybe it will be better in beta, but I probably won't stick around for it. Also, games that can't seem to understand running / sprinting. ♥♥♥♥♥♥♥♥♥... sprinting for more than 5 seconds destroys your lungs in this game. Every game of this genre does this, I get you're trying to slow the gameplay loop down but I'll never enjoy these kinds of running mechanics. Just eliminate the tac sprint in favor of a slightly larger stamina pool because its current mechanics feel kinda useless.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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