
Gravity Circuit is a flashy action packed 2D platformer in the spirit of console classics. Follow Kai, a lone operative war hero who harnesses the mysterious powers of the Gravity Circuit, on an adventure in a futuristic world inhabited by sentient robots.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 27 → 6.57/day in the week after.
About
Gravity Circuit - a flashy action packed 2d platformer in the spirit of console classics.
Mission: Stop the Virus Army’s Uprising!
In a futuristic world populated by sentient robots, its inhabitants are once more threatened by an old foe, the Virus Army. Defeated decades ago, it has re-emerged from the shadows with a unique goal, complete world domination. Severely weakened Guardian Corps are left with no other choice but to call upon a hero of the previous war: the lone operative, Kai, who harnesses the powers of the mysterious Gravity Circuit. As the world's last line of defense, journey through futuristic environments, and take down the evil mastermind behind this chaos.
Reminiscent of classic platformers from the 80s and 90s, with action dialed to maximum, channel your power into your fists and send foes flying, or grapple them to get up close and personal. In your quest you will acquire many new powers, which will allow you to go even further beyond!
Action packed platforming
By channeling your energy into devastating punches, perform satisfying combos and send foes flying, causing destruction and mayhem in the process!
Save the innocent, and power up!
Stages are packed with secrets and innocent civilians alike. Uncover and rescue them, and unlock new powers!
Single player campaign with 12 stages
Each with their unique set of mechanics, your platforming and combat skills will be tested against an armada of enemies and bosses!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 6.3Kreviews | 91% | — | $1.1M |
| $21.99 | 319ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 684 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
MUITO, MUITO BOM. Extremamente divertido e nostálgico. Joguei bastante Mega Man X6 e posso dizer que esse jogo é um aprimoramento muito bem-feito da saga. Além de ser fiel, ele consegue adicionar novas mecânicas que deixam a jogabilidade muito melhor. Ele seria muito, mas MUITO melhor se a caminhada até o final não fosse tão arrastada. Nessa parte, parece que eles se perderam um pouco. Adicionaram diversas áreas com os mesmos inimigos várias vezes, e achei isso bem maçante, porque não acrescentava nada; servia apenas para alongar o caminho até o chefe final. E, falando no chefe final, sem spoilers, achei bem decepcionante. Se eu já tinha achado a reta final cansativa, imagina um boss com 5 fases, em que cada uma exige aprender um moveset diferente. Não é necessariamente difícil, mas é frustrante saber que todo o aprendizado da fase anterior acaba sendo deixado de lado pela próxima, o que passa a sensação de estar recomeçando do zero o tempo todo. Acho que, se fossem 4 fases em vez de 5, a luta ficaria bem mais interessante. Nesse ponto, também senti que exageraram um pouco. Mas, no geral, as mecânicas são ótimas, a trilha sonora é um BANGER e o jogo é muito divertido.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Dutch
| $16.99 |
| 46ratings |
| 94% |
| — |
| not modelled |
| $16.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 686 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хорошая игра, лайк подписка колокольчик
主角是废物来的,性能一坨手感一坨伤害一坨,垃圾至极,想爽玩爽冲都不行,滑铲距离超级短,刚需二段跳。技能设计很别扭,主角几乎没有很棒的局外成长。boss设计的很粗糙单调,招式就那几个。关卡也很少只有几关,剧情对话也很没文学素养。美术更是简陋,一个角色的大图上用了很多很大面积的色块,没有细节,角色比例和造型也有点小孩了。这个游戏像复古横版2D战斗游戏,但是不如铲子骑士。不能因为一款游戏是免费的就不说它垃圾。已通关,二周目打不下去了,遂评论。
melhor mega man desde o x4
I should've shilled this game more while it was free...
El juego es muy bueno en varios aspectos, el que mas destaca es la delicia de OST que tiene, no cansa para nada los temas que tiene cada area del juego, creo que lo unico que me quejo de esta parte es que la pelea con los circuitos tiene el mismo tema pero aparte de eso todo es muy bueno, tiene un sistema de pasivas y activas que vas comprando conforme reunes la moneda del juego y que puedes intercambiar en cualquier momento de la partida, tiene buena variedad de enemigos aunque unos un tanto injustos mas que nada en el area donde fueron colocados, aparte de no tener un stuneo de estos, ejemplo el murcielago y con el que mori muchas ocasiones por este enemigo en las primeras horas, el mapeado de nivel esta bien pero como comente algunos enemigos se que esta hecho para dificultar al jugador y enfrentarlos, pero aun asi hay plataformas donde solo cabe el enemigo y tienes que ingeniartelas para matarlo porque ignorarlo no es opcion o te comes daño o intentas matarlo y puede que tambien comas daño, los jefes todos son unicos y esta bien logrados, algunos me gustaron mas otros menos y otros simplemente siento que la dificultad de ellos fue mas grande para derrotarlo, te habla a ti crypto >:C todos los jefes estan hechos para que los pases super rapido, pero algunos siento que les falto mas dificultad, porque puedes incluso tanquear daño y aun asi tienes tiempo de matarlos, otros no tanto y si tienes que aprender mejor sus patrones y crypto, que decir de el, que una de sus habilidades sea clonarse la verdad que no me gusta, mas cuando los jefes dependen mucho de los minions mas que darle mejores movimientos, el Jefe final, no descepciona para nada, llevo varios juegos que no me topaba con un jefe final que realmente me diera un desafio, bueno 2 jefes finales, tener 2 batallas con una sola barra de vida se complica bastante, pero con buena practica y muchos intentos se logra derrotarlo, fue demasiado satisfactorio vencerlo despues de casi 2 horas , tenia tiempo que no moria mucho desde hollow knight, un extra mas que no se si sea bug del juego, pero llegue a tener problemas con el control, no se desconectaba en si, pero dejaba de reaccionar y no fue solo 1 vez fueron varias, lo solucione desconectando y conectando de nuevo el control pero fuera del juego funcionaba correctamente aun percistiendo el error, por lo demas el juego es excelente, quiero ver que acontece en el nuevo juego y saber mas del los circuitos y ademas de los errores y cosas que espero mejoren en su secuela es un gran juego
Gravity Circuit é um jogo totalmente inspirado na franquia megaman x e megaman classico, com varias caracteristicas q se pode ver durante todo o jogo, sua trilha sonora é muito boa, fiquei cantando varias vezes durante a campanha e recomendo bastante a compra desse jogo pra qm gosta do genero baseado nos megaman, eu peguei o jogo de graça depois q anunciaram o gravity circuit 2, e essa n foi minha primeira experiencia, eu tinha zerado esse jogo muito tempo atras no pirata e tinha deixado ele na minha wishlist pra comprar em alguma promoção, quando do nada meu amigo me avisa q estava de graça na steam, depois disso instalei imediatamente e fui jogar, e essas foram as 16 horas mais satisfatorias de todas em um jogo, eu amo esse jogo pois ele é muito mais rapido e dinamico do que os megaman x, passava a fase em 2 minutos de tao alucinado q eu tava. e a platina foi bem desafiadora pois estava jogando no dificil, ent dificultou bastante na do boss rush, mas o resto foi bem tranquilo, ent de todo o meu coração recomendo esse jogo caso alguem se interessa
[h1]Ретро-вайбы Сеги и внезапная стена сложности в финале[/h1] Забрал игру на раздаче в Steam. Полистал скриншоты, посмотрел видео, подумал, что выглядит прикольно, и решил попробовать. В итоге [b]Gravity Circuit[/b] оказалась очень даже неплохим проектом. [h1]Что понравилось:[/h1] [list] [*] [b]Атмосфера.[/b] Игра мгновенно вызывает стойкие сеговские вайбы. Если вы, как и я, играли в Sega в детстве вам определенно зайдет. [*] [b]Звук.[/b] Музыка в игре отличная, идеально подходит под общую стилистику. [*] [b]Геймплей.[/b] Приятный левел-дизайн и очень отзывчивое, удобное управление персонажем. Никаких проблем с контролем героя нет. [/list] [h1]Главная загвоздка финальный босс[/h1] Вся игра проходится достаточно быстро и легко, но под конец градус сложности резко и ощутимо прыгает вверх. По ощущениям, финальные три уровня (и особенно самый последний босс) заняли у меня около [b]четверти всего игрового времени[/b]. Поскольку игра до этого не вызывала трудностей, я особо не качал способности взял парочку чисто ради закрытия слотов и практически не пользовался ими. Последний босс быстро наказал меня за это. У него целых 5 фаз, а лечения на арене практически нет. Первые три фазы нужно закрывать чуть ли не без урона. [h1]Важный совет по прокачке (Спойлер):[/h1] [quote]Если вы захотите купить способность на хил ближе к концу, то знайте NPC, который её продает, по сюжету пропадает и сам становится боссом. Не купили вовремя превозмогайте как хотите. Меня чудом спас ранее купленный щит на одну тычку, про который я вспомнил уже от безысходности.[/quote] [hr][/hr] [b]Итог:[/b] Неплохая игра. Если вам нравятся платформеры и старая школа пробуйте. [h1]Моя оценка: 7/10[/h1]
buono, non molto longevo ma neanche corto(12h per completarlo). vale decisamente il prezzo.
Typically this genre doesn’t interest me and I am not the best at it, but with all the customization and checkpoints made the game a convenient experience rather than a slog. Very well done sprite work and clean gameplay.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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