
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #88, worst PL #97 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.29/day in the week to Sep 14 → 32/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 55.7Kreviews | 85% | — | $5.1M |
| $49.99 | 4.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1930 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一般,肝度非常高,数值填写非常不合理,有不少恶性bug,要多存档
Очень затягивает, учит планированию и экономию времени, ценить каждое действие и расходовать с умом
Oylar ECoPoDP'a
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 14/day in the week to Aug 5 → 23.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, Korean, Japanese, Russian, Italian, Polish
| $19.99 |
| 2.5Kratings |
| 80% |
| — |
| not modelled |
| $4.19−79% | 755ratings | 78% | #159 | not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played this game for the pixel art and atmosphere. I generally had a good time playing it: however, it's very boring gameplay. For example, the mechanics are very well done but there is very little to do in the game besides walk all over the giant map searching for what you need to be doing next. 7/10
really good game can't wait for the 2th
Сразу к минусам. Отличный пример набора крайне сомнительных геймдизайнерских решений: - Не интуитивный крафт (особенно алхимия). Иногда нужно лезть на вики, чтобы найти какую-то информацию, ибо в игре нет никаких подсказок. Уже под конец игры по факту выяснил, что в алхимической зомби станции есть инфа о том, какие ингредиенты дают различные предметы (не единого намека, что эта инфа там есть). - В самом начале игры нас учат разбирать трупы, но о том какие бонусы дают органы можно узнать... из вики, а перк, который показывает бонусы органов октрывается в самом конце игры и особого смысла у этом уже нет. - Самый тупой сюжетный твист - ВНИМАНИЕ В СЛЕДУЮЩЕЙ СТРОКЕ СПОЙЛЕР!!! Мужик хочет спасти молодого человека своей дочери из смертельной опасности... И чтобы просто отправиться к нему мы потратим.... 2 недели... И подано это максимально тупо. Странно, что за 2 недели спасаемого не убили... Если бы не эти косяки было бы отлично, а так 6.5/10.
me he hecho daño
Fun game
Отличная убивалка времени затягивающая как трясина в болоте :) все механики цепляются друг за друга, что заставляет тебя остаться ну ещё хотя бы на минуточку, что бы сделать ну точно последнее действие на сегодня.... Но нужно понимать, что играем почти, что спинным мозгом и куча гринда который порождает дофамины и новый гринд :) A great time-killer that's as addictive as a swamp. All the mechanics mesh together, making you want to stick around for at least a minute longer to complete what's definitely the last action of the day. But you have to understand that you're playing almost entirely with your brain, and there's a ton of grinding that generates dopamine and more grinding.
Graveyard Keeper has a unique premise and charming pixel-art style, but it's also one of the most tedious management games I've played. Progress often feels slow, with constant backtracking, grinding for resources, and confusing quest chains that don't always explain what to do next. Instead of feeling rewarding, many tasks become repetitive and time-consuming. The dark humor and crafting systems are interesting, and there's plenty of content, but the game's pacing makes it difficult to stay engaged. If you enjoy slow, grind-heavy simulation games, you might love it. For me, though, it felt more frustrating than fun. Rating: 6/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 755 | 78% | $4.19 | |
| $4.1K | 30 | 40% | $6.99 | |
| $1.2M | 1.8K | 70% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $172.3K | 484 | 50% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 9.4K | 83% | $19.99 | |
| $5.1M | 10.7K | 89% | $19.99 | |
| $5.1M | 19.2K | 96% | $9.99 | |
| $5.1M | 11.4K | 93% | $19.99 | |
| $5.1M | 8K | 97% | $12.49 | |
| $5.1M | 4.7K | 79% | $34.99 |